package ru.deadsoftware.cavedroid.game.actions.updateblock
-import ru.deadsoftware.cavedroid.game.GameItems
+import ru.deadsoftware.cavedroid.game.GameItemsHolder
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.world.GameWorld
import javax.inject.Inject
@GameScope
class UpdateGrassAction @Inject constructor(
private val gameWorld: GameWorld,
+ private val mGameItemsHolder: GameItemsHolder,
) : IUpdateBlockAction {
override fun update(x: Int, y: Int) {
- val blockOnTop = gameWorld.getForeMapBlock(x, y - 1)
+ val blockOnTop = gameWorld.getForeMap(x, y - 1)
if (blockOnTop.collision || blockOnTop.isFluid()) {
- gameWorld.setForeMap(x, y, GameItems.getBlockId("dirt"))
+ gameWorld.setForeMap(x, y, mGameItemsHolder.getBlock("dirt"))
}
}