private final MainConfig mMainConfig;
private final GameInput mGameInput;
private final GameWorld mGameWorld;
private final MainConfig mMainConfig;
private final GameInput mGameInput;
private final GameWorld mGameWorld;
- drawString("X: " + mMobsController.getPlayer().getMapX(), 0, 10);
- drawString("Y: " + mMobsController.getPlayer().getUpperMapY(), 0, 20);
+ drawString("X: " + player.getMapX(), 0, 10);
+ drawString("Y: " + player.getUpperMapY(), 0, 20);
drawString("CurX: " + mGameInput.getCurX(), 0, 30);
drawString("CurY: " + mGameInput.getCurY(), 0, 40);
drawString("Mobs: " + mMobsController.getSize(), 0, 50);
drawString("Drops: " + mDropController.getSize(), 0, 60);
drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
drawString("CurX: " + mGameInput.getCurX(), 0, 30);
drawString("CurY: " + mGameInput.getCurY(), 0, 40);
drawString("Mobs: " + mMobsController.getSize(), 0, 50);
drawString("Drops: " + mDropController.getSize(), 0, 60);
drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);