diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index 1229fcb1e04ad68973c76726774598fc553e1313..389994636043d1b7985bb13a411977d82a8d1b00 100644 (file)
package ru.deadsoftware.cavedroid.game;
import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import com.badlogic.gdx.math.Rectangle;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.ControlMode;
import ru.deadsoftware.cavedroid.misc.Renderer;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
+import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
public class GameRenderer extends Renderer {
private void drawWreck(int bl) {
if (GP.blockDmg > 0) {
- spriter.draw(Assets.wreck[
- 10 * GP.blockDmg /
- GameItems.getBlock(bl).getHp()],
- GP.curX * 16 - getCamX(),
- GP.curY * 16 - getCamY());
+ int index = 10 * GP.blockDmg / GameItems.getBlock(bl).getHp();
+ String key = "break_" + index;
+ spriter.draw(textureRegions.get(key), GP.curX * 16 - getCamX(), GP.curY * 16 - getCamY());
}
}
private void drawBlock(int x, int y, boolean drawBG) {
if (drawBG) {
- if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
- && GP.world.getBackMap(x, y) > 0) {
- spriter.draw(
- Assets.blockTex[GameItems.getBlock(GP.world.getBackMap(x, y)).getTex()],
- drawX(x), drawY(y));
- if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY)
+ if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
+ && GP.world.hasBackAt(x, y)) {
+ spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
+ if (!GP.world.hasForeAt(x, y) && x == GP.curX && y == GP.curY)
drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
}
}
- if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) {
- spriter.draw(
- Assets.blockTex[GameItems.getBlock(GP.world.getForeMap(x, y)).getTex()],
- drawX(x), drawY(y));
+ if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
+ spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
if (x == GP.curX && y == GP.curY)
drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
}
shaper.setColor(0f, 0f, 0f, .5f);
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
- && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16);
+ if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
+ && GP.world.hasBackAt(x, y))
+ shaper.rect(drawX(x), drawY(y), 16, 16);
}
}
shaper.end();
}
private void drawDrop(Drop drop) {
- switch (GameItems.getItem(drop.getId()).getType()) {
- case 0:
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX() - GP.world.getWidthPx(),
- drop.pos.y - getCamY());
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX(),
- drop.pos.y - getCamY());
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition(
- drop.pos.x - getCamX() + GP.world.getWidthPx(),
- drop.pos.y - getCamY());
- Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter);
- }
}
@SuppressWarnings("IntegerDivisionInFloatingPointContext")
private void drawCreative() {
- float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
- float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
- spriter.draw(Assets.creativeInv, x, y);
- spriter.draw(Assets.creativeScr, x + 156,
- y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll)));
+ TextureRegion creative = textureRegions.get("creative");
+ float x = getWidth() / 2 - (float) creative.getRegionWidth() / 2;
+ float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
+ spriter.draw(creative, x, y);
+ spriter.draw(textureRegions.get("handle"), x + 156,
+ y + 18 + (GP.creativeScroll * (72f / GameProc.MAX_CREATIVE_SCROLL)));
for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
if (i > 0 && i < GameItems.getItemsSize())
- switch (GameItems.getItem(i).getType()) {
- case 0:
- spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()],
- x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
- break;
- case 1:
- case 2:
- spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()],
- x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
- break;
+ if (GameItems.getItem(i).isBlock()) {
+ spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
+ x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
+ } else {
+ spriter.draw(GameItems.getItem(i).getTex(),
+ x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
+ y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
}
}
for (int i = 0; i < 9; i++) {
- if (GP.player.inv[i] > 0)
- switch (GameItems.getItem(GP.player.inv[i]).getType()) {
- case 0:
- spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
- x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
- break;
- case 1:
- case 2:
- spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
- x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
- break;
+ if (GP.player.inventory[i] > 0)
+ if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
+ spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
+ x + 8 + i * 18, y + creative.getRegionHeight() - 24);
+ } else {
+ spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
+ x + 8 + i * 18, y + creative.getRegionHeight() - 24);
}
}
+
}
private void drawGUI() {
- if (GP.world.getForeMap(GP.curX, GP.curY) > 0 ||
- GP.world.getBackMap(GP.curX, GP.curY) > 0 ||
- GP.ctrlMode == 1 ||
+ TextureRegion cursor = textureRegions.get("cursor");
+ TextureRegion hotbar = textureRegions.get("hotbar");
+ TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
+
+ if (GP.world.hasForeAt(GP.curX, GP.curY) ||
+ GP.world.hasBackAt(GP.curX, GP.curY) ||
+ GP.controlMode == ControlMode.CURSOR ||
!CaveGame.TOUCH)
- spriter.draw(Assets.guiCur,
+ spriter.draw(cursor,
GP.curX * 16 - getCamX(),
GP.curY * 16 - getCamY());
- spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
+ spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
for (int i = 0; i < 9; i++) {
- if (GP.player.inv[i] > 0) {
- switch (GameItems.getItem(GP.player.inv[i]).getType()) {
- case 0:
- spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()],
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- break;
- case 1:
- case 2:
- spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()],
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
- 3);
- break;
+ if (GP.player.inventory[i] > 0) {
+ if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
+ spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
+ getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
+ } else {
+ spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
+ getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
+ 3);
}
}
}
- spriter.draw(Assets.invBarCur,
- getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot,
+ spriter.draw(hotbarSelector,
+ getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot,
-1);
}
private void drawTouchGui() {
- spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
- spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
- spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
- spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
- spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
- spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
- spriter.draw(Assets.touchMode, 78, getHeight() - 26);
- if (GP.ctrlMode == 1) {
- Assets.shade.setPosition(83, getHeight() - 21);
- Assets.shade.draw(spriter);
+ for (int i = 0; i < guiMap.size; i++) {
+ Rectangle touchKey = guiMap.getValueAt(i);
+ spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
+ touchKey.x, touchKey.y, touchKey.width, touchKey.height);
+ }
+ if (GP.controlMode == ControlMode.CURSOR) {
+ spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
}
}
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriter.begin();
- switch (CaveGame.STATE) {
- case GAME_PLAY:
+ switch (CaveGame.GAME_STATE) {
+ case PLAY:
drawGamePlay();
break;
- case GAME_CREATIVE_INV:
+ case CREATIVE_INV:
drawGamePlay();
drawCreative();
break;
if (CaveGame.TOUCH) drawTouchGui();
+ spriter.end();
+
+ if (GameScreen.SHOW_MAP) {
+ //DRAW MAP
+ shaper.begin(ShapeRenderer.ShapeType.Filled);
+ shaper.setColor(Color.LIGHT_GRAY);
+ shaper.rect(0, 0, GP.world.getWidth(), 128);
+ for (int y = 128; y < 256; y++) {
+ for (int x = 0; x < getWidth(); x++) {
+ if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) {
+ if (GameItems.isWater(GP.world.getForeMap(x, y))) {
+ shaper.setColor(Color.BLUE);
+ } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
+ shaper.setColor(Color.RED);
+ } else {
+ if (GP.world.hasForeAt(x, y)) {
+ shaper.setColor(Color.BLACK);
+ } else {
+ shaper.setColor(Color.DARK_GRAY);
+ }
+ }
+ shaper.rect(x, y - 128, 1, 1);
+ }
+ }
+ }
+ shaper.setColor(Color.OLIVE);
+ shaper.rect(GP.player.pos.x / 16, GP.player.pos.y / 16 - 128, 1, 2);
+ shaper.end();
+ //=================
+ }
+
if (GameScreen.SHOW_DEBUG) {
+ spriter.begin();
drawString("FPS: " + GameScreen.FPS, 0, 0);
drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
drawString("Mobs: " + GP.mobs.size(), 0, 50);
drawString("Drops: " + GP.drops.size(), 0, 60);
drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
- drawString("Game mode: " + GP.player.gameMode, 0, 80);
+ drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
+ drawString("Game mode: " + GP.player.gameMode, 0, 90);
+ spriter.end();
}
- spriter.end();
+
+
}
}