DEADSOFTWARE

Move some methods
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index 432ff51ef1828deafc26a47aa973eb5e37d4d576..60be6ebb4d395b1a46ac71b70dc43fad880db34f 100644 (file)
@@ -1,11 +1,7 @@
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.TimeUtils;
-import com.google.common.collect.Range;
 import ru.deadsoftware.cavedroid.CaveGame;
 import ru.deadsoftware.cavedroid.GameScreen;
 import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
@@ -13,18 +9,14 @@ import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
 import ru.deadsoftware.cavedroid.game.mobs.Mob;
 import ru.deadsoftware.cavedroid.game.objects.Drop;
 import ru.deadsoftware.cavedroid.game.objects.Player;
-import ru.deadsoftware.cavedroid.misc.Assets;
 import ru.deadsoftware.cavedroid.misc.ControlMode;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
 
 import java.io.Serializable;
 import java.util.ArrayList;
 
-import static ru.deadsoftware.cavedroid.game.GameItems.*;
-
 public class GameProc implements Serializable, Disposable {
 
-    static final int MAX_CREATIVE_SCROLL = getItemsSize() / 8;
+    static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
 
     private static final int WORLD_WIDTH = 1024;
     private static final int WORLD_HEIGHT = 256;
@@ -36,6 +28,7 @@ public class GameProc implements Serializable, Disposable {
     private transient GameFluidsThread fluidThread;
     public transient GameWorld world;
     public transient GameRenderer renderer;
+    public transient GameInput input;
     transient GamePhysics physics;
 
     public ControlMode controlMode;
@@ -43,16 +36,10 @@ public class GameProc implements Serializable, Disposable {
     public ArrayList<Mob> mobs;
     ArrayList<Drop> drops;
 
-    public boolean isKeyDown;
-    public int keyDownCode;
-    boolean isTouchDown;
-    float touchDownX, touchDownY;
-    int touchDownBtn;
-    long touchDownTime;
-
-    int curX, curY;
-    int creativeScroll;
-    int blockDmg = 0;
+    public void resetRenderer() {
+        int scale = CaveGame.TOUCH ? 320 : 480;
+        renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
+    }
 
     public GameProc(int gameMode) {
         world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
@@ -60,67 +47,17 @@ public class GameProc implements Serializable, Disposable {
         drops = new ArrayList<>();
         mobs = new ArrayList<>();
         physics = new GamePhysics();
+        input = new GameInput();
         controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
         resetRenderer();
         startFluidThread();
     }
 
-    public void resetRenderer() {
-        int scale = CaveGame.TOUCH ? 320 : 480;
-        renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
-    }
-
     private void startFluidThread() {
         fluidThread = new GameFluidsThread();
         fluidThread.start();
     }
 
-    private boolean isNotAutoselectable(int x, int y) {
-        return (!world.hasForeAt(x, y) || !world.getForeMapBlock(x, y).hasCollision());
-    }
-
-    private void checkCursorBounds() {
-        if (curY < 0) {
-            curY = 0;
-        } else if (curY >= world.getHeight()) {
-            curY = world.getHeight() - 1;
-        }
-
-        if (controlMode == ControlMode.CURSOR) {
-            if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2) {
-                player.setDir(0);
-            } else {
-                player.setDir(1);
-            }
-        }
-    }
-
-    private void moveCursor() {
-        int pastX = curX;
-        int pastY = curY;
-
-        if (controlMode == ControlMode.WALK && CaveGame.TOUCH) {
-            curX = player.getMapX() + (player.looksLeft() ? -1 : 1);
-            curY = player.getUpperMapY();
-            for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) {
-                curY++;
-            }
-            if (isNotAutoselectable(curX, curY)) {
-                curX += player.looksLeft() ? 1 : -1;
-            }
-        } else if (!CaveGame.TOUCH) {
-            curX = (int) (Gdx.input.getX() * (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
-            curY = (int) (Gdx.input.getY() * (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
-            if (curX < 0) curX--;
-        }
-
-        if (pastX != curX || pastY != curY) {
-            blockDmg = 0;
-        }
-
-        checkCursorBounds();
-    }
-
     private void updateBlock(int x, int y) {
         if (world.getForeMap(x, y) == 10) {
             if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
@@ -147,7 +84,7 @@ public class GameProc implements Serializable, Disposable {
 
         if (world.getForeMap(x, y) == 2) {
             if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() ||
-                    isFluid(world.getForeMap(x, y - 1)))) {
+                    GameItems.isFluid(world.getForeMap(x, y - 1)))) {
                 world.setForeMap(x, y, 3);
             }
         }
@@ -164,83 +101,10 @@ public class GameProc implements Serializable, Disposable {
         }
     }
 
-    void useItem(int x, int y, int id, boolean bg) {
-        String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
-        if (id > 0) {
-            if (getItem(id).isBlock()) {
-                if (!bg) {
-                    world.placeToForeground(x, y, getBlockIdByItemId(id));
-                } else {
-                    world.placeToBackground(x, y, getBlockIdByItemId(id));
-                }
-            } else {
-                switch (key) {
-                    case "bucket_water":
-                        world.placeToForeground(x, y, getBlockId("water"));
-                        player.inventory[player.slot] = getItemId("bucket_empty");
-                        break;
-                    case "bucket_lava":
-                        world.placeToForeground(x, y, getBlockId("lava"));
-                        player.inventory[player.slot] = getItemId("bucket_empty");
-                        break;
-                }
-            }
-        }
-    }
-
-    private void pressLMB() {
-        if ((world.hasForeAt(curX, curY) && world.getForeMapBlock(curX, curY).getHp() >= 0) ||
-                (!world.hasForeAt(curX, curY) && world.hasBackAt(curX, curY) &&
-                        world.getBackMapBlock(curX, curY).getHp() >= 0)) {
-            if (player.gameMode == 0) {
-                blockDmg++;
-                if (world.hasForeAt(curX, curY)) {
-                    if (blockDmg >= world.getForeMapBlock(curX, curY).getHp()) {
-                        world.destroyForeMap(curX, curY);
-                        blockDmg = 0;
-                    }
-                } else if (world.hasBackAt(curX, curY)) {
-                    if (blockDmg >= world.getBackMapBlock(curX, curY).getHp()) {
-                        world.destroyBackMap(curX, curY);
-                        blockDmg = 0;
-                    }
-                }
-            } else {
-                if (world.hasForeAt(curX, curY)) {
-                    world.placeToForeground(curX, curY, 0);
-                } else if (world.hasBackAt(curX, curY)) {
-                    world.placeToBackground(curX, curY, 0);
-                }
-                isTouchDown = false;
-            }
-        }
-    }
-
-    private boolean insideHotbar(float x, float y) {
-        TextureRegion hotbar = Assets.textureRegions.get("hotbar");
-        return y < hotbar.getRegionHeight() &&
-                Range.open(renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
-                        renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
-    }
-
-    private void holdMB() {
-        if (touchDownBtn == Input.Buttons.RIGHT) {
-            useItem(curX, curY, player.inventory[player.slot], true);
-            isTouchDown = false;
-        } else {
-            if (insideHotbar(touchDownX, touchDownY)) {
-                CaveGame.GAME_STATE = GameState.CREATIVE_INV;
-                isTouchDown = false;
-            }
-        }
-    }
-
     public void update() {
         physics.update();
+        input.update();
         blockUpdater();
-        moveCursor();
-        if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) pressLMB();
-        if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) holdMB();
         if (fluidThread == null || !fluidThread.isAlive()) startFluidThread();
     }