DEADSOFTWARE

Implement DI for menu and refactor #13
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index b3b0d3f51a186197c5fb5c1b26185f1388b7984e..44a46878cff367a12cc83ed0b8b8619be6b16c54 100644 (file)
 package ru.deadsoftware.cavedroid.game;
 
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
 import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.TimeUtils;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
-import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.Player;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
 
-import java.io.Serializable;
-import java.util.ArrayList;
+import javax.inject.Inject;
 
-import static ru.deadsoftware.cavedroid.game.GameItems.*;
+@GameScope
+public class GameProc implements Disposable {
 
-public class GameProc implements Serializable, Disposable {
+    public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
 
-    static final int MAX_CREATIVE_SCROLL = getItemsSize() / 8;
+    private final GameWorld mGameWorld;
+    private final GamePhysics mGamePhysics;
+    private final GameInput mGameInput;
+    private final GameRenderer mGameRenderer;
 
-    private static final int WORLD_WIDTH = 1024;
-    private static final int WORLD_HEIGHT = 256;
-    private static final int UPD_RANGE = 16;
+    @Inject
+    public GameProc(GameWorld gameWorld,
+                    GamePhysics gamePhysics,
+                    GameInput gameInput,
+                    GameRenderer gameRenderer) {
+        mGameWorld = gameWorld;
+        mGamePhysics = gamePhysics;
+        mGameInput = gameInput;
+        mGameRenderer = gameRenderer;
 
-    static boolean DO_UPD = false;
-    static int UPD_X = -1, UPD_Y = -1;
-
-    private transient GameFluidsThread fluidThread;
-    public transient GameWorld world;
-    public transient GameRenderer renderer;
-    transient GamePhysics physics;
-
-    public ControlMode controlMode;
-    public Player player;
-    public ArrayList<Mob> mobs;
-    ArrayList<Drop> drops;
-
-    public boolean isTouchDown, isKeyDown;
-    public int touchDownX, touchDownY, touchDownBtn, keyDownCode;
-    long touchDownTime;
-
-    int curX, curY;
-    int creativeScroll;
-    int blockDmg = 0;
-
-    public GameProc(int gameMode) {
-        world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
-        player = new Player(gameMode);
-        drops = new ArrayList<>();
-        mobs = new ArrayList<>();
-        physics = new GamePhysics();
-        controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
-        resetRenderer();
-        startFluidThread();
-    }
-
-    public void resetRenderer() {
-        int scale = CaveGame.TOUCH ? 320 : 480;
-        renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
-    }
-
-    private void startFluidThread() {
-        fluidThread = new GameFluidsThread();
-        fluidThread.start();
+        mGameWorld.startFluidsThread();
     }
 
-    private boolean isNotAutoselectable(int x, int y) {
-        return (!world.hasForeAt(x, y) || !world.getForeMapBlock(x, y).hasCollision());
-    }
-
-    private void checkCursorBounds() {
-        if (curY < 0) {
-            curY = 0;
-        } else if (curY >= world.getHeight()) {
-            curY = world.getHeight() - 1;
-        }
-
-        if (controlMode == ControlMode.CURSOR) {
-            if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2) {
-                player.setDir(0);
-            } else {
-                player.setDir(1);
-            }
-        }
-    }
-
-    private void moveCursor() {
-        int pastX = curX;
-        int pastY = curY;
-
-        if (controlMode == ControlMode.WALK && CaveGame.TOUCH) {
-            curX = player.getMapX();
-            curY = (int) (player.pos.y + player.getWidth() / 16);
-            while (curY - pastY < 2 && isNotAutoselectable(curX, curY)) {
-                curY++;
-            }
-            if (!isNotAutoselectable(curX, curY)) {
-                curX += player.looksLeft() ? 1 : -1;
-            }
-        } else if (!CaveGame.TOUCH) {
-            curX = (int) (Gdx.input.getX() * (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
-            curY = (int) (Gdx.input.getY() * (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
-            if (curX < 0) curX--;
-        }
-
-        if (pastX != curX || pastY != curY) {
-            blockDmg = 0;
-        }
-
-        checkCursorBounds();
-    }
-
-    private void updateBlock(int x, int y) {
-        if (world.getForeMap(x, y) == 10) {
-            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
-                world.setForeMap(x, y, 0);
-                mobs.add(new FallingSand(x * 16, y * 16));
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.getForeMap(x, y) == 11) {
-            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
-                world.setForeMap(x, y, 0);
-                mobs.add(new FallingGravel(x * 16, y * 16));
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.hasForeAt(x, y) && world.getForeMapBlock(x, y).requiresBlock()) {
-            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
-                world.destroyForeMap(x, y);
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.getForeMap(x, y) == 2) {
-            if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() ||
-                    isFluid(world.getForeMap(x, y - 1)))) {
-                world.setForeMap(x, y, 3);
-            }
-        }
-    }
-
-    private void blockUpdater() {
-        if (DO_UPD) {
-            for (int y = UPD_Y; y < UPD_Y + UPD_RANGE; y++) {
-                for (int x = UPD_X; x < UPD_X + UPD_RANGE; x++) {
-                    updateBlock(x, y);
-                }
-            }
-            DO_UPD = false;
-        }
-    }
-
-    void useItem(int x, int y, int id, boolean bg) {
-        String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
-        if (id > 0) {
-            if (getItem(id).isBlock()) {
-                if (!bg) {
-                    world.placeToForeground(x, y, getBlockIdByItemId(id));
-                } else {
-                    world.placeToBackground(x, y, getBlockIdByItemId(id));
-                }
-            } else {
-                switch (key) {
-                    case "bucket_water":
-                        world.placeToForeground(x, y, getBlockId("water"));
-                        player.inventory[player.slot] = getItemId("bucket_empty");
-                        break;
-                    case "bucket_lava":
-                        world.placeToForeground(x, y, getBlockId("lava"));
-                        player.inventory[player.slot] = getItemId("bucket_empty");
-                        break;
-                }
-            }
-        }
-    }
-
-    private void pressLMB() {
-        if ((world.hasForeAt(curX, curY) && world.getForeMapBlock(curX, curY).getHp() >= 0) ||
-                (!world.hasForeAt(curX, curY) && world.hasBackAt(curX, curY) &&
-                        world.getBackMapBlock(curX, curY).getHp() >= 0)) {
-            if (player.gameMode == 0) {
-                blockDmg++;
-                if (world.hasForeAt(curX, curY)) {
-                    if (blockDmg >= world.getForeMapBlock(curX, curY).getHp()) {
-                        world.destroyForeMap(curX, curY);
-                        blockDmg = 0;
-                    }
-                } else if (world.hasBackAt(curX, curY)) {
-                    if (blockDmg >= world.getBackMapBlock(curX, curY).getHp()) {
-                        world.destroyBackMap(curX, curY);
-                        blockDmg = 0;
-                    }
-                }
-            } else {
-                if (world.hasForeAt(curX, curY)) {
-                    world.placeToForeground(curX, curY, 0);
-                } else if (world.hasBackAt(curX, curY)) {
-                    world.placeToBackground(curX, curY, 0);
-                }
-                isTouchDown = false;
-            }
-        }
-    }
-
-    private void holdMB() {
-        if (touchDownBtn == Input.Buttons.RIGHT) {
-            useItem(curX, curY, player.inventory[player.slot], true);
-            isTouchDown = false;
-        } else if (touchDownBtn == Input.Buttons.LEFT) {
-            if (touchDownY < Assets.invBar.getRegionHeight() &&
-                    touchDownX > renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 &&
-                    touchDownX < renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) {
-                CaveGame.GAME_STATE= GameState.CREATIVE_INV;
-                isTouchDown = false;
-            }
-        }
-    }
-
-    public void update() {
-        physics.update();
-        moveCursor();
-
-        if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) pressLMB();
-        if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) holdMB();
-        if (fluidThread == null || !fluidThread.isAlive()) startFluidThread();
+    public void update(float delta) {
+        mGamePhysics.update();
+        mGameInput.update();
+        mGameWorld.update();
+        mGameRenderer.render(delta);
     }
 
     @Override
     public void dispose() {
-        fluidThread.interrupt();
+        mGameWorld.dispose();
     }
 }