DEADSOFTWARE

Implement DI for menu and refactor #13
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index 8ceb7cf80acaa2f65602d6b71bf8c17b184cbe35..44a46878cff367a12cc83ed0b8b8619be6b16c54 100644 (file)
 package ru.deadsoftware.cavedroid.game;
 
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
 import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.TimeUtils;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
-import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.Pig;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.game.objects.Player;
-import ru.deadsoftware.cavedroid.misc.AppState;
-import ru.deadsoftware.cavedroid.misc.Assets;
 
-import java.io.Serializable;
-import java.util.ArrayList;
+import javax.inject.Inject;
 
-public class GameProc implements Serializable, Disposable {
-    static boolean DO_UPD = false;
-    static int UPD_X = -1, UPD_Y = -1;
+@GameScope
+public class GameProc implements Disposable {
 
-    private transient GameFluidsThread fluidThread;
+    public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
 
-    public transient GameWorld world;
-    public transient GameRenderer renderer;
-    public transient GamePhysics physics;
+    private final GameWorld mGameWorld;
+    private final GamePhysics mGamePhysics;
+    private final GameInput mGameInput;
+    private final GameRenderer mGameRenderer;
 
-    public Player player;
-    public ArrayList<Mob> mobs;
-    public ArrayList<Drop> drops;
+    @Inject
+    public GameProc(GameWorld gameWorld,
+                    GamePhysics gamePhysics,
+                    GameInput gameInput,
+                    GameRenderer gameRenderer) {
+        mGameWorld = gameWorld;
+        mGamePhysics = gamePhysics;
+        mGameInput = gameInput;
+        mGameRenderer = gameRenderer;
 
-    public boolean isTouchDown, isKeyDown;
-    public int ctrlMode, touchDownX, touchDownY, touchDownBtn, keyDownCode;
-    public long touchDownTime;
-
-    int curX, curY;
-    int creativeScroll, maxCreativeScroll;
-    int blockDmg = 0;
-
-    public void initGame(int gameMode) {
-        world = new GameWorld();
-        world.generate(1024, 256);
-        player = new Player(gameMode);
-        drops = new ArrayList<>();
-        mobs = new ArrayList<>();
-        for (int i = 0; i < 16; i++) {
-            mobs.add(new Pig(i * 256, 196 * 16));
-        }
-        physics = new GamePhysics();
-
-        int scale = CaveGame.TOUCH ? 320 : 480;
-        if (CaveGame.TOUCH) ctrlMode = 1;
-        renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
-
-        maxCreativeScroll = GameItems.getItemsSize() / 8;
-
-        createFluidThread();
-        fluidThread.start();
-
-        GameSaver.save(this);
-    }
-
-    private void createFluidThread() {
-        fluidThread = new GameFluidsThread();
-    }
-
-    public void resetRenderer() {
-        if (CaveGame.TOUCH) {
-            renderer = new GameRenderer(320,
-                    320 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
-        } else {
-            renderer = new GameRenderer(480,
-                    480 * ((float) GameScreen.getHeight() / GameScreen.getWidth()));
-        }
-    }
-
-    private boolean isAutoselectable(int x, int y) {
-        return (world.getForeMap(x, y) > 0 &&
-                GameItems.getBlock(world.getForeMap(x, y)).hasCollision());
-    }
-
-    private void moveCursor() {
-        int pastX = curX, pastY = curY;
-        if (ctrlMode == 0 && CaveGame.TOUCH) {
-            curX = player.getMapX();
-            if (player.getDir() == 0) curX--;
-            else curX++;
-            curY = (int) (player.pos.y + player.getWidth()) / 16;
-            if (!isAutoselectable(curX, curY)) {
-                curY++;
-            }
-            if (!isAutoselectable(curX, curY)) {
-                curY++;
-            }
-            if (!isAutoselectable(curX, curY)) {
-                if (player.getDir() == 0) curX++;
-                else curX--;
-            }
-        } else if (!CaveGame.TOUCH) {
-            curX = (int) (Gdx.input.getX() *
-                    (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
-            curY = (int) (Gdx.input.getY() *
-                    (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
-            if ((Gdx.input.getX() *
-                    (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) < 0)
-                curX--;
-        }
-        if (pastX != curX || pastY != curY) blockDmg = 0;
-    }
-
-    private void checkCursorBounds() {
-        if (curY < 0) curY = 0;
-        if (curY >= world.getHeight()) curY = world.getHeight() - 1;
-        if (ctrlMode == 1) {
-            if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2)
-                player.setDir(0);
-            if (curX * 16 + 8 > player.pos.x + player.getWidth() / 2)
-                player.setDir(1);
-        }
-    }
-
-    private void updateBlock(int x, int y) {
-        if (world.getForeMap(x, y) == 10) {
-            if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
-                world.setForeMap(x, y, 0);
-                mobs.add(new FallingSand(x * 16, y * 16));
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.getForeMap(x, y) == 11) {
-            if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
-                world.setForeMap(x, y, 0);
-                mobs.add(new FallingGravel(x * 16, y * 16));
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.getForeMap(x, y) > 0 && GameItems.getBlock(world.getForeMap(x, y)).requiresBlock()) {
-            if (world.getForeMap(x, y + 1) == 0 || !GameItems.getBlock(world.getForeMap(x, y + 1)).hasCollision()) {
-                world.destroyForeMap(x, y);
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.getForeMap(x, y) == 2) {
-            if (world.getForeMap(x, y - 1) > 0 && (GameItems.getBlock(world.getForeMap(x, y - 1)).hasCollision() ||
-                    GameItems.isFluid(world.getForeMap(x, y - 1)))) {
-                world.setForeMap(x, y, 3);
-            }
-        }
-    }
-
-    void useItem(int x, int y, int id, boolean bg) {
-        if (id > 0) {
-            if (GameItems.getItem(id).isBlock()) {
-                if (!bg) world.placeToForeground(x, y, GameItems.getBlockIdByItemId(id));
-                else world.placeToBackground(x, y, GameItems.getBlockIdByItemId(id));
-            } else {
-                switch (id) {
-                    case 65:
-                        world.placeToForeground(x, y, 8);
-                        player.inv[player.invSlot] = 64;
-                        break;
-                    case 66:
-                        world.placeToForeground(x, y, 9);
-                        player.inv[player.invSlot] = 64;
-                        break;
-                }
-            }
-        }
+        mGameWorld.startFluidsThread();
     }
 
     public void update(float delta) {
-        if (DO_UPD) {
-            for (int y = UPD_Y; y < UPD_Y + 16; y++)
-                for (int x = UPD_X; x < UPD_X + 16; x++) {
-                    updateBlock(x, y);
-                }
-            DO_UPD = false;
-        }
-
-        physics.update(delta);
-        moveCursor();
-        checkCursorBounds();
-
-        if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) {
-            if ((world.getForeMap(curX, curY) > 0 && GameItems.getBlock(world.getForeMap(curX, curY)).getHp() >= 0) ||
-                    (world.getForeMap(curX, curY) == 0 &&
-                            world.getBackMap(curX, curY) > 0 &&
-                            GameItems.getBlock(world.getBackMap(curX, curY)).getHp() >= 0)) {
-                if (player.gameMode == 0) {
-                    blockDmg++;
-                    if (world.getForeMap(curX, curY) > 0) {
-                        if (blockDmg >= GameItems.getBlock(world.getForeMap(curX, curY)).getHp()) {
-                            world.destroyForeMap(curX, curY);
-                            blockDmg = 0;
-                        }
-                    } else if (world.getBackMap(curX, curY) > 0) {
-                        if (blockDmg >= GameItems.getBlock(world.getBackMap(curX, curY)).getHp()) {
-                            world.destroyBackMap(curX, curY);
-                            blockDmg = 0;
-                        }
-                    }
-                } else {
-                    if (world.getForeMap(curX, curY) > 0) world.placeToForeground(curX, curY, 0);
-                    else if (world.getBackMap(curX, curY) > 0) world.placeToBackground(curX, curY, 0);
-                    isTouchDown = false;
-                }
-            }
-        }
-
-        if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
-            if (touchDownBtn == Input.Buttons.RIGHT) {
-                useItem(curX, curY, player.inv[player.invSlot], true);
-                isTouchDown = false;
-            } else if (touchDownY < Assets.invBar.getRegionHeight() &&
-                    touchDownX > renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 &&
-                    touchDownX < renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) {
-                CaveGame.STATE = AppState.GAME_CREATIVE_INV;
-                isTouchDown = false;
-            }
-        }
-
-        if (fluidThread == null || !fluidThread.isAlive()) {
-            createFluidThread();
-            fluidThread.start();
-        }
+        mGamePhysics.update();
+        mGameInput.update();
+        mGameWorld.update();
+        mGameRenderer.render(delta);
     }
 
     @Override
     public void dispose() {
-        fluidThread.interrupt();
+        mGameWorld.dispose();
     }
 }