DEADSOFTWARE

Create new game items holder
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameProc.java
index 139a31ba61e8dbe98d54fb458944de45450a35f2..0c3947b499e789a144cad218de8bf294b90e0e9c 100644 (file)
@@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.Timer;
 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
 import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask;
 import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask;
+import ru.deadsoftware.cavedroid.misc.utils.AssetLoader;
 
 import javax.inject.Inject;
 
@@ -19,6 +20,7 @@ public class GameProc implements Disposable {
     private final MobsController mMobsController;
     private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask;
     private final GameWorldBlocksLogicControllerTask mGameWorldBlocksLogicControllerTask;
+    private final GameItemsHolder mGameItemsHolder;
 
     private final Timer mWorldLogicTimer = new Timer();
 
@@ -28,7 +30,9 @@ public class GameProc implements Disposable {
                     GameRenderer gameRenderer,
                     MobsController mobsController,
                     GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask,
-                    GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask
+                    GameWorldBlocksLogicControllerTask gameWorldBlocksLogicControllerTask,
+                    GameItemsHolder gameItemsHolder,
+                    AssetLoader assetLoader
     ) {
         mGamePhysics = gamePhysics;
         mGameInput = gameInput;
@@ -36,6 +40,9 @@ public class GameProc implements Disposable {
         mMobsController = mobsController;
         mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask;
         mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask;
+        mGameItemsHolder = gameItemsHolder;
+
+        mGameItemsHolder.initialize(assetLoader);
 
         mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0,
                 GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC);