diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java
index 6b69faada2470f556265259c5df8f5aa6cda74b7..e3ceb531cb3a37c4ac9aec5adf5b6c83152dc838 100644 (file)
private void dropPhy(Drop drop, float delta) {
int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
+
if (dropToPlayer > 0) {
- drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
+ drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer, delta);
} else {
- if (drop.getVelocity().x >= .5f) {
- drop.getVelocity().x -= .5f;
- } else if (drop.getVelocity().x <= -.5f) {
- drop.getVelocity().x += .5f;
+ if (drop.getVelocity().x >= 300f) {
+ drop.getVelocity().x = 300f;
+ } else if (drop.getVelocity().x <= -300f) {
+ drop.getVelocity().x = -300f;
} else {
drop.getVelocity().x = 0;
}
- if (drop.getVelocity().y < 9) {
- drop.getVelocity().y += gravity.y / 4;
+ if (drop.getVelocity().y < PL_TERMINAL_VELOCITY) {
+ drop.getVelocity().y += gravity.y * delta;
}
}
drop.move(delta);
if (checkColl(drop)) {
drop.getVelocity().set(0, -1);
do {
- drop.move(delta);
+ drop.move(1);
} while (checkColl(drop));
drop.getVelocity().setZero();
}