diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 85d736dd4cd99c1e21d8b3cf7fa0231b6066aa6c..13b2fbf4638b4dbbdbfacd0204b3de39144e974d 100644 (file)
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
import ru.deadsoftware.cavedroid.game.mobs.Pig;
-import ru.deadsoftware.cavedroid.misc.AppState;
+import ru.deadsoftware.cavedroid.misc.ControlMode;
+import ru.deadsoftware.cavedroid.misc.states.AppState;
import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.states.GameState;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
public class GameInput {
private boolean checkSwim() {
- return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY()));
+ return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY()));
}
private boolean insideCreativeInv(int screenX, int screenY) {
}
private void wasdPressed(int keycode) {
- if (GP.ctrlMode == 0 || !CaveGame.TOUCH) {
+ if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
GP.player.mov.x = -GamePhysics.PL_SPEED;
} else switch (keycode) {
case Input.Keys.ALT_LEFT:
if (CaveGame.TOUCH) {
- GP.ctrlMode++;
- if (GP.ctrlMode > 1) GP.ctrlMode = 0;
+ GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK;
}
break;
break;
case Input.Keys.E:
- if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) {
- case 0:
- //TODO survival inv
- break;
- case 1:
- CaveGame.STATE = AppState.GAME_CREATIVE_INV;
- break;
+ if (CaveGame.GAME_STATE == GameState.PLAY){
+ switch (GP.player.gameMode) {
+ case 0:
+ //TODO survival inv
+ break;
+ case 1:
+ CaveGame.GAME_STATE = GameState.CREATIVE_INV;
+ break;
+ }
+ } else {
+ CaveGame.GAME_STATE = GameState.PLAY;
}
- else CaveGame.STATE = AppState.GAME_PLAY;
break;
case Input.Keys.G:
case Input.Keys.ESCAPE:
case Input.Keys.BACK:
- CaveGame.STATE = AppState.GOTO_MENU;
+ CaveGame.APP_STATE = AppState.SAVE;
+ CaveGame.GAME_STATE = GameState.PAUSE;
break;
case Input.Keys.F1:
GP.isKeyDown = false;
}
if (GP.isTouchDown) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
+ if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
int item = GP.creativeScroll * 8 + (ix + iy * 8);
if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
if (item >= 0 && item < GameItems.getItemsSize()) {
- for (int i = 8; i > 0; i--) {
- GP.player.inv[i] = GP.player.inv[i - 1];
- }
- GP.player.inv[0] = item;
+ System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8);
+ GP.player.inventory[0] = item;
}
- } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
- CaveGame.STATE = AppState.GAME_PLAY;
+ } else if (CaveGame.GAME_STATE == GameState.CREATIVE_INV) {
+ CaveGame.GAME_STATE = GameState.PLAY;
} else if (screenY < Assets.invBar.getRegionHeight() &&
- screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
- screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
- GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+ screenX > GP.renderer.getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 &&
+ screenX < GP.renderer.getWidth() / 2 + (float) Assets.invBar.getRegionWidth() / 2) {
+ GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
} else if (button == Input.Buttons.RIGHT) {
GP.useItem(GP.curX, GP.curY,
- GP.player.inv[GP.player.invSlot], false);
+ GP.player.inventory[GP.player.slot], false);
} else if (button == Input.Buttons.LEFT) {
GP.blockDmg = 0;
}
}
public void touchDragged(int screenX, int screenY) {
- if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
+ if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
if (insideCreativeInv(screenX, screenY)) {
GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
GP.touchDownX = screenX;
GP.touchDownY = screenY;
if (GP.creativeScroll < 0) GP.creativeScroll = 0;
- if (GP.creativeScroll > GP.maxCreativeScroll)
- GP.creativeScroll = GP.maxCreativeScroll;
+ if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
+ GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
}
}
}
public void scrolled(int amount) {
- switch (CaveGame.STATE) {
- case GAME_PLAY:
- GP.player.invSlot += amount;
- if (GP.player.invSlot < 0) GP.player.invSlot = 8;
- if (GP.player.invSlot > 8) GP.player.invSlot = 0;
+ switch (CaveGame.GAME_STATE) {
+ case PLAY:
+ GP.player.slot += amount;
+ if (GP.player.slot < 0) GP.player.slot = 8;
+ if (GP.player.slot > 8) GP.player.slot = 0;
break;
- case GAME_CREATIVE_INV:
+ case CREATIVE_INV:
GP.creativeScroll += amount;
if (GP.creativeScroll < 0) GP.creativeScroll = 0;
- if (GP.creativeScroll > GP.maxCreativeScroll)
- GP.creativeScroll = GP.maxCreativeScroll;
+ if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
+ GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
break;
}
}