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Stop fluid updater when game exited
[cavedroid.git]
/
core
/
src
/
ru
/
deadsoftware
/
cavedroid
/
GameScreen.java
diff --git
a/core/src/ru/deadsoftware/cavedroid/GameScreen.java
b/core/src/ru/deadsoftware/cavedroid/GameScreen.java
index d30adba9f7d173279ef9021e1de08576ce9a3317..759cbc0db800c5e8467ad7b18f59578c34565ed0 100644
(file)
--- a/
core/src/ru/deadsoftware/cavedroid/GameScreen.java
+++ b/
core/src/ru/deadsoftware/cavedroid/GameScreen.java
@@
-80,6
+80,7
@@
public class GameScreen implements Screen {
break;
case GOTO_MENU:
+ GP.dispose();
menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480);
renderer = menuRenderer;
Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer));
DEADSOFTWARE 2012-2025