import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavecraft.Assets;
public class Player {
public Vector2 position;
public Vector2 moveX, moveY;
- public int width, height, dir;
+ public int width, height, dir, texWidth;
public boolean canJump;
public int[] inventory;
public boolean flyMode = false;
moveY = new Vector2(0, 0);
width = 4;
height = 30;
+ texWidth = 8;
inventory = new int[9];
inventory[0] = 1;
inventory[1] = 2;