diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameSaver.java b/core/src/ru/deadsoftware/cavecraft/game/GameSaver.java
index 2b5b906d877a3dadcd77baca27e1e346d8eeeff1..a4e314b465273705b1cc404d44918080ef0b7f26 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
-import com.badlogic.gdx.utils.ArrayMap;
import ru.deadsoftware.cavecraft.CaveGame;
import java.io.*;
return ByteBuffer.allocate(4).putInt(i).array();
}
- private static void saveMap(FileHandle file, int[][] map) throws IOException{
- int rl,bl;
+ private static void saveMap(FileHandle file, int[][] map) throws IOException {
+ int rl, bl;
int width = map.length;
int height = map[0].length;
BufferedOutputStream out = new BufferedOutputStream(file.write(false));
out.write(intToBytes(VERSION));
out.write(intToBytes(width));
out.write(intToBytes(height));
- for (int y=0; y<map[0].length; y++) {
+ for (int y = 0; y < map[0].length; y++) {
bl = map[0][y];
- rl=0;
- for (int x=0; x<map.length; x++) {
- if (map[x][y]!=bl) {
+ rl = 0;
+ for (int x = 0; x < map.length; x++) {
+ if (map[x][y] != bl) {
out.write(intToBytes(rl));
out.write(intToBytes(bl));
- rl=0;
- bl=map[x][y];
+ rl = 0;
+ bl = map[x][y];
}
rl++;
}
private static int[][] loadMap(FileHandle file) throws Exception {
int[][] map;
int ver, width, height;
- int rl,bl;
+ int rl, bl;
DataInputStream in = new DataInputStream(file.read());
ver = in.readInt();
if (VERSION == ver) {
width = in.readInt();
height = in.readInt();
map = new int[width][height];
- for (int y=0; y<height; y++) {
- for (int x=0; x<width; x+=rl) {
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x += rl) {
rl = in.readInt();
bl = in.readInt();
- for (int i=x; i<x+rl; i++) map[i][y] = bl;
+ for (int i = x; i < x + rl; i++) map[i][y] = bl;
}
}
in.close();
}
public static GameProc load() {
- FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER+"/saves/game.sav");
+ FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav");
GameProc gameProc = null;
try {
ObjectInputStream in = new ObjectInputStream(file.read());
int ver = in.readInt();
- if (VERSION == ver) gameProc = (GameProc)in.readObject();
- else throw new Exception("version mismatch");
+ if (VERSION == ver) gameProc = (GameProc) in.readObject();
+ else throw new Exception("version mismatch");
in.close();
gameProc.world = new GameWorld();
gameProc.world.setMaps(
loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav")),
loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"))
);
- gameProc.world.metaMap = new ArrayMap<String, Integer>();
gameProc.physics = new GamePhysics(gameProc);
gameProc.resetRenderer();
} catch (Exception e) {
- Gdx.app.error("GameSaver",e.getMessage(),e);
+ Gdx.app.error("GameSaver", e.getMessage(), e);
Gdx.app.exit();
}
return gameProc;
}
public static void save(GameProc gameProc) {
- FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER+"/saves/");
+ FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/");
file.mkdirs();
- file = Gdx.files.absolute(CaveGame.GAME_FOLDER+"/saves/game.sav");
+ file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav");
try {
ObjectOutputStream out = new ObjectOutputStream(file.write(false));
out.writeInt(VERSION);
out.writeObject(gameProc);
out.close();
- saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER+"/saves/foremap.sav"), gameProc.world.getFullForeMap());
- saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER+"/saves/backmap.sav"), gameProc.world.getFullBackMap());
+ saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav"), gameProc.world.getFullForeMap());
+ saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"), gameProc.world.getFullBackMap());
} catch (Exception e) {
e.printStackTrace();
}
}
public static boolean exists() {
- return (Gdx.files.absolute(CaveGame.GAME_FOLDER+"/saves/game.sav").exists() &&
- Gdx.files.absolute(CaveGame.GAME_FOLDER+"/saves/foremap.sav").exists() &&
- Gdx.files.absolute(CaveGame.GAME_FOLDER+"/saves/backmap.sav").exists());
+ return (Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav").exists() &&
+ Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav").exists() &&
+ Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav").exists());
}
}