DEADSOFTWARE

Improve autojump and AI
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index 648e785e8d07a96c9de6728124be0bcaac3013a8..b528972d71e342a39227b1a8bb65fb02b132fed1 100644 (file)
@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.math.Vector2;
 import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
 import ru.deadsoftware.cavecraft.misc.Assets;
@@ -54,7 +55,7 @@ public class GameRenderer extends Renderer {
         if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
         for (int y=minY; y<maxY; y++) {
             for (int x=minX; x<maxX; x++) {
-                if (gameProc.world.getForeMap(x,y)>0) {
+                if (gameProc.world.getForeMap(x,y)>0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) {
                     spriteBatch.draw(
                             Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()],
                             x * 16 - camera.position.x,y * 16 - camera.position.y);
@@ -121,12 +122,12 @@ public class GameRenderer extends Renderer {
         float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
         spriteBatch.draw(Assets.creativeInv, x, y);
         spriteBatch.draw(Assets.creativeScroll, x+156,
-                y+18+(gameProc.creativeScroll*(72/(gameProc.maxCreativeScroll+1))));
-        for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) {
+                y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll)));
+        for (int i=gameProc.creativeScroll*8; i<(gameProc.creativeScroll+1)*40; i++) {
             if (i>0 && i<Items.BLOCKS.size)
                 spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(i).getTexture()],
-                        x+8+((i-gameProc.creativeScroll*40)%8)*18,
-                        y+18+((i-gameProc.creativeScroll*40)/8)*18);
+                        x+8+((i-gameProc.creativeScroll*8)%8)*18,
+                        y+18+((i-gameProc.creativeScroll*8)/8)*18);
         }
         for (int i=0; i<9; i++) {
             if (gameProc.player.inventory[i]>0)
@@ -163,11 +164,15 @@ public class GameRenderer extends Renderer {
         spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
         spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
         spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
+        if (gameProc.ctrlMode==1) {
+            Assets.shade.setPosition(83, camera.viewportHeight-21);
+            Assets.shade.draw(spriteBatch);
+        }
     }
 
     private void drawGamePlay() {
         drawWorldBackground();
-        Mob.animateMobs();
+        //Mob.animateMobs();
         for (Mob mob : gameProc.mobs) drawMob(mob);
         drawPlayer(gameProc.player);
         drawWorldForeground();
@@ -191,6 +196,13 @@ public class GameRenderer extends Renderer {
 
         if (CaveGame.TOUCH) drawTouchGui();
 
+        if (GameScreen.SHOW_DEBUG) {
+            drawString("FPS: "+GameScreen.FPS,0, 0);
+            drawString("X: "+(int)(gameProc.player.position.x/16),0, 10);
+            drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20);
+            drawString("Mobs: "+gameProc.mobs.size(), 0, 30);
+        }
+
         spriteBatch.end();
     }