DEADSOFTWARE

Attempt to make more convenient controls
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index 38c79f1641b3e335ab2838ba80a873d58998fa03..3ba99c3ec2c999dc7faa9866e3cb3bc5cc1d4430 100644 (file)
@@ -121,7 +121,7 @@ public class GameRenderer extends Renderer {
         float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
         spriteBatch.draw(Assets.creativeInv, x, y);
         spriteBatch.draw(Assets.creativeScroll, x+156,
-                y+18+(gameProc.creativeScroll*(72/(gameProc.maxCreativeScroll+1))));
+                y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll)));
         for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) {
             if (i>0 && i<Items.BLOCKS.size)
                 spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(i).getTexture()],
@@ -163,6 +163,10 @@ public class GameRenderer extends Renderer {
         spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
         spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
         spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
+        if (gameProc.ctrlMode==1) {
+            Assets.shade.setPosition(83, camera.viewportHeight-21);
+            Assets.shade.draw(spriteBatch);
+        }
     }
 
     private void drawGamePlay() {