DEADSOFTWARE

Add items
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
index 58564bf3300e5a301c7a3969a83573e81a4abf5b..1eef325463a41614b6d98714ba21110ffb2e5af5 100644 (file)
@@ -1,7 +1,9 @@
 package ru.deadsoftware.cavecraft.game;
 
 import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.graphics.Color;
 import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 import com.badlogic.gdx.math.Vector2;
 import ru.deadsoftware.cavecraft.CaveGame;
 import ru.deadsoftware.cavecraft.GameScreen;
@@ -124,31 +126,35 @@ public class GameRenderer extends Renderer {
         spriteBatch.draw(Assets.creativeScroll, x+156,
                 y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll)));
         for (int i=gameProc.creativeScroll*8; i<gameProc.creativeScroll*8+40; i++) {
-            if (i>0 && i<Items.BLOCKS.size)
-                spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(i).getTexture()],
-                        x+8+((i-gameProc.creativeScroll*8)%8)*18,
-                        y+18+((i-gameProc.creativeScroll*8)/8)*18);
+            if (i>0 && i<Items.ITEMS.size())
+                if (Items.ITEMS.get(i).getType() == 0)
+                    spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()],
+                            x+8+((i-gameProc.creativeScroll*8)%8)*18,
+                            y+18+((i-gameProc.creativeScroll*8)/8)*18);
         }
         for (int i=0; i<9; i++) {
             if (gameProc.player.inventory[i]>0)
-                spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()],
-                        x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24);
+                if (Items.ITEMS.get(i).getType() == 0)
+                    spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(i).getTexture()],
+                            x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24);
         }
     }
 
     private void drawGUI() {
         if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 ||
                 gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 ||
-                gameProc.ctrlMode==1)
+                gameProc.ctrlMode==1 ||
+                !CaveGame.TOUCH)
             spriteBatch.draw(Assets.guiCur,
                     gameProc.cursorX*16-camera.position.x,
                     gameProc.cursorY*16-camera.position.y);
         spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
         for (int i=0; i<9; i++) {
             if (gameProc.player.inventory[i]>0) {
-                spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()],
-                        camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
-                        3);
+                if (Items.ITEMS.get(gameProc.player.inventory[i]).getType()==0)
+                    spriteBatch.draw(Assets.blockTextures[Items.ITEMS.get(gameProc.player.inventory[i]).getTexture()],
+                            camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
+                            3);
             }
         }
         spriteBatch.draw(Assets.invBarCur,
@@ -172,9 +178,8 @@ public class GameRenderer extends Renderer {
 
     private void drawGamePlay() {
         drawWorldBackground();
-        //Mob.animateMobs();
-        for (Mob mob : gameProc.mobs) drawMob(mob);
         drawPlayer(gameProc.player);
+        for (Mob mob : gameProc.mobs) drawMob(mob);
         drawWorldForeground();
         drawGUI();
     }
@@ -201,6 +206,7 @@ public class GameRenderer extends Renderer {
             drawString("X: "+(int)(gameProc.player.position.x/16),0, 10);
             drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20);
             drawString("Mobs: "+gameProc.mobs.size(), 0, 30);
+            drawString("Block: "+Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 40);
         }
 
         spriteBatch.end();