DEADSOFTWARE

Better creative inventory scrolling
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameProc.java
index 8f5dca275d9b6c3fd3c8e3402cf5212f09cbbdb8..4b841bd47af0fd7103b3ac70b50f9cd73e67adc4 100644 (file)
@@ -53,7 +53,7 @@ public class GameProc implements Serializable{
             renderer = new GameRenderer(this,480,
                     480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
         }
-        maxCreativeScroll = Items.BLOCKS.size/40;
+        maxCreativeScroll = Items.BLOCKS.size/8;
         GameSaver.save(this);
     }
 
@@ -121,8 +121,7 @@ public class GameProc implements Serializable{
             if (touchDownButton== Input.Buttons.RIGHT) {
                 world.placeToBackground(cursorX, cursorY,
                         player.inventory[invSlot]);
-            } else if (touchDownButton==Input.Buttons.LEFT &&
-                    touchDownY< Assets.invBar.getRegionHeight() &&
+            } else if (touchDownY< Assets.invBar.getRegionHeight() &&
                     touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
                     touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
                 CaveGame.STATE = AppState.GAME_CREATIVE_INV;