diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index fdf1206371935e23a848428fca23f3d594c61b33..c387bab3f84e816b87007acbd6b4aaa7b2bfe593 100644 (file)
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
+import ru.deadsoftware.cavecraft.game.objects.Drop;
import ru.deadsoftware.cavecraft.game.objects.Player;
import java.util.Iterator;
return gameProc.world.getForeMap((int)(rect.x+rect.width/2)/16, (int)(rect.y+rect.height/8*7)/16);
}
+ private void dropPhy(Drop drop) {
+ if (drop.move.y < 9) drop.move.y += gravity.y/4;
+ drop.position.add(drop.move);
+ drop.position.y = MathUtils.round(drop.position.y);
+ while (checkColl(drop.getRect())) {
+ drop.position.y--;
+ drop.move.y = 0;
+ }
+ }
+
private void playerPhy(Player pl) {
pl.position.add(pl.moveY);
if (checkColl(pl.getRect())) {
}
public void update(float delta) {
+ for (Drop drop : gameProc.drops) dropPhy(drop);
for (Mob mob : gameProc.mobs) {
mob.ai();
mobPhy(mob);