diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index 34c4df111304a96557ee12ec0f767b3e8bfef40f..c335908a26b41ce274c4e72ec58f80e01f553a19 100644 (file)
switch (dir) {
case 0:
bl = gameProc.world.getForeMap((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16));
+ if (checkColl(new Rectangle(rect.x-16, rect.y-18, rect.width, rect.height))) bl=0;
break;
case 1:
bl = gameProc.world.getForeMap((int)((rect.x+rect.width+8)/16),(int)((rect.y+rect.height-8)/16));
+ if (checkColl(new Rectangle(rect.x+16, rect.y-18, rect.width, rect.height))) bl=0;
break;
default:
bl=0;
else if (mob.moveX.x > 0) d = -1;
mob.position.x = MathUtils.round(mob.position.x);
while (checkColl(mob.getRect())) mob.position.x += d;
+ if (mob.canJump) mob.changeDir();
}
}
if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16;