import com.badlogic.gdx.Input;
import com.badlogic.gdx.utils.TimeUtils;
import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
import ru.deadsoftware.cavecraft.game.mobs.Pig;
import ru.deadsoftware.cavecraft.misc.AppState;
import ru.deadsoftware.cavecraft.misc.Assets;
case Input.Keys.ESCAPE: case Input.Keys.BACK:
CaveGame.STATE = AppState.GOTO_MENU;
break;
+
+ case Input.Keys.F1:
+ GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG;
+ break;
}
}