DEADSOFTWARE

One GameProc object for everything
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameInput.java
index 8bfea89aad345ff07b257dba81527c258858bc2e..e2877e3d23c267ec4c7faea3442c0884f36f2d9c 100644 (file)
@@ -8,91 +8,87 @@ import ru.deadsoftware.cavecraft.game.mobs.Pig;
 import ru.deadsoftware.cavecraft.misc.AppState;
 import ru.deadsoftware.cavecraft.misc.Assets;
 
-public class GameInput {
-
-    private GameProc gp;
+import static ru.deadsoftware.cavecraft.GameScreen.GP;
 
-    public GameInput(GameProc gp) {
-        this.gp = gp;
-    }
+public class GameInput {
 
     private boolean checkSwim() {
-        return GameItems.isFluid(gp.world.getForeMap(gp.player.getMapX(), gp.player.getMapY()));
+        return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY()));
     }
 
     private boolean insideCreativeInv(int screenX, int screenY) {
-        return (screenX > gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
-                screenX < gp.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
-                screenY > gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
-                screenY < gp.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2);
+        return (screenX > GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 &&
+                screenX < GP.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 &&
+                screenY > GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 &&
+                screenY < GP.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2);
     }
 
     private void wasdPressed(int keycode) {
-        if (gp.ctrlMode == 0 || !CaveGame.TOUCH) {
+        if (GP.ctrlMode == 0 || !CaveGame.TOUCH) {
             switch (keycode) {
                 case Input.Keys.A:
-                    gp.player.mov.x = -GamePhysics.PL_SPEED;
-                    gp.player.setDir(0);
-                    if (CaveGame.TOUCH && checkSwim()) gp.player.swim = true;
+                    GP.player.mov.x = -GamePhysics.PL_SPEED;
+                    GP.player.setDir(0);
+                    if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
                     break;
                 case Input.Keys.D:
-                    gp.player.mov.x = GamePhysics.PL_SPEED;
-                    gp.player.setDir(1);
-                    if (CaveGame.TOUCH && checkSwim()) gp.player.swim = true;
+                    GP.player.mov.x = GamePhysics.PL_SPEED;
+                    GP.player.setDir(1);
+                    if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
                     break;
             }
         } else {
             switch (keycode) {
                 case Input.Keys.A:
-                    gp.curX--;
+                    GP.curX--;
                     break;
                 case Input.Keys.D:
-                    gp.curX++;
+                    GP.curX++;
                     break;
                 case Input.Keys.W:
-                    gp.curY--;
+                    GP.curY--;
                     break;
                 case Input.Keys.S:
-                    gp.curY++;
+                    GP.curY++;
                     break;
             }
-            gp.blockDmg = 0;
+            GP.blockDmg = 0;
         }
     }
 
     public void keyDown(int keycode) {
-        gp.isKeyDown = true;
-        gp.keyDownCode = keycode;
+        GP.isKeyDown = true;
+        GP.keyDownCode = keycode;
         if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
                 keycode == Input.Keys.S || keycode == Input.Keys.D) {
             wasdPressed(keycode);
         } else switch (keycode) {
             case Input.Keys.ALT_LEFT:
                 if (CaveGame.TOUCH) {
-                    gp.ctrlMode++;
-                    if (gp.ctrlMode > 1) gp.ctrlMode = 0;
+                    GP.ctrlMode++;
+                    if (GP.ctrlMode > 1) GP.ctrlMode = 0;
                 }
                 break;
 
             case Input.Keys.SPACE:
                 if (checkSwim()) {
-                    gp.player.swim = true;
-                } else if (gp.player.canJump) {
-                    gp.player.mov.add(0, -7);
-                } else if (!gp.player.flyMode && gp.player.gameMode == 1) {
-                    gp.player.flyMode = true;
-                    gp.player.mov.y = 0;
-                } else if (gp.player.flyMode) {
-                    gp.player.mov.y = -GamePhysics.PL_SPEED;
+                    GP.player.swim = true;
+                } else if (GP.player.canJump) {
+                    GP.player.mov.add(0, -7);
+                } else if (!GP.player.flyMode && GP.player.gameMode == 1) {
+                    GP.player.flyMode = true;
+                    GP.player.mov.y = 0;
+                } else if (GP.player.flyMode) {
+                    GP.player.mov.y = -GamePhysics.PL_SPEED;
                 }
                 break;
 
             case Input.Keys.CONTROL_LEFT:
-                gp.player.mov.y = GamePhysics.PL_SPEED;
+                GP.player.mov.y = GamePhysics.PL_SPEED;
                 break;
 
             case Input.Keys.E:
-                if (CaveGame.STATE == AppState.GAME_PLAY) switch (gp.player.gameMode) {
+                if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) {
                     case 0:
                         //TODO survival inv
                         break;
@@ -104,7 +100,11 @@ public class GameInput {
                 break;
 
             case Input.Keys.G:
-                gp.mobs.add(new Pig(gp.curX * 16, gp.curY * 16));
+                GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16));
+                break;
+
+            case Input.Keys.Q:
+                GP.world.placeToForeground(GP.curX, GP.curY, 8);
                 break;
 
             case Input.Keys.ESCAPE:
@@ -122,68 +122,68 @@ public class GameInput {
         switch (keycode) {
             case Input.Keys.A:
             case Input.Keys.D:
-                gp.player.mov.x = 0;
-                if (CaveGame.TOUCH && gp.player.swim) gp.player.swim = false;
+                GP.player.mov.x = 0;
+                if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false;
                 break;
 
             case Input.Keys.SPACE:
             case Input.Keys.CONTROL_LEFT:
-                if (gp.player.flyMode) gp.player.mov.y = 0;
-                if (gp.player.swim) gp.player.swim = false;
+                if (GP.player.flyMode) GP.player.mov.y = 0;
+                if (GP.player.swim) GP.player.swim = false;
                 break;
         }
     }
 
     public void touchDown(int screenX, int screenY, int button) {
-        gp.touchDownTime = TimeUtils.millis();
-        gp.isTouchDown = true;
-        gp.touchDownBtn = button;
-        gp.touchDownX = screenX;
-        gp.touchDownY = screenY;
+        GP.touchDownTime = TimeUtils.millis();
+        GP.isTouchDown = true;
+        GP.touchDownBtn = button;
+        GP.touchDownX = screenX;
+        GP.touchDownY = screenY;
     }
 
     public void touchUp(int screenX, int screenY, int button) {
-        if (CaveGame.TOUCH && gp.isKeyDown) {
-            keyUp(gp.keyDownCode);
-            gp.isKeyDown = false;
+        if (CaveGame.TOUCH && GP.isKeyDown) {
+            keyUp(GP.keyDownCode);
+            GP.isKeyDown = false;
         }
-        if (gp.isTouchDown) {
+        if (GP.isTouchDown) {
             if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
-                int ix = (int) (screenX - (gp.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
-                int iy = (int) (screenY - (gp.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
-                int item = gp.creativeScroll * 8 + (ix + iy * 8);
+                int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
+                int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
+                int item = GP.creativeScroll * 8 + (ix + iy * 8);
                 if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
                 if (item >= 0 && item < GameItems.getItemsSize()) {
                     for (int i = 8; i > 0; i--) {
-                        gp.player.inv[i] = gp.player.inv[i - 1];
+                        GP.player.inv[i] = GP.player.inv[i - 1];
                     }
-                    gp.player.inv[0] = item;
+                    GP.player.inv[0] = item;
                 }
             } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
                 CaveGame.STATE = AppState.GAME_PLAY;
             } else if (screenY < Assets.invBar.getRegionHeight() &&
-                    screenX > gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
-                    screenX < gp.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
-                gp.player.invSlot = (int) ((screenX - (gp.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
+                    screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 &&
+                    screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) {
+                GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20);
             } else if (button == Input.Buttons.RIGHT) {
-                gp.useItem(gp.curX, gp.curY,
-                        gp.player.inv[gp.player.invSlot], false);
+                GP.useItem(GP.curX, GP.curY,
+                        GP.player.inv[GP.player.invSlot], false);
             } else if (button == Input.Buttons.LEFT) {
-                gp.blockDmg = 0;
+                GP.blockDmg = 0;
             }
         }
-        gp.isTouchDown = false;
+        GP.isTouchDown = false;
     }
 
     public void touchDragged(int screenX, int screenY) {
-        if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - gp.touchDownY) > 16) {
+        if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
             if (insideCreativeInv(screenX, screenY)) {
-                gp.creativeScroll -= (screenY - gp.touchDownY) / 16;
-                gp.touchDownX = screenX;
-                gp.touchDownY = screenY;
-                if (gp.creativeScroll < 0) gp.creativeScroll = 0;
-                if (gp.creativeScroll > gp.maxCreativeScroll)
-                    gp.creativeScroll = gp.maxCreativeScroll;
+                GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
+                GP.touchDownX = screenX;
+                GP.touchDownY = screenY;
+                if (GP.creativeScroll < 0) GP.creativeScroll = 0;
+                if (GP.creativeScroll > GP.maxCreativeScroll)
+                    GP.creativeScroll = GP.maxCreativeScroll;
             }
         }
     }
@@ -191,15 +191,15 @@ public class GameInput {
     public void scrolled(int amount) {
         switch (CaveGame.STATE) {
             case GAME_PLAY:
-                gp.player.invSlot += amount;
-                if (gp.player.invSlot < 0) gp.player.invSlot = 8;
-                if (gp.player.invSlot > 8) gp.player.invSlot = 0;
+                GP.player.invSlot += amount;
+                if (GP.player.invSlot < 0) GP.player.invSlot = 8;
+                if (GP.player.invSlot > 8) GP.player.invSlot = 0;
                 break;
             case GAME_CREATIVE_INV:
-                gp.creativeScroll += amount;
-                if (gp.creativeScroll < 0) gp.creativeScroll = 0;
-                if (gp.creativeScroll > gp.maxCreativeScroll)
-                    gp.creativeScroll = gp.maxCreativeScroll;
+                GP.creativeScroll += amount;
+                if (GP.creativeScroll < 0) GP.creativeScroll = 0;
+                if (GP.creativeScroll > GP.maxCreativeScroll)
+                    GP.creativeScroll = GP.maxCreativeScroll;
                 break;
         }
     }