DEADSOFTWARE

Add items
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameInput.java
index 9aa90f2b1d335a64d16e1e49ac8bbf3f39366e80..672c4c957c95eff7129ab2a375e41dd342fa8201 100644 (file)
@@ -3,6 +3,8 @@ package ru.deadsoftware.cavecraft.game;
 import com.badlogic.gdx.Input;
 import com.badlogic.gdx.utils.TimeUtils;
 import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
+import ru.deadsoftware.cavecraft.game.mobs.FallingSand;
 import ru.deadsoftware.cavecraft.game.mobs.Pig;
 import ru.deadsoftware.cavecraft.misc.AppState;
 import ru.deadsoftware.cavecraft.misc.Assets;
@@ -15,16 +17,23 @@ public class GameInput {
         this.gameProc = gameProc;
     }
 
+    private boolean checkSwim() {
+        return (Items.isFluid(gameProc.world.getForeMap((int)(gameProc.player.position.x+gameProc.player.width/2)/16,
+                (int)(gameProc.player.position.y+gameProc.player.height/4*3)/16)));
+    }
+
     private void wasdPressed(int keycode) {
         if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) {
             switch (keycode) {
                 case Input.Keys.A:
                     gameProc.player.moveX.x = -GamePhysics.PL_SPEED;
                     gameProc.player.dir = 0;
+                    if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true;
                     break;
                 case Input.Keys.D:
                     gameProc.player.moveX.x = GamePhysics.PL_SPEED;
                     gameProc.player.dir = 1;
+                    if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true;
                     break;
             }
         } else if (CaveGame.TOUCH){
@@ -60,7 +69,9 @@ public class GameInput {
                 break;
 
             case Input.Keys.SPACE:
-                if (gameProc.player.canJump) {
+                if (checkSwim()) {
+                    gameProc.swim = true;
+                } else if (gameProc.player.canJump) {
                     gameProc.player.moveY.add(0, -7);
                 } else if (!gameProc.player.flyMode) {
                     gameProc.player.flyMode = true;
@@ -86,6 +97,10 @@ public class GameInput {
             case Input.Keys.ESCAPE: case Input.Keys.BACK:
                 CaveGame.STATE = AppState.GOTO_MENU;
                 break;
+
+            case Input.Keys.F1:
+                GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG;
+                break;
         }
     }
 
@@ -93,10 +108,12 @@ public class GameInput {
         switch (keycode) {
             case Input.Keys.A: case Input.Keys.D:
                 gameProc.player.moveX.x = 0;
+                if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false;
                 break;
 
             case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT:
                 if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+                if (gameProc.swim) gameProc.swim = false;
                 break;
         }
     }
@@ -113,7 +130,7 @@ public class GameInput {
     }
 
     public void touchUp(int screenX, int screenY, int button) {
-        if (gameProc.isKeyDown) {
+        if (CaveGame.TOUCH && gameProc.isKeyDown) {
             keyUp(gameProc.keyDownCode);
             gameProc.isKeyDown = false;
         }
@@ -127,7 +144,7 @@ public class GameInput {
                 int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
                 int item = gameProc.creativeScroll*8+(ix + iy * 8);
                 if (ix>=8 || ix<0 || iy<0 || iy>=5) item=-1;
-                if (item >= 0 && item < Items.BLOCKS.size) {
+                if (item >= 0 && item < Items.ITEMS.size()) {
                     for (int i = 8; i > 0; i--) {
                         gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
                     }
@@ -140,8 +157,8 @@ public class GameInput {
                     screenX<gameProc.renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
                 gameProc.invSlot = (int)((screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2))/20);
             } else if (button == Input.Buttons.RIGHT){
-                gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
-                            gameProc.player.inventory[gameProc.invSlot]);
+                gameProc.useItem(gameProc.cursorX, gameProc.cursorY,
+                            gameProc.player.inventory[gameProc.invSlot], false);
             } else if (button == Input.Buttons.LEFT) {
                 if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
                     gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);