package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.utils.Disposable; import ru.deadsoftware.cavedroid.game.mobs.FallingGravel; import ru.deadsoftware.cavedroid.game.mobs.FallingSand; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.objects.Block; import ru.deadsoftware.cavedroid.game.objects.DropController; import javax.annotation.CheckForNull; import javax.inject.Inject; @GameScope public class GameWorld implements Disposable { private static final int DEFAULT_WIDTH = 1024; private static final int DEFAULT_HEIGHT = 256; private static final int UPDATE_RANGE = 16; private final DropController mDropController; private final MobsController mMobsController; private final GameFluidsThread mGameFluidsThread; private final int mWidth; private final int mHeight; private final int[][] mForeMap; private final int[][] mBackMap; private boolean mShouldUpdate; private int mUpdateX; private int mUpdateY; @Inject public GameWorld(DropController dropController, MobsController mobsController, @CheckForNull int[][] foreMap, @CheckForNull int[][] backMap) { mDropController = dropController; mMobsController = mobsController; boolean isNewGame = foreMap == null || backMap == null; if (isNewGame) { mWidth = DEFAULT_WIDTH; mHeight = DEFAULT_HEIGHT; WorldGen.genWorld(mWidth, mHeight); mForeMap = WorldGen.getForeMap(); mBackMap = WorldGen.getBackMap(); WorldGen.clear(); mMobsController.getPlayer().respawn(this); } else { mForeMap = foreMap; mBackMap = backMap; mWidth = mForeMap.length; mHeight = mForeMap[0].length; } mGameFluidsThread = new GameFluidsThread(this, mMobsController, Thread.currentThread()); } public int getWidth() { return mWidth; } public int getHeight() { return mHeight; } public float getWidthPx() { return mWidth * 16f; } public float getHeightPx() { return mHeight * 16f; } int[][] getFullForeMap() { return mForeMap; } int[][] getFullBackMap() { return mBackMap; } private int transformX(int x) { x = x % getWidth(); if (x < 0) { x = getWidth() - Math.abs(x); } return x; } private int getMap(int x, int y, int layer) { int map = 0; try { x = transformX(x); map = (layer == 0) ? mForeMap[x][y] : mBackMap[x][y]; } catch (ArrayIndexOutOfBoundsException ignored) { } return map; } private void setMap(int x, int y, int layer, int value) { try { x = transformX(x); if (layer == 0) { mForeMap[x][y] = value; } else { mBackMap[x][y] = value; } } catch (ArrayIndexOutOfBoundsException ignored) { } } public boolean hasForeAt(int x, int y) { return getMap(x, y, 0) != 0; } public boolean hasBackAt(int x, int y) { return getMap(x, y, 1) != 0; } public int getForeMap(int x, int y) { return getMap(x, y, 0); } public Block getForeMapBlock(int x, int y) { return GameItems.getBlock(getMap(x, y, 0)); } public void setForeMap(int x, int y, int id) { setMap(x, y, 0, id); } public int getBackMap(int x, int y) { return getMap(x, y, 1); } public Block getBackMapBlock(int x, int y) { return GameItems.getBlock(getMap(x, y, 1)); } public void setBackMap(int x, int y, int id) { setMap(x, y, 1, id); } private void placeSlab(int x, int y, int value) { switch (value) { case 51: setForeMap(x, y, 52); break; case 53: setForeMap(x, y, 21); break; case 54: setForeMap(x, y, 5); break; case 55: setForeMap(x, y, 4); break; case 56: setForeMap(x, y, 28); break; case 58: setForeMap(x, y, 57); break; } } public void placeToForeground(int x, int y, int value) { if (!hasForeAt(x, y) || value == 0 || !GameItems.getBlock(getForeMap(x, y)).hasCollision()) { setForeMap(x, y, value); } else if (GameItems.isSlab(value) && getForeMap(x, y) == value) { placeSlab(x, y, value); } mUpdateX = x - 8; mUpdateY = y - 8; mShouldUpdate = true; } public void placeToBackground(int x, int y, int value) { if (value == 0 || (getBackMap(x, y) == 0 && GameItems.getBlock(value).hasCollision()) && (!GameItems.getBlock(value).isTransparent() || value == 18)) { setBackMap(x, y, value); } } public void destroyForeMap(int x, int y) { Block block = GameItems.getBlock(getForeMap(x, y)); if (block.hasDrop()) { mDropController.addDrop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getItemId(block.getDrop())); } placeToForeground(x, y, 0); } public void destroyBackMap(int x, int y) { Block block = GameItems.getBlock(getBackMap(x, y)); if (block.hasDrop()) { mDropController.addDrop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getItemId(block.getDrop())); } placeToBackground(x, y, 0); } private void updateBlock(int x, int y) { if (getForeMap(x, y) == 10) { if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) { setForeMap(x, y, 0); mMobsController.addMob(FallingSand.class, x * 16, y * 16); updateBlock(x, y - 1); } } if (getForeMap(x, y) == 11) { if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) { setForeMap(x, y, 0); mMobsController.addMob(FallingGravel.class, x * 16, y * 16); updateBlock(x, y - 1); } } if (hasForeAt(x, y) && getForeMapBlock(x, y).requiresBlock()) { if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) { destroyForeMap(x, y); updateBlock(x, y - 1); } } if (getForeMap(x, y) == 2) { if (hasForeAt(x, y - 1) && (getForeMapBlock(x, y - 1).hasCollision() || GameItems.isFluid(getForeMap(x, y - 1)))) { setForeMap(x, y, 3); } } } public void update() { if (mShouldUpdate) { for (int y = mUpdateY; y < mUpdateY + UPDATE_RANGE; y++) { for (int x = mUpdateX; x < mUpdateX + UPDATE_RANGE; x++) { updateBlock(x, y); } } mShouldUpdate = false; } if (!mGameFluidsThread.isAlive()) { mGameFluidsThread.start(); } } public void startFluidsThread() { mGameFluidsThread.start(); } @Override public void dispose() { mGameFluidsThread.interrupt(); } }