package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavedroid.MainConfig; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.mobs.MobsController; import ru.deadsoftware.cavedroid.game.mobs.player.Player; import ru.deadsoftware.cavedroid.game.model.block.Block; import ru.deadsoftware.cavedroid.game.objects.drop.Drop; import ru.deadsoftware.cavedroid.game.objects.drop.DropController; import ru.deadsoftware.cavedroid.game.world.GameWorld; import javax.annotation.CheckForNull; import javax.inject.Inject; import java.util.Iterator; @GameScope public class GamePhysics { public static final float PL_JUMP_VELOCITY = -133.332f; public static final float PL_TERMINAL_VELOCITY = 1254.4f; private final Vector2 gravity = new Vector2(0, 444.44f); private final GameWorld mGameWorld; private final MainConfig mMainConfig; private final MobsController mMobsController; private final DropController mDropController; private final GameItemsHolder mGameItemsHolder; @Inject public GamePhysics(GameWorld gameWorld, MainConfig mainConfig, MobsController mobsController, DropController dropController, GameItemsHolder gameItemsHolder) { mGameWorld = gameWorld; mMainConfig = mainConfig; mMobsController = mobsController; mDropController = dropController; mGameItemsHolder = gameItemsHolder; } /** * Checks if mob should jump * * @return true if mob should jump */ private boolean checkJump(Mob mob) { int dir = mob.looksLeft() ? 0 : 1; int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir); int blY = (int) (mob.getY() + mob.getHeight() - 8); Block block = mGameWorld.getForeMap(blX / 16, blY / 16); if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight())) != null) { return false; } return (block.toJump() && (mob.getY() + mob.getHeight()) - block.getRectangle(blX / 16, blY / 16).y > 8); } /** * @return colliding rect or null if no collision */ @CheckForNull private Rectangle checkColl(Rectangle rect) { int minX = (int) ((rect.x + rect.width / 2) / 16) - 4; int minY = (int) ((rect.y + rect.height / 2) / 16) - 4; int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4; int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4; if (minY < 0) { minY = 0; } if (maxY > mGameWorld.getHeight()) { maxY = mGameWorld.getHeight(); } Block block; for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { if (!mGameWorld.hasForeAt(x, y)) { continue; } block = mGameWorld.getForeMap(x, y); if (block.hasCollision()) { final Rectangle blockRect = block.getRectangle(x, y); if (Intersector.overlaps(rect, blockRect)) { return blockRect; } } } } return null; } private Block getBlock(Rectangle rect) { return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16); } private Rectangle getShiftedPlayerRect(float shift) { final Player player = mMobsController.getPlayer(); return new Rectangle(player.x + shift, player.y, player.width, player.height); } /** * @return Rectangle representing magneting target for this drop */ @CheckForNull private Rectangle getShiftedMagnetingPlayerRect(Drop drop) { final Player player = mMobsController.getPlayer(); if (!player.inventory.canPickItem(drop)) { return null; } if (drop.canMagnetTo(player)) { return getShiftedPlayerRect(0); } final Rectangle shiftedLeft = getShiftedPlayerRect(-mGameWorld.getWidthPx()); if (drop.canMagnetTo(shiftedLeft)) { return shiftedLeft; } final Rectangle shiftedRight = getShiftedPlayerRect(mGameWorld.getWidthPx()); if (drop.canMagnetTo(shiftedRight)) { return shiftedRight; } return null; } private void pickUpDropIfPossible(Rectangle shiftedPlayerTarget, Drop drop) { final Player player = mMobsController.getPlayer(); if (Intersector.overlaps(shiftedPlayerTarget, drop)) { player.inventory.pickDrop(drop); } } private void dropPhy(Drop drop, float delta) { final Rectangle playerMagnetTarget = getShiftedMagnetingPlayerRect(drop); final Vector2 dropVelocity = drop.getVelocity(); if (playerMagnetTarget != null) { final Vector2 magnetVector = new Vector2(playerMagnetTarget.x - drop.x, playerMagnetTarget.y - drop.y); magnetVector.nor().scl(Drop.MAGNET_VELOCITY * delta); dropVelocity.add(magnetVector); } else { dropVelocity.y += gravity.y * delta; } dropVelocity.x = MathUtils.clamp(dropVelocity.x, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY); dropVelocity.y = MathUtils.clamp(dropVelocity.y, -Drop.MAGNET_VELOCITY, Drop.MAGNET_VELOCITY); drop.x += dropVelocity.x * delta; drop.y += dropVelocity.y * delta; if (checkColl(drop) != null) { dropVelocity.setZero(); do { drop.y--; } while (checkColl(drop) != null); } if (playerMagnetTarget != null) { pickUpDropIfPossible(playerMagnetTarget, drop); } } private void mobXColl(Mob mob) { if (mob.getVelocity().x == 0f) { return; } @CheckForNull Rectangle collidingRect = checkColl(mob); if (collidingRect != null) { if (mob.canJump() && !mob.isFlyMode() && collidingRect.y >= mob.y + mob.height - 8) { mob.y = collidingRect.y - mob.height; return; } collidingRect = checkColl(mob); if (collidingRect != null) { int d = 0; if (mob.getVelocity().x < 0) { d = 1; } else if (mob.getVelocity().x > 0) { d = -1; } if (d < 0) { mob.x = collidingRect.x - mob.width; } else { mob.x = collidingRect.x + collidingRect.width; } // mob.x = MathUtils.round(mob.getX()); // while (checkColl(mob) != null) { // mob.x += d; // } if (mob.canJump()) { mob.changeDir(); } } } mob.checkWorldBounds(mGameWorld); } private void mobYColl(Mob mob) { @CheckForNull final Rectangle collidingRect = checkColl(mob); if (collidingRect != null) { int d = -1; if (mob.getVelocity().y < 0) { d = 1; } if (d == -1) { mob.setCanJump(true); mob.setFlyMode(false); int dmg = ((int)Math.max(0f, (((mob.getVelocity().y * mob.getVelocity().y) / (2 * gravity.y)) - 48f) / 16f)); if (dmg > 0) { mob.damage(dmg); } } if (d < 0) { mob.y = collidingRect.y - mob.height; } else { mob.y = collidingRect.y + collidingRect.height; } // mob.y = MathUtils.round(mob.getY()); // // while (checkColl(mob)) { // mob.y += d; // } mob.getVelocity().y = 0; } else { mob.y += 1; mob.setCanJump(checkColl(mob) != null); mob.y -= 1; } if (mob.getY() > mGameWorld.getHeightPx()) { mob.kill(); } } private void playerPhy(Player player, float delta) { if (player.isDead()) { return; } if (getBlock(player).isFluid()) { if (mMainConfig.isTouch() && player.getVelocity().x != 0 && !player.swim && !player.isFlyMode()) { player.swim = true; } if (!player.swim) { if (!player.isFlyMode() && player.getVelocity().y < 32f) { player.getVelocity().y += gravity.y * delta; } if (!player.isFlyMode() && player.getVelocity().y > 32f) { player.getVelocity().y -= player.getVelocity().y * 32f * delta; } } else { player.getVelocity().y += PL_JUMP_VELOCITY * delta; if (player.getVelocity().y < -player.getSpeed()) { player.getVelocity().y = -player.getSpeed(); } } } else { if (!player.isFlyMode() && player.getVelocity().y < PL_TERMINAL_VELOCITY) { player.getVelocity().y += gravity.y * delta; } } player.y += player.getVelocity().y * delta; mobYColl(player); player.x += player.getVelocity().x * (player.isFlyMode() ? 1.5f : 1) * (getBlock(player).isFluid() && !player.isFlyMode() ? .8f : 1) * delta; mobXColl(player); if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getVelocity().x != 0 && checkJump(player)) { player.jump(); player.setCanJump(false); } } private void mobPhy(Mob mob, float delta) { if (mob.getType() == Mob.Type.MOB && getBlock(mob).isFluid()) { if (mob.getVelocity().y > 32f) { mob.getVelocity().y -= mob.getVelocity().y * 32f * delta; } mob.getVelocity().y += PL_JUMP_VELOCITY * delta; if (mob.getVelocity().y < -mob.getSpeed()) { mob.getVelocity().y = -mob.getSpeed(); } } else if (!mob.isFlyMode() && mob.getVelocity().y < PL_TERMINAL_VELOCITY) { mob.getVelocity().y += gravity.y * delta; } mob.y += mob.getVelocity().y * delta; mobYColl(mob); if (mob.isDead()) { return; } mob.x += mob.getVelocity().x * delta; mobXColl(mob); if (mob.canJump() && mob.getVelocity().x != 0 && checkJump(mob)) { mob.jump(); mob.setCanJump(false); } } void update(float delta) { Player player = mMobsController.getPlayer(); for (Iterator it = mDropController.getIterator(); it.hasNext(); ) { Drop drop = it.next(); dropPhy(drop, delta); if (drop.getPickedUp()) { it.remove(); } } for (Iterator it = mMobsController.getMobs().iterator(); it.hasNext(); ) { Mob mob = it.next(); mob.ai(mGameWorld, mGameItemsHolder, mMobsController, delta); mobPhy(mob, delta); if (mob.isDead()) { it.remove(); } } playerPhy(player, delta); player.ai(mGameWorld, mGameItemsHolder, mMobsController, delta); if (player.isDead()) { player.respawn(mGameWorld, mGameItemsHolder); } } }