package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.utils.ArrayMap; import com.badlogic.gdx.utils.JsonValue; import ru.deadsoftware.cavedroid.game.objects.Block; import ru.deadsoftware.cavedroid.game.objects.Item; import ru.deadsoftware.cavedroid.misc.Assets; import java.util.HashMap; public class GameItems { private static final HashMap blocksIds = new HashMap<>(); private static final HashMap itemsIds = new HashMap<>(); private static final ArrayMap blocks = new ArrayMap<>(); private static final ArrayMap items = new ArrayMap<>(); static boolean isFluid(int id) { return getBlock(id).isFluid(); } static boolean isWater(int id) { return getBlock(id).getMeta().equals("water"); } static boolean isLava(int id) { return getBlock(id).getMeta().equals("lava"); } static boolean isSlab(int id) { return getBlock(id).getMeta().equals("slab"); } static boolean fluidCanFlowThere(int thisId, int thatId) { return thatId == 0 || (!getBlock(thatId).hasCollision() && !isFluid(thatId)) || (isWater(thisId) && isWater(thatId) && thisId < thatId) || (isLava(thisId) && isLava(thatId) && thisId < thatId); } static Block getBlock(int id) { return blocks.getValueAt(id); } static Item getItem(int id) { return items.getValueAt(id); } static Block getBlock(String key) { return blocks.getValueAt(blocksIds.get(key)); } static Item getItem(String key) { return items.getValueAt(itemsIds.get(key)); } static int getBlockId(String key) { return blocksIds.get(key); } static int getItemId(String key) { return itemsIds.get(key); } static String getBlockKey(int id) { return blocks.getKeyAt(id); } static String getItemKey(int id) { return items.getKeyAt(id); } static int getBlockIdByItemId(int id) { return getBlockId(items.getKeyAt(id)); } static int getBlocksSize() { return blocks.size; } static int getItemsSize() { return items.size; } static Sprite getBlockTex(int id) { return getBlock(id).getTex(); } static Sprite getItemTex(int id) { if (items.getValueAt(id).getType().equals("block")) return getBlockTex(id); else return getItem(id).getTex(); } public static void load() { JsonValue json = Assets.jsonReader.parse(Gdx.files.internal("json/game_items.json")); for (JsonValue block = json.get("blocks").child(); block != null; block = block.next()) { String key = block.name(); int left = Assets.getIntFromJson(block, "left", 0); int right = Assets.getIntFromJson(block, "right", 0); int top = Assets.getIntFromJson(block, "top", 0); int bottom = Assets.getIntFromJson(block, "bottom", 0); int hp = Assets.getIntFromJson(block, "hp", -1); boolean coll = Assets.getBooleanFromJson(block, "collision", true); boolean bg = Assets.getBooleanFromJson(block, "background", false); boolean tp = Assets.getBooleanFromJson(block, "transparent", false); boolean br = Assets.getBooleanFromJson(block, "block_required", false); boolean fluid = Assets.getBooleanFromJson(block, "fluid", false); String drop = Assets.getStringFromJson(block, "drop", key); String meta = Assets.getStringFromJson(block, "meta", ""); String tex = Assets.getStringFromJson(block, "texture", key); Sprite sprite = tex.equals("none") ? null : new Sprite(new Texture(Gdx.files.internal("textures/blocks/" + tex + ".png"))); Block newBlock = new Block(left, top, right, bottom, hp, drop, coll, bg, tp, br, fluid, meta, sprite); blocksIds.put(key, blocks.size); blocks.put(key, newBlock); } for (JsonValue item = json.get("items").child(); item != null; item = item.next()) { String key = item.name(); String name = Assets.getStringFromJson(item, "name", key); String type = Assets.getStringFromJson(item, "type", "item"); String texture = Assets.getStringFromJson(item, "texture", key); Sprite sprite = type.equals("block") ? null : new Sprite(new Texture(Gdx.files.internal("textures/items/" + texture + ".png"))); itemsIds.put(key, items.size); items.put(key, new Item(name, type, sprite)); } } }