package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Input; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavedroid.CaveGame; import ru.deadsoftware.cavedroid.GameScreen; import ru.deadsoftware.cavedroid.game.mobs.Pig; import ru.deadsoftware.cavedroid.misc.Assets; import ru.deadsoftware.cavedroid.misc.ControlMode; import ru.deadsoftware.cavedroid.misc.states.AppState; import ru.deadsoftware.cavedroid.misc.states.GameState; import static ru.deadsoftware.cavedroid.GameScreen.GP; public class GameInput { private boolean checkSwim() { return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY())); } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private boolean insideCreativeInv(float screenX, float screenY) { TextureRegion creative = Assets.textureRegions.get("creative"); return (screenX > GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 && screenX < GP.renderer.getWidth() / 2 + creative.getRegionWidth() / 2 && screenY > GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 && screenY < GP.renderer.getHeight() / 2 + creative.getRegionHeight() / 2); } private void wasdPressed(int keycode) { if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: GP.player.mov.x = -GamePhysics.PL_SPEED; GP.player.setDir(0); if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; break; case Input.Keys.D: GP.player.mov.x = GamePhysics.PL_SPEED; GP.player.setDir(1); if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; break; } } else { switch (keycode) { case Input.Keys.A: GP.curX--; break; case Input.Keys.D: GP.curX++; break; case Input.Keys.W: GP.curY--; break; case Input.Keys.S: GP.curY++; break; } GP.blockDmg = 0; } } public void keyDown(int keycode) { GP.isKeyDown = true; GP.keyDownCode = keycode; if (keycode == Input.Keys.W || keycode == Input.Keys.A || keycode == Input.Keys.S || keycode == Input.Keys.D) { wasdPressed(keycode); } else switch (keycode) { case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK; } break; case Input.Keys.SPACE: if (checkSwim()) { GP.player.swim = true; } else if (GP.player.canJump) { GP.player.mov.add(0, -7); } else if (!GP.player.flyMode && GP.player.gameMode == 1) { GP.player.flyMode = true; GP.player.mov.y = 0; } else if (GP.player.flyMode) { GP.player.mov.y = -GamePhysics.PL_SPEED; } break; case Input.Keys.CONTROL_LEFT: GP.player.mov.y = GamePhysics.PL_SPEED; break; case Input.Keys.E: if (CaveGame.GAME_STATE == GameState.PLAY){ switch (GP.player.gameMode) { case 0: //TODO survival inv break; case 1: CaveGame.GAME_STATE = GameState.CREATIVE_INV; break; } } else { CaveGame.GAME_STATE = GameState.PLAY; } break; case Input.Keys.G: GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16)); break; case Input.Keys.Q: GP.world.placeToForeground(GP.curX, GP.curY, 8); break; case Input.Keys.ESCAPE: case Input.Keys.BACK: CaveGame.APP_STATE = AppState.SAVE; CaveGame.GAME_STATE = GameState.PAUSE; break; case Input.Keys.F1: GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; break; case Input.Keys.M: GameScreen.SHOW_MAP = !GameScreen.SHOW_MAP; break; } } public void keyUp(int keycode) { switch (keycode) { case Input.Keys.A: case Input.Keys.D: GP.player.mov.x = 0; if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (GP.player.flyMode) GP.player.mov.y = 0; if (GP.player.swim) GP.player.swim = false; break; } } public void touchDown(float touchX, float touchY, int button) { GP.touchDownTime = TimeUtils.millis(); GP.isTouchDown = true; GP.touchDownBtn = button; GP.touchDownX = touchX; GP.touchDownY = touchY; } public void touchUp(float screenX, float screenY, int button) { if (CaveGame.TOUCH && GP.isKeyDown) { keyUp(GP.keyDownCode); GP.isKeyDown = false; } TextureRegion hotbar = Assets.textureRegions.get("hotbar"); TextureRegion creative = Assets.textureRegions.get("creative"); if (GP.isTouchDown) { if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) { int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18; int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18; int item = GP.creativeScroll * 8 + (ix + iy * 8); if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; if (item >= 0 && item < GameItems.getItemsSize()) { System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8); GP.player.inventory[0] = item; } } else if (CaveGame.GAME_STATE == GameState.CREATIVE_INV) { CaveGame.GAME_STATE = GameState.PLAY; } else if (screenY < hotbar.getRegionHeight() && screenX > GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 && screenX < GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) { GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { GP.useItem(GP.curX, GP.curY, GP.player.inventory[GP.player.slot], false); } else if (button == Input.Buttons.LEFT) { GP.blockDmg = 0; } } GP.isTouchDown = false; } public void touchDragged(float screenX, float screenY) { if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) { if (insideCreativeInv(screenX, screenY)) { GP.creativeScroll -= (screenY - GP.touchDownY) / 16; GP.touchDownX = screenX; GP.touchDownY = screenY; if (GP.creativeScroll < 0) GP.creativeScroll = 0; if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL) GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL; } } } public void scrolled(int amount) { switch (CaveGame.GAME_STATE) { case PLAY: GP.player.slot += amount; if (GP.player.slot < 0) GP.player.slot = 8; if (GP.player.slot > 8) GP.player.slot = 0; break; case CREATIVE_INV: GP.creativeScroll += amount; if (GP.creativeScroll < 0) GP.creativeScroll = 0; if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL) GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL; break; } } }