DEADSOFTWARE

6695d6e76864606e4fe06a6aaaa80e8dcf3e97b1
[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GamePhysics.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.math.Intersector;
4 import com.badlogic.gdx.math.MathUtils;
5 import com.badlogic.gdx.math.Rectangle;
6 import com.badlogic.gdx.math.Vector2;
7 import ru.deadsoftware.cavedroid.MainConfig;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.mobs.MobsController;
10 import ru.deadsoftware.cavedroid.game.mobs.Player;
11 import ru.deadsoftware.cavedroid.game.objects.Drop;
13 import javax.inject.Inject;
14 import java.util.Iterator;
17 @GameScope
18 class GamePhysics {
20 static final int PL_SPEED = 2;
22 private final Vector2 gravity = new Vector2(0, .9f);
24 private final GameWorld mGameWorld;
25 private final MainConfig mMainConfig;
26 private final MobsController mMobsController;
28 @Inject
29 public GamePhysics(GameWorld gameWorld,
30 MainConfig mainConfig,
31 MobsController mobsController) {
32 mGameWorld = gameWorld;
33 mMainConfig = mainConfig;
34 mMobsController = mobsController;
35 }
37 /**
38 * Checks if mob should jump
39 *
40 * @return true if mob should jump
41 */
42 private boolean checkJump(Mob mob) {
43 int dir = mob.looksLeft() ? 0 : 1;
44 int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
45 int blY = (int) (mob.getY() + mob.getHeight() - 8);
46 int block = mGameWorld.getForeMap(blX / 16, blY / 16);
48 if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
49 block = 0;
50 }
52 return (block > 0 && GameItems.getBlock(block).toJump() &&
53 (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8);
54 }
56 private boolean checkColl(Rectangle rect) {
57 int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
58 int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
59 int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
60 int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
62 if (minY < 0) {
63 minY = 0;
64 }
66 if (maxY > mGameWorld.getHeight()) {
67 maxY = mGameWorld.getHeight();
68 }
70 int block;
71 for (int y = minY; y < maxY; y++) {
72 for (int x = minX; x < maxX; x++) {
73 block = mGameWorld.getForeMap(x, y);
74 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
75 if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) {
76 return true;
77 }
78 }
79 }
80 }
82 return false;
83 }
85 private int getBlock(Rectangle rect) {
86 return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
87 (int) (rect.y + rect.height / 8 * 7) / 16);
88 }
90 private void dropPhy(Drop drop) {
91 int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
92 if (dropToPlayer > 0) {
93 drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
94 } else {
95 if (drop.getMove().x >= .5f) {
96 drop.getMove().x -= .5f;
97 } else if (drop.getMove().x <= -.5f) {
98 drop.getMove().x += .5f;
99 } else {
100 drop.getMove().x = 0;
102 if (drop.getMove().y < 9) {
103 drop.getMove().y += gravity.y / 4;
106 drop.move();
109 if (checkColl(drop)) {
110 drop.getMove().set(0, -1);
111 do {
112 drop.move();
113 } while (checkColl(drop));
114 drop.getMove().setZero();
118 private void mobXColl(Mob mob) {
119 if (checkColl(mob)) {
120 if (mob.canJump() && !mob.isFlyMode()) {
121 mob.y -= 8;
124 if (checkColl(mob)) {
125 if (mob.canJump() && !mob.isFlyMode()) {
126 mob.y += 8;
129 int d = 0;
131 if (mob.getMove().x < 0) {
132 d = 1;
133 } else if (mob.getMove().x > 0) {
134 d = -1;
137 mob.x = MathUtils.round(mob.getX());
139 while (checkColl(mob)) {
140 mob.x += d;
143 if (mob.canJump()) {
144 mob.changeDir();
149 mob.checkWorldBounds(mGameWorld);
152 private void mobYColl(Mob mob) {
153 if (checkColl(mob)) {
154 int d = -1;
156 if (mob.getMove().y < 0) {
157 d = 1;
160 if (d == -1) {
161 mob.setCanJump(true);
162 mob.setFlyMode(false);
165 mob.y = MathUtils.round(mob.getY());
167 while (checkColl(mob)) {
168 mob.y += d;
171 mob.getMove().y = 0;
173 } else {
174 mob.setCanJump(false);
177 if (mob.getY() > mGameWorld.getHeightPx()) {
178 mob.kill();
182 private void playerPhy(Player player) {
183 player.y += player.getMove().y;
184 mobYColl(player);
186 if (player.isDead()) {
187 return;
190 if (GameItems.isFluid(getBlock(player))) {
191 if (mMainConfig.isTouch() && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) {
192 player.swim = true;
194 if (!player.swim) {
195 if (!player.isFlyMode() && player.getMove().y < 4.5f) {
196 player.getMove().add(gravity.x / 4, gravity.y / 4);
198 if (!player.isFlyMode() && player.getMove().y > 4.5f) {
199 player.getMove().add(0, -1f);
201 } else {
202 player.getMove().add(0, -.5f);
203 if (player.getMove().y < -3) {
204 player.getMove().y = -3;
207 } else {
208 if (!player.isFlyMode() && player.getMove().y < 18) {
209 player.getMove().add(gravity);
213 player.x += player.getMove().x * (player.isFlyMode() ? 1.5f : 1) *
214 (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1);
216 mobXColl(player);
218 if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) {
219 player.getMove().add(0, -8);
220 player.setCanJump(false);
224 private void mobPhy(Mob mob) {
225 if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
226 if (mob.getMove().y > 9) {
227 mob.getMove().add(0, -.9f);
230 mob.getMove().add(0, -.5f);
232 if (mob.getMove().y < -3) {
233 mob.getMove().y = -3;
235 } else if (!mob.isFlyMode() && mob.getMove().y < 18) {
236 mob.getMove().add(gravity);
239 mob.y += mob.getMove().y;
240 mobYColl(mob);
242 if (mob.isDead()) {
243 return;
246 mob.x += mob.getMove().x;
247 mobXColl(mob);
249 if (mob.canJump() && mob.getMove().x != 0 && checkJump(mob)) {
250 mob.getMove().add(0, -8);
251 mob.setCanJump(false);
255 void update() {
256 // for (Iterator<Drop> it = GP.drops.iterator(); it.hasNext(); ) {
257 // Drop drop = it.next();
258 // dropPhy(drop);
259 // if (Intersector.overlaps(drop, GP.player)) {
260 // drop.pickUpDrop(GP.player);
261 // }
262 // if (drop.isPickedUp()) {
263 // it.remove();
264 // }
265 // }
267 for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
268 Mob mob = it.next();
269 mob.ai(mGameWorld);
270 mobPhy(mob);
271 if (mob.isDead()) {
272 it.remove();
276 Player player = mMobsController.getPlayer();
277 playerPhy(player);
278 if (player.isDead()) {
279 player.respawn(mGameWorld);