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flatwaifu.git
2021-04-06
DeaDDooMER
files: add abstract streams
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2021-02-02
DeaDDooMER
kos32: efficiently implement main loop
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2021-02-01
DeaDDooMER
kos32: initial port for KolibriOS
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2021-02-01
DeaDDooMER
files: disable file read check
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2021-01-31
DeaDDooMER
portability: use only english strings for debug
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2021-01-31
DeaDDooMER
portability: use posix functions only on unix
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2021-01-31
DeaDDooMER
portability: fix min/max redefeinition warning
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2021-01-31
DeaDDooMER
portability: remove dependency on str(n)casemp
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2020-12-20
DeaDDooMER
menu: fix save menu behavior
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2020-12-20
DeaDDooMER
menu: add controls settings via menu
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2020-11-10
DeaDDooMER
windows: fix build with mingw
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2020-05-15
DeaDDooMER
gl: fix trap on emscripten
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2020-05-15
DeaDDooMER
build: fix emscripten
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2020-05-15
DeaDDooMER
linux: fix build
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2020-05-13
DeaDDooMER
openal: fix incompatible pointer type
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2020-05-13
DeaDDooMER
change project name
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2020-05-13
DeaDDooMER
bump gpl version
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2020-05-13
DeaDDooMER
save: change save directory on nix
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2020-05-13
DeaDDooMER
remove music from repo
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2020-05-13
DeaDDooMER
update copyrights
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2020-04-29
DeaDDooMER
menu: remove data field from menu_t
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2020-04-29
DeaDDooMER
stub: fix stub render
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2020-04-24
DeaDDooMER
sound: move sound/music configuration to sound driver
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2020-04-24
DeaDDooMER
map: move map loading to separate file
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2020-04-22
DeaDDooMER
menu: fix menus with disabled assertions
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2020-04-21
DeaDDooMER
save: move save code to separated file
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2020-04-21
DeaDDooMER
manager: remove flag 0x8000 from resource handle id
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2020-04-21
DeaDDooMER
game: switch textures in more abstract way
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2020-04-17
DeaDDooMER
config: read config and args by renders
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2020-04-17
DeaDDooMER
config: allow multiple cfg structures for config update
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2020-04-17
DeaDDooMER
config: move config loading to system driver
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2020-04-17
DeaDDooMER
sdl2: remove unneeded unicode to cp866 converter
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2020-04-17
DeaDDooMER
render: opengl: add screen scaling
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2020-04-16
DeaDDooMER
renders: fix software render
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2020-04-16
DeaDDooMER
menu: make flexible menus
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2020-04-14
DeaDDooMER
menu: draw menus without direct access to sutructures
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2020-04-13
DeaDDooMER
engine: use lib cp866 where needed
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2020-04-13
DeaDDooMER
libs: add cp866 support routines
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2020-04-10
DeaDDooMER
menu: change videomode at runtime
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2020-04-10
DeaDDooMER
render: fix menu disappear on sdl1
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2020-04-10
DeaDDooMER
menu: add video settings
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2020-04-10
DeaDDooMER
menu: fix cheats
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2020-04-09
DeaDDooMER
menu: improve menu drawing
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2020-04-09
DeaDDooMER
menu: rewrite menu code (software render are broken)
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2020-04-04
DeaDDooMER
config: add config writer
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2020-04-03
DeaDDooMER
emscripten: fix sdl2
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2020-04-03
DeaDDooMER
portability: remove pragma pack
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2020-04-03
DeaDDooMER
config: rewrite config parser
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2020-04-03
DeaDDooMER
ports: ported to emscripten
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2020-04-02
DeaDDooMER
software: fix crashes on buffer resize
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2020-04-02
DeaDDooMER
system: remove message on quit
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2020-04-01
DeaDDooMER
system: optimize videomode and fullscreen changing
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2020-04-01
DeaDDooMER
sdlmixer: fix warnings
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2020-04-01
DeaDDooMER
sdl2: fix building with sdl2 on linux
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2020-04-01
DeaDDooMER
sdl: fix videomode flags on fullscreen toggle
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2020-04-01
DeaDDooMER
sdl2: keep surface of same size while window resize
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2020-04-01
DeaDDooMER
opengl: fix node allocation error on start
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2020-04-01
DeaDDooMER
sdl2: fix building with sdl2
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2020-04-01
DeaDDooMER
sdl: fix fullscreen
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2020-04-01
DeaDDooMER
sdl2: fix fullscreen
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2020-04-01
DeaDDooMER
sdl2: use scancodes for keyboard handling
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2020-03-31
DeaDDooMER
sdl2: add software render support
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2020-03-30
DeaDDooMER
system: add sdl2 system driver
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2020-03-30
DeaDDooMER
render: remove dependency on sdl 1.2
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2020-03-30
DeaDDooMER
render: add stub render
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2020-03-30
DeaDDooMER
sound: add stub driver
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2020-03-24
DeaDDooMER
openal: fix assignment in condition
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2020-03-24
DeaDDooMER
openal: fix building on linux
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2020-03-24
DeaDDooMER
sound: fix voices in menu
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2020-03-23
DeaDDooMER
sound: add openal sound driver
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2020-03-22
DeaDDooMER
sdl: fix linking on linux
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2020-03-22
DeaDDooMER
sound: separate and rewrite
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2020-03-21
DeaDDooMER
move error.c into system layer
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2020-03-21
DeaDDooMER
system: game itself do not depends on sdl
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2020-03-20
DeaDDooMER
opengl: do not even try to allocate texture with size...
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2020-03-20
DeaDDooMER
opengl: implement texture deallocator
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2020-03-19
DeaDDooMER
opengl: rebind texture only when needed
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2020-03-19
DeaDDooMER
opengl: limit cache texture to 512x512
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2020-03-19
DeaDDooMER
opengl: fix segfault
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2020-03-19
DeaDDooMER
opengl: fix building on non osx
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2020-03-19
DeaDDooMER
opengl: implement texture cache
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2020-03-19
DeaDDooMER
implement optional opengl render
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2020-03-15
DeaDDooMER
headers describes that c-files implements
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2020-03-14
DeaDDooMER
fix texture drawing
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2020-03-14
DeaDDooMER
fix palette
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2020-03-14
DeaDDooMER
fully separate render
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2020-03-13
DeaDDooMER
mostly remove game dependency on low level part of...
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2020-03-12
DeaDDooMER
fully move highter level rendering code in separate...
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2020-03-11
DeaDDooMER
first step to separate render
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2020-03-11
DeaDDooMER
fix segfault on 64bit systems
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2020-03-11
DeaDDooMER
fix segfault on 64 bit
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2020-03-11
DeaDDooMER
fix some warnings
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2020-03-10
DeaDDooMER
ppc: fix saves and more map loading improvements
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2020-03-10
DeaDDooMER
ported to osx-pcc
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2017-12-14
Dmitry D. Chernov
Merge pull request #1 from djmadcat/feature/macos
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2017-12-10
Alexey Aleshkov
Update INSTALL for build under macOS
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2017-12-10
Alexey Aleshkov
Cleanup includes
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2017-12-10
Alexey Aleshkov
Add missed parentheses around the assignment
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2017-12-10
Alexey Aleshkov
Add missed initialization parameter
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2017-12-10
Alexey Aleshkov
Predeclare `MN_hit` function
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