2019-02-10 |
DeaDDooMER | df now can be comiled for go32v2 |
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2019-02-10 |
DeaDDooMER | Added stubs for gl, enet and sdl2 |
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2019-02-10 |
DeaDDooMER | Fix building for android |
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2019-02-10 |
Ketmar Dark | tools: mapcvt cosmetix |
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2019-02-10 |
Ketmar Dark | engine: restored non-portable timers in "xprofiler... |
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2019-02-10 |
Ketmar Dark | engine: removed SDL2 import from "e_log.pas" |
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2019-02-06 |
DeaDDooMER | Fix memory leaks |
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2019-02-02 |
DeaDDooMER | fix random nicknames |
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2019-02-02 |
DeaDDooMER | Fix limits in config |
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2019-01-31 |
Stas'M | Flammenwerfer: Burn in hell demons! |
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2019-01-31 |
Stas'M | Add sounds for flamethrower |
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2019-01-31 |
Stas'M | Player: Add missing sounds to pause |
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2019-01-29 |
DeaDDooMER | Android: no need to load nanogl |
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2019-01-28 |
Stas'M | Player: Add sounds for CTF game |
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2019-01-27 |
Stas'M | Mapdef: Fix trigger shot sound |
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2019-01-27 |
Stas'M | Player: Don't show chat bubble for invisible players |
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2019-01-27 |
Stas'M | GFX: Hackfix particles in steppings |
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2019-01-27 |
Stas'M | GFX: Properly check for lift direction |
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2019-01-27 |
Stas'M | Refactor: Define constants for LiftType |
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2019-01-27 |
Stas'M | Player: Weapon switch delay is too long |
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2019-01-27 |
Stas'M | GUI: Make credits background darker |
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2019-01-27 |
Stas'M | Language: Update copyright year |
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2019-01-27 |
Stas'M | Language: Add DeaDDooMER to credits |
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2019-01-17 |
DeaDDooMER | Ignore file extensions for animations with numeric... |
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2019-01-16 |
DeaDDooMER | Added .dfz extension |
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2019-01-05 |
DeaDDooMER | regenerate mapdef. required for previous commits |
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2019-01-05 |
Joseph Stalin | Changed indicator's vertical offset: |
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2019-01-05 |
Joseph Stalin | Added type "Flame" to trigger SpawnShot |
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2019-01-04 |
DeaDDooMER | reverted prioritized weapon switch (bye-bye fucking... |
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2019-01-04 |
DeaDDooMER | Revert "if we have several weapons on one key, do prior... |
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2019-01-04 |
DeaDDooMER | Revert "fixed weapon selector: forgot to add rocket... |
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2019-01-04 |
DeaDDooMER | Revert "oops! berserk knuckles should come first, not... |
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2019-01-04 |
DeaDDooMER | Revert "weapon order fix (supermini comes first now)" |
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2019-01-04 |
DeaDDooMER | Revert "fix: we can have more priorities than "real... |
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2019-01-04 |
DeaDDooMER | Revert "superminigun is using shells, not bullets;... |
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2019-01-04 |
DeaDDooMER | Revert "no more delay between weapon switching: now... |
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2019-01-04 |
DeaDDooMER | Revert "fixed flawed "weapon switch key release" detect... |
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2019-01-04 |
DeaDDooMER | Revert "slightly better prioritized weapon selection... |
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2019-01-04 |
DeaDDooMER | Revert "fixed weapon switching over the network; bumped... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "fixed flawed "weapon switch key release... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "no more delay between weapon switching... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "fixed weapon switching over the network... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "fixed weapon switching over... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "no more delay between weapon... |
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2019-01-04 |
DeaDDooMER | Revert "Revert "Revert "fixed flawed "weapon switch... |
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2019-01-04 |
DeaDDooMER | Revert "network: packed some player state bools into... |
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2019-01-04 |
DeaDDooMER | Revert "network: do not send weapon switch keys over... |
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2019-01-04 |
DeaDDooMER | Revert "network: code uglification; fixed bug with... |
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2019-01-04 |
DeaDDooMER | Revert "network: oops; server player was unable to... |
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2019-01-04 |
DeaDDooMER | Revert "network: it seems that something is wrong with... |
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2019-01-04 |
DeaDDooMER | Revert "reset weapon switch timer in various places... |
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2019-01-04 |
DeaDDooMER | Revert "oops; gTime fwp sync timeout was too small" |
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2019-01-04 |
DeaDDooMER | Revert "properly reset weapon states, so player will... |
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2019-01-04 |
DeaDDooMER | Revert "network: server is weapon authority!" |
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2019-01-04 |
DeaDDooMER | Revert "network: changed weapon forcing logic; should... |
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2018-12-28 |
Stas'M | GFX: Fix particles in horizontal streams |
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2018-12-28 |
Stas'M | GFX: Fix lift down and velocities |
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2018-12-28 |
Stas'M | GFX: Add waitTime for particles |
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2018-12-21 |
Ketmar Dark | made projectiles slightly faster in liquids (it rougly... |
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2018-12-21 |
Ketmar Dark | water should deccelerate projectiles according to their... |
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2018-12-21 |
Ketmar Dark | fixed "unused variable" varning for non-droid builds |
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2018-12-21 |
Ketmar Dark | ketmar: 'cmon, people, DO NOT LEAVE TRAILING SPACES! |
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2018-12-21 |
Joseph Stalin | Initial Player Indicator Implementation. |
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2018-12-17 |
DeaDDooMER | Fixed fish movement in acid. Thanks GranMinigun! |
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2018-10-22 |
DeaDDooMER | Supported non ascii system user names |
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2018-10-07 |
DeaDDooMER | Android: improved data unpacking |
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2018-10-06 |
Ketmar Dark | network: changed weapon forcing logic; should be more... |
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2018-10-05 |
DeaDDooMER | System username used as player's nickname by default |
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2018-10-02 |
Ketmar Dark | network: server is weapon authority! |
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2018-10-01 |
Ketmar Dark | properly reset weapon states, so player will be able... |
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2018-10-01 |
Ketmar Dark | oops; gTime fwp sync timeout was too small |
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2018-10-01 |
Ketmar Dark | reset weapon switch timer in various places; just in... |
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2018-10-01 |
Ketmar Dark | network: it seems that something is wrong with `gTime... |
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2018-10-01 |
Ketmar Dark | network: oops; server player was unable to switch weapons |
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2018-10-01 |
Ketmar Dark | network: code uglification; fixed bug with weapon switc... |
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2018-10-01 |
Ketmar Dark | network: do not send weapon switch keys over the networ... |
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2018-10-01 |
Ketmar Dark | network: packed some player state bools into bytes |
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2018-10-01 |
Ketmar Dark | Revert "Revert "fixed flawed "weapon switch key release... |
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2018-10-01 |
Ketmar Dark | Revert "Revert "no more delay between weapon switching... |
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2018-10-01 |
Ketmar Dark | Revert "Revert "fixed weapon switching over the network... |
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2018-09-30 |
Ketmar Dark | Revert "fixed weapon switching over the network; bumped... |
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2018-09-30 |
Ketmar Dark | Revert "no more delay between weapon switching: now... |
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2018-09-30 |
Ketmar Dark | Revert "fixed flawed "weapon switch key release" detect... |
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2018-09-30 |
DeaDDooMER | Added new blood types for player's models |
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2018-09-29 |
Ketmar Dark | fixed weapon switching over the network; bumped protoco... |
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2018-09-29 |
Ketmar Dark | slightly better prioritized weapon selection (code... |
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2018-09-29 |
Ketmar Dark | fixed flawed "weapon switch key release" detection... |
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2018-09-29 |
Ketmar Dark | no more delay between weapon switching: now player... |
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2018-09-29 |
Ketmar Dark | superminigun is using shells, not bullets; fixed `hasAm... |
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2018-09-29 |
Ketmar Dark | fix: we can have more priorities than "real" weapons... |
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2018-09-29 |
Ketmar Dark | weapon order fix (supermini comes first now) |
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2018-09-29 |
Ketmar Dark | oops! berserk knuckles should come first, not last |
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2018-09-29 |
Ketmar Dark | fixed weapon selector: forgot to add rocket launcher... |
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2018-09-27 |
DeaDDooMER | Added blood color to player's model description |
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2018-09-25 |
Stas'M | Player: Fix follow corpses at client side |
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2018-09-24 |
Stas'M | Game: Add corpse kill announcer effect |
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2018-09-24 |
Stas'M | Player: Don't follow corpse after respawn |
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2018-09-24 |
Stas'M | Options: Improve resolution detection |
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2018-09-24 |
Stas'M | Player: Follow dead corpse |
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2018-09-24 |
DeaDDooMER | Default window size and position setted according with... |
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