2017-09-05 |
Ketmar Dark | new raycaster, based on seg-vs-aabb intersections;... |
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2017-09-05 |
Ketmar Dark | .cfg option to control autoswitching to superfist:... |
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2017-09-05 |
Ketmar Dark | some npot fixes; not really working |
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2017-09-05 |
Ketmar Dark | untested code for NPOT resizing panels |
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2017-09-05 |
Ketmar Dark | slightly better mplat rendering (no support for NPOT... |
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2017-09-05 |
Ketmar Dark | xdynrec: double free on exception while parsing |
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2017-09-05 |
Ketmar Dark | cosmetix |
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2017-09-05 |
Ketmar Dark | mplat fixes |
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2017-09-04 |
Ketmar Dark | mplat: some code for moving "steps" |
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2017-09-04 |
Ketmar Dark | `traceBox()` API bugfix; squashing now works (i hope) |
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2017-09-04 |
Ketmar Dark | mplat code for monsters, corpses and gibs; see commit... |
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2017-09-04 |
Ketmar Dark | some new code for moving platforms: only for players yet |
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2017-09-04 |
Ketmar Dark | particles: fixes for mplats |
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2017-09-04 |
Ketmar Dark | grid: `traceBox()` API; `sweepAABB()` API |
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2017-09-04 |
Ketmar Dark | fixed segfault on loading invalid maps |
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2017-09-03 |
Ketmar Dark | gibs and corpses now affected by mplats |
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2017-09-03 |
Ketmar Dark | "suicide" console command now works in singleplayer... |
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2017-09-03 |
Ketmar Dark | field namefix: `FLive` -> `FAlive`; `live` -> `alive` |
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2017-09-03 |
Ketmar Dark | particle cosmetix for mplats |
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2017-09-03 |
Ketmar Dark | mplat bug: it was EXTREMELY wise to ask monster grid... |
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2017-09-03 |
Ketmar Dark | Holmes: option to highlight panel cells in grid |
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2017-09-03 |
Ketmar Dark | cosmetix |
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2017-09-03 |
Ketmar Dark | holmes cosmetix |
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2017-09-03 |
Ketmar Dark | game should write stack trace on exceptions now |
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2017-09-03 |
Ketmar Dark | "hlm_ui_scale" convar; "--holmes_ui_scale" cli arg... |
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2017-09-02 |
Ketmar Dark | some code to squash monsters and players by mplats... |
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2017-09-02 |
Ketmar Dark | some accessors to publish more properties |
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2017-09-02 |
Ketmar Dark | correctly freeing dynrecords; as a consequence, no... |
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2017-09-02 |
Ketmar Dark | particles: water cosmetix |
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2017-09-02 |
Ketmar Dark | particles: still emit water if player fell into water... |
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2017-09-02 |
Ketmar Dark | particles: sparks should die in liquid (pshhhhh!) |
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2017-09-02 |
Ketmar Dark | particles: fixed "in liquid" check bug |
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2017-09-02 |
Ketmar Dark | more particles code; still somewhat buggy with mplats... |
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog: bugfix |
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2017-09-02 |
Ketmar Dark | F3 at titlepic/menu will show "load game" dialog |
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2017-09-02 |
Ketmar Dark | don't turn off monsters in CTF |
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2017-09-02 |
Ketmar Dark | particles: removed unused water code |
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2017-09-02 |
Ketmar Dark | particles: water and bubbles |
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2017-09-02 |
Ketmar Dark | particles: new blood seems to work (albeit small raycas... |
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2017-09-02 |
Ketmar Dark | new code for blood particles (other particles are turne... |
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2017-09-02 |
fgsfds | fix build on x86_64 (fuck you, FPC) |
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2017-09-02 |
Ketmar Dark | saving all panels to savegame, 'cause why not |
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2017-09-02 |
Ketmar Dark | loading game now properly fixes enabled/disabled state... |
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2017-09-02 |
Ketmar Dark | hacked in on/off triggers for lifts |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part two |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part one |
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2017-09-01 |
Ketmar Dark | "dbg_scale" debug variable |
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2017-09-01 |
Ketmar Dark | faster particles awakening |
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2017-09-01 |
Ketmar Dark | saving/loading moving panels |
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2017-09-01 |
Ketmar Dark | moving platforms experiment (DO NOT USE YET!) |
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2017-09-01 |
Ketmar Dark | slightly faster (i hope) particles |
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2017-09-01 |
Ketmar Dark | finally fixed (i hope) orthotrace bug; turned on orthot... |
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2017-09-01 |
Ketmar Dark | removed unused code from particle system |
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2017-09-01 |
Ketmar Dark | cosmetix |
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2017-09-01 |
Ketmar Dark | do not turn off mosters in DM games (Jah request) |
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2017-09-01 |
Ketmar Dark | made some class' properties published for Holmes |
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2017-09-01 |
Ketmar Dark | xdynrec: some hackcode cleanup |
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2017-09-01 |
Ketmar Dark | xdynrec: Variant API |
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2017-09-01 |
Ketmar Dark | added masterserver sources |
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2017-09-01 |
Ketmar Dark | removed src/sheditor (obsolete and unused code) |
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2017-09-01 |
Ketmar Dark | clearing input buffer after loading a map (fixes occasi... |
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2017-09-01 |
Ketmar Dark | restarting the same map will not reload textures (yay... |
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2017-09-01 |
Ketmar Dark | show map loading update once per 300 msec; it nearly... |
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2017-09-01 |
Ketmar Dark | removed some debug output |
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2017-09-01 |
Ketmar Dark | save/load seems to work now |
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2017-09-01 |
Ketmar Dark | trigger loading now works; map loading code cleanup |
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2017-09-01 |
Ketmar Dark | Holmes can draw triggers now |
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2017-09-01 |
Ketmar Dark | some triggers are working now |
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers... |
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2017-08-31 |
fgsfds | slightly fixed README |
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2017-08-31 |
Ketmar Dark | cosmetix in textmaps: tried to make it even faster... |
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2017-08-31 |
Ketmar Dark | made textmap parsing three times faster |
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2017-08-31 |
Ketmar Dark | Holmes, please, there are no criminals in dedicated... |
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2017-08-31 |
Ketmar Dark | fixed wadcvt compiling |
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2017-08-31 |
Ketmar Dark | textmap: dramatically increased text map parsing speed... |
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2017-08-31 |
Ketmar Dark | added "dbg_scale_half" experimental deBUG mode |
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2017-08-31 |
Ketmar Dark | removed one debug message |
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2017-08-31 |
Ketmar Dark | added some alternative texture names ==> simple zipping... |
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2017-08-30 |
Ketmar Dark | textmap: mosnterid in triggers is fuckin' special ... |
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2017-08-30 |
Ketmar Dark | typo in mapcvt: microseconds -> milliseconds |
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2017-08-30 |
Ketmar Dark | relaxed map reader, so "bloodlust", for example, is... |
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2017-08-30 |
Ketmar Dark | moved tools to separate directory; moved "mapdef.txt... |
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2017-08-30 |
Ketmar Dark | smoother camera on stairs/slopes |
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2017-08-30 |
Ketmar Dark | more cosmetix |
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2017-08-30 |
Ketmar Dark | cosmetic fixes, optimization flag changes |
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2017-08-30 |
Ketmar Dark | renamed `grid.atPoint` to `grid.atCellInPoint` |
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2017-08-30 |
Ketmar Dark | `atPoint` grid enumerator (for .. in) |
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2017-08-30 |
Ketmar Dark | hashtable: StrInt hash |
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
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2017-08-29 |
Ketmar Dark | the game is able to read text maps now (WARNING! the... |
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2017-08-29 |
Ketmar Dark | textmap cosmetix |
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2017-08-29 |
Ketmar Dark | textmap: binary i/o seems to work! |
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2017-08-29 |
Ketmar Dark | some fixes for recursive grid queries (grid doesn't... |
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2017-08-29 |
Ketmar Dark | weapon hitscan should be a little faster now |
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2017-08-29 |
Ketmar Dark | grid: slightly faster cell skipping |
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2017-08-29 |
Ketmar Dark | grid: strict horizontal/vertical trace accelerator... |
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2017-08-29 |
Ketmar Dark | more enumerators in hashtable |
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2017-08-29 |
Ketmar Dark | less log spam in model loader (hack!) |
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2017-08-28 |
Ketmar Dark | completely rebindable keyboard and mouse in Holmes |
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2017-08-28 |
Ketmar Dark | Holmes UI window title fix |
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next |