From e7a1e15a93abaafa8e2e0435336483a198cc697c Mon Sep 17 00:00:00 2001
From: fredboy <fredboy@protonmail.com>
Date: Tue, 16 Apr 2024 17:25:22 +0700
Subject: [PATCH] Add player head rotation

---
 .../cavedroid/game/GameInput.java             | 12 ++-
 .../cavedroid/game/mobs/Player.java           | 74 +++++++++----------
 .../deadsoftware/cavedroid/misc/Assets.java   |  7 ++
 .../cavedroid/misc/utils/SpriteUtils.kt       | 14 ++++
 4 files changed, 68 insertions(+), 39 deletions(-)
 create mode 100644 core/src/ru/deadsoftware/cavedroid/misc/utils/SpriteUtils.kt

diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 7221d16..29c8188 100644
--- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
+++ b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
@@ -3,6 +3,7 @@ package ru.deadsoftware.cavedroid.game;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Input;
 import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.utils.TimeUtils;
 import com.google.common.collect.Range;
 import ru.deadsoftware.cavedroid.MainConfig;
@@ -169,11 +170,18 @@ public class GameInput {
                     Gdx.graphics.getWidth()) + gameRenderer.getCamX());
             mCurX = tmpX / 16;
 
-            mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
-                    Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16;
+            final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
+                    Gdx.graphics.getHeight()) + gameRenderer.getCamY());
+            mCurY = tmpY / 16;
+
             if (tmpX < 0) {
                 mCurX--;
             }
+
+            final double a = tmpX - mPlayer.x;
+            final double b = tmpY - mPlayer.y;
+
+            mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg;
         }
 
         if (pastX != mCurX || pastY != mCurY) {
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index 3335b7f..580665e 100644
--- a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
+++ b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
@@ -1,9 +1,12 @@
 package ru.deadsoftware.cavedroid.game.mobs;
 
+import com.badlogic.gdx.graphics.g2d.Sprite;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Vector2;
 import ru.deadsoftware.cavedroid.game.world.GameWorld;
 import ru.deadsoftware.cavedroid.misc.Assets;
+import ru.deadsoftware.cavedroid.misc.utils.SpriteUtilsKt;
 
 public class Player extends Mob {
 
@@ -11,6 +14,7 @@ public class Player extends Mob {
     public int slot;
     public final int gameMode;
     public boolean swim;
+    public float headRotation = 0f;
 
     public Player() {
         super(0, 0, 4, 30, randomDir(), Type.MOB);
@@ -45,33 +49,13 @@ public class Player extends Mob {
         return mAnim > 0 && mAnimDelta > 0 || mAnim < 0 && mAnimDelta < 0;
     }
 
-    public void setDir(Direction dir) {
-        if (dir != getDirection()) {
-            switchDir();
-        }
-    }
-
-    @Override
-    public void ai(GameWorld gameWorld, float delta) {
-    }
-
-    @Override
-    public void changeDir() {
-    }
-
-    @Override
-    public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+    private void updateAnimation(float delta) {
         if (mVelocity.x != 0f || Math.abs(mAnim) > 5f) {
             mAnim += mAnimDelta * delta;
         } else {
             mAnim = 0;
         }
 
-        Assets.playerSprite[0][2].setRotation(mAnim);
-        Assets.playerSprite[1][2].setRotation(-mAnim);
-        Assets.playerSprite[0][3].setRotation(-mAnim);
-        Assets.playerSprite[1][3].setRotation(mAnim);
-
         if (mAnim > 60f) {
             mAnim = 60f;
             mAnimDelta = -ANIMATION_SPEED;
@@ -83,23 +67,39 @@ public class Player extends Mob {
         if (mVelocity.x == 0f && isAnimationIncreasing()) {
             mAnimDelta = -mAnimDelta;
         }
+    }
 
-        //back hand
-        Assets.playerSprite[1][2].setPosition(x + 2, y + 8);
-        Assets.playerSprite[1][2].draw(spriteBatch);
-        //back leg
-        Assets.playerSprite[1][3].setPosition(x + 2, y + 20);
-        Assets.playerSprite[1][3].draw(spriteBatch);
-        //front leg
-        Assets.playerSprite[0][3].setPosition(x + 2, y + 20);
-        Assets.playerSprite[0][3].draw(spriteBatch);
-        //head
-        spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x, y);
-        //body
-        spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x + 2, y + 8);
-        //front hand
-        Assets.playerSprite[0][2].setPosition(x + 2, y + 8);
-        Assets.playerSprite[0][2].draw(spriteBatch);
+    public void setDir(Direction dir) {
+        if (dir != getDirection()) {
+            switchDir();
+        }
+    }
+
+    @Override
+    public void ai(GameWorld gameWorld, float delta) {
+    }
+
+    @Override
+    public void changeDir() {
+    }
+
+    @Override
+    public void draw(SpriteBatch spriteBatch, float x, float y, float delta) {
+        updateAnimation(delta);
+
+        final Sprite backHand = Assets.playerSprite[1][2];
+        final Sprite backLeg = Assets.playerSprite[1][3];
+        final Sprite frontLeg = Assets.playerSprite[0][3];
+        final Sprite head = Assets.playerSprite[dirMultiplier()][0];
+        final Sprite body = Assets.playerSprite[dirMultiplier()][1];
+        final Sprite frontHand = Assets.playerSprite[0][2];
+
+        SpriteUtilsKt.draw(spriteBatch, backHand, x + 2, y + 8, -mAnim);
+        SpriteUtilsKt.draw(spriteBatch, backLeg, x + 2, y + 20, mAnim);
+        SpriteUtilsKt.draw(spriteBatch, frontLeg, x + 2, y + 20, -mAnim);
+        SpriteUtilsKt.draw(spriteBatch, head, x, y, headRotation);
+        SpriteUtilsKt.draw(spriteBatch, body, x + 2, y + 8);
+        SpriteUtilsKt.draw(spriteBatch, frontHand, x + 2, y + 8, mAnim);
     }
 
 }
diff --git a/core/src/ru/deadsoftware/cavedroid/misc/Assets.java b/core/src/ru/deadsoftware/cavedroid/misc/Assets.java
index 335e3c0..90a7ec1 100644
--- a/core/src/ru/deadsoftware/cavedroid/misc/Assets.java
+++ b/core/src/ru/deadsoftware/cavedroid/misc/Assets.java
@@ -49,6 +49,12 @@ public class Assets {
         }
     }
 
+    private static void setPlayerHeadOrigin() {
+        for (Sprite[] sprites : playerSprite) {
+            sprites[0].setOrigin(sprites[0].getWidth() / 2, sprites[0].getHeight());
+        }
+    }
+
     /**
      * Loads texture names and sizes from <b>json/texture_regions.json</b>, cuts them to TextureRegions
      * and puts to {@link #textureRegions} HashMap
@@ -76,6 +82,7 @@ public class Assets {
         loadMob(playerSprite, "char");
         loadMob(pigSprite, "pig");
         loadJSON();
+        setPlayerHeadOrigin();
         minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true);
         minecraftFont.getData().setScale(.375f);
     }
diff --git a/core/src/ru/deadsoftware/cavedroid/misc/utils/SpriteUtils.kt b/core/src/ru/deadsoftware/cavedroid/misc/utils/SpriteUtils.kt
new file mode 100644
index 0000000..d9f52d5
--- /dev/null
+++ b/core/src/ru/deadsoftware/cavedroid/misc/utils/SpriteUtils.kt
@@ -0,0 +1,14 @@
+package ru.deadsoftware.cavedroid.misc.utils
+
+import com.badlogic.gdx.graphics.g2d.Sprite
+import com.badlogic.gdx.graphics.g2d.SpriteBatch
+
+/**
+ * Draw sprite at given position rotated by [rotation] degrees
+ */
+@JvmOverloads
+fun SpriteBatch.draw(sprite: Sprite, x: Float, y: Float, rotation: Float = 0f) {
+    sprite.rotation = rotation
+    sprite.setPosition(x, y)
+    sprite.draw(this)
+}
-- 
2.29.2