From 032a1a2e8a270d4ac2e2c5d43d0c383ef9384c17 Mon Sep 17 00:00:00 2001 From: Ketmar Dark Date: Wed, 6 Sep 2017 01:10:01 +0300 Subject: [PATCH] slightly faster(?) tile walker --- src/game/g_grid.pas | 95 ++++++++++++++++++++++++++++++--------------- 1 file changed, 63 insertions(+), 32 deletions(-) diff --git a/src/game/g_grid.pas b/src/game/g_grid.pas index 5fd0a33..ec9c2ae 100644 --- a/src/game/g_grid.pas +++ b/src/game/g_grid.pas @@ -358,69 +358,100 @@ begin result := (xd = term); end; -// move to next tile; return `true` if the line is complete (and walker state is undefined then) function TLineWalker.stepToNextTile (): Boolean; inline; var - ex, ey, wklen, f: Integer; + ex, ey: Integer; + xwalk, ywalk, wklen: Integer; // to the respective edges + lstx, lsty, lterm: Integer; + le, ldx2, ldy2: Integer; + lxd, lyd: Integer; + f: Integer; begin result := false; - //writeln('stx=', stx, '; sty=', sty); + lstx := stx; + lsty := sty; + lterm := term; + lxd := xd; // ortho? - if (sty = 0) then + if (lsty = 0) then begin // only xd - assert(sty <> 0); - if (stx < 0) then + //assert(lsty <> 0); + if (lstx < 0) then begin // xd: to left edge - xd := (xd and (not (TileSize-1)))-1; - result := (xd <= term); + xd := (lxd and (not (TileSize-1)))-1; + result := (lxd <= lterm); exit; end else begin // xd: to right edge - xd := (xd or (TileSize-1))+1; - result := (xd >= term); + xd := (lxd or (TileSize-1))+1; + result := (lxd >= lterm); exit; end; end; - assert(stx <> 0); // invariant - // not ortho - if (sty < 0) then ey := (yd and (not (TileSize-1)))-1 else ey := (yd or (TileSize-1))+1; + //assert(lstx <> 0); // invariant - //FIXME: do some math to avoid single-stepping - if (stx < 0) then + lyd := yd; + le := e; + ldx2 := dx2; + ldy2 := dy2; + + // calculate xwalk + if (lstx < 0) then begin - // xd: to left edge - ex := (xd and (not (TileSize-1)))-1; - if (ex <= term) then begin result := true; exit; end; - wklen := xd-ex; + ex := (lxd and (not (TileSize-1)))-1; + xwalk := lxd-ex; end else begin - // xd: to right edge - ex := (xd or (TileSize-1))+1; - if (ex >= term) then begin result := true; exit; end; - wklen := ex-xd; + ex := (lxd or (TileSize-1))+1; + xwalk := ex-lxd; end; - //writeln('xd=', xd, '; yd=', yd, '; ex=', ex, '; ey=', ey, '; term=', term, '; wklen=', wklen); - - for f := wklen downto 1 do + // calculate ywalk + if (lsty < 0) then begin - // do step - if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2; - xd += stx; - if (xd = term) then begin result := true; exit; end; - if (xd = ex) or (yd = ey) then exit; // done + ey := (lyd and (not (TileSize-1)))-1; + ywalk := lyd-ey; + end + else + begin + ey := (lyd or (TileSize-1))+1; + ywalk := ey-lyd; end; - raise Exception.Create('TLineWalker.stepToNextTile: the thing that should not be!'); + while true do + begin + // in which dir we want to walk? + if (xwalk <= ywalk) then wklen := xwalk else wklen := ywalk; + // walk x + if (lstx < 0) then + begin + lxd -= wklen; + if (lxd <= lterm) then begin xd := lxd; result := true; exit; end; + end + else + begin + lxd += wklen; + if (lxd >= lterm) then begin xd := lxd; result := true; exit; end; + end; + // walk y + for f := 1 to wklen do if (le >= 0) then begin lyd += lsty; le -= ldx2; end else le += ldy2; + if (lxd = ex) or (lyd = ey) then break; + xwalk -= wklen; if (xwalk = 0) then xwalk := TileSize; + ywalk -= wklen; if (ywalk = 0) then ywalk := TileSize; + end; + //assert((xd div TileSize <> lxd div TileSize) or (yd div TileSize <> lyd div TileSize)); + xd := lxd; + yd := lyd; + e := le; end; // NOT TESTED! -- 2.29.2