From: Dmitry D. Chernov Date: Sun, 12 Nov 2023 22:10:01 +0000 (+1000) Subject: Game: Use proper syntax of sets for game options instead of raw bitwise operations X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;p=d2df-sdl.git Game: Use proper syntax of sets for game options instead of raw bitwise operations --- diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 20b2b53..f7998c7 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -2189,9 +2189,9 @@ end; procedure g_Console_WriteConfig (filename: String); var f: TextFile; i, j: Integer; - procedure WriteFlag(name: string; flag: LongWord); + procedure WriteFlag(name: string; flag: TGameOption); begin - WriteLn(f, name, IfThen(LongBool(gsGameFlags and flag), 1, 0)); + WriteLn(f, name, Ord(flag in gsGameFlags)); end; function FormatTeam(team: Byte): string; @@ -2256,22 +2256,22 @@ begin WriteLn(f, 'g_spawn_invul ', gsSpawnInvul); WriteLn(f, 'g_warmup_time ', gsWarmupTime); - WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE); - WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE); - WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE); - WriteFlag('g_powerup_randomize_respawn ', GAME_OPTION_POWERUPRANDOM); - WriteFlag('g_items_all_respawn_random ', GAME_OPTION_ITEMALLRANDOM); - WriteFlag('g_items_help_respawn_random ', GAME_OPTION_ITEMHELPRANDOM); - WriteFlag('g_items_ammo_respawn_random ', GAME_OPTION_ITEMAMMORANDOM); - WriteFlag('g_items_weapon_respawn_random ', GAME_OPTION_ITEMWEAPONRANDOM); - WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT); - WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS); - WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG); - WriteFlag('g_throw_flag ', GAME_OPTION_THROWFLAG); - WriteFlag('g_dm_keys ', GAME_OPTION_DMKEYS); - WriteFlag('g_weaponstay ', GAME_OPTION_WEAPONSTAY); - WriteFlag('g_bot_vsmonsters ', GAME_OPTION_BOTVSMONSTER); - WriteFlag('g_bot_vsplayers ', GAME_OPTION_BOTVSPLAYER); + WriteFlag('g_friendlyfire ', TGameOption.TEAM_DAMAGE); + WriteFlag('g_friendly_hit_trace ', TGameOption.TEAM_HIT_TRACE); + WriteFlag('g_friendly_hit_projectile ', TGameOption.TEAM_HIT_PROJECTILE); + WriteFlag('g_powerup_randomize_respawn ', TGameOption.POWERUP_RANDOM); + WriteFlag('g_items_all_respawn_random ', TGameOption.ITEM_ALL_RANDOM); + WriteFlag('g_items_help_respawn_random ', TGameOption.ITEM_LIFE_RANDOM); + WriteFlag('g_items_ammo_respawn_random ', TGameOption.ITEM_AMMO_RANDOM); + WriteFlag('g_items_weapon_respawn_random ', TGameOption.ITEM_WEAPON_RANDOM); + WriteFlag('g_allow_exit ', TGameOption.ALLOW_EXIT); + WriteFlag('g_allow_monsters ', TGameOption.MONSTERS); + WriteFlag('g_allow_dropflag ', TGameOption.ALLOW_DROP_FLAG); + WriteFlag('g_throw_flag ', TGameOption.THROW_FLAG); + WriteFlag('g_dm_keys ', TGameOption.DM_KEYS); + WriteFlag('g_weaponstay ', TGameOption.WEAPONS_STAY); + WriteFlag('g_bot_vsmonsters ', TGameOption.BOTS_VS_MONSTERS); + WriteFlag('g_bot_vsplayers ', TGameOption.BOTS_VS_PLAYERS); // players with gPlayer1Settings do diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 110fbe4..824595b 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -25,6 +25,28 @@ uses g_touch, g_weapons; type + TGameOption = ( + //RESERVED = 0, // FIXME: reuse for something + TEAM_DAMAGE = 1, + ALLOW_EXIT, + WEAPONS_STAY, + MONSTERS, + BOTS_VS_PLAYERS, + BOTS_VS_MONSTERS, + DM_KEYS, + TEAM_HIT_TRACE, + TEAM_HIT_PROJECTILE, + TEAM_ABSORB_DAMAGE, + ALLOW_DROP_FLAG, + THROW_FLAG, + POWERUP_RANDOM, + ITEM_ALL_RANDOM, + ITEM_LIFE_RANDOM, + ITEM_AMMO_RANDOM, + ITEM_WEAPON_RANDOM + ); + TGameOptions = set of TGameOption; + TGameSettings = record GameType: Byte; GameMode: Byte; @@ -37,7 +59,7 @@ type PowerupRespawnTime: Word; PowerupRespawnRandom: Word; MaxLives: Byte; - Options: LongWord; + Options: TGameOptions; WAD: String; end; @@ -106,8 +128,8 @@ procedure g_Game_RemovePlayer(); procedure g_Game_Spectate(); procedure g_Game_SpectateCenterView(); procedure g_Game_StartSingle(Map: String; TwoPlayers: Boolean; nPlayers: Byte); -procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte); -procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: LongWord; nPlayers: Byte; IPAddr: LongWord; Port: Word); +procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: TGameOptions; nPlayers: Byte); +procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; Options: TGameOptions; nPlayers: Byte; IPAddr: LongWord; Port: Word); procedure g_Game_StartClient(Addr: String; Port: Word; PW: String); procedure g_Game_Restart(); procedure g_Game_RestartLevel(); @@ -185,25 +207,6 @@ const EXIT_ENDLEVELSINGLE = 4; EXIT_ENDLEVELCUSTOM = 5; - GAME_OPTION_RESERVED = 1 shl 0; - GAME_OPTION_TEAMDAMAGE = 1 shl 1; - GAME_OPTION_ALLOWEXIT = 1 shl 2; - GAME_OPTION_WEAPONSTAY = 1 shl 3; - GAME_OPTION_MONSTERS = 1 shl 4; - GAME_OPTION_BOTVSPLAYER = 1 shl 5; - GAME_OPTION_BOTVSMONSTER = 1 shl 6; - GAME_OPTION_DMKEYS = 1 shl 7; - GAME_OPTION_TEAMHITTRACE = 1 shl 8; - GAME_OPTION_TEAMHITPROJECTILE = 1 shl 9; - GAME_OPTION_TEAMABSORBDAMAGE = 1 shl 10; - GAME_OPTION_ALLOWDROPFLAG = 1 shl 11; - GAME_OPTION_THROWFLAG = 1 shl 12; - GAME_OPTION_POWERUPRANDOM = 1 shl 13; - GAME_OPTION_ITEMALLRANDOM = 1 shl 14; - GAME_OPTION_ITEMHELPRANDOM = 1 shl 15; - GAME_OPTION_ITEMAMMORANDOM = 1 shl 16; - GAME_OPTION_ITEMWEAPONRANDOM = 1 shl 17; - STATE_NONE = 0; STATE_MENU = 1; STATE_FOLD = 2; @@ -678,7 +681,8 @@ end; procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string); var s: TextFile; - dir, fname, map, mode, etime: String; + dir, fname, map, mode, etime, flags, strf: String; + flag: TGameOption; I: Integer; begin try @@ -700,8 +704,17 @@ begin (Stat.GameTime div 1000 div 60) mod 60, Stat.GameTime div 1000 mod 60 ]); + flags := ''; + strf := ''; + for flag in gGameSettings.Options do + begin + flags += strf; + System.WriteStr(strf, flag); // FIXME: rename our utils.WriteStr() + flags += strf; + strf := ', '; + end; WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players'); - WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [ + WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,"%s",%s,%d', [ STATFILE_VERSION, StatDate, dquoteStr(fname), @@ -709,7 +722,7 @@ begin mode, gGameSettings.TimeLimit, gGameSettings.ScoreLimit, - gGameSettings.Options, + flags, etime, Length(Stat.PlayerStat) ])); @@ -4509,16 +4522,10 @@ begin gShowMap := False; gGameSettings.GameType := GT_SINGLE; gGameSettings.MaxLives := 0; - gGameSettings.Options := GAME_OPTION_ALLOWEXIT - or GAME_OPTION_MONSTERS - or GAME_OPTION_BOTVSMONSTER - or GAME_OPTION_TEAMHITPROJECTILE - or GAME_OPTION_TEAMHITTRACE - or GAME_OPTION_POWERUPRANDOM - or GAME_OPTION_ITEMALLRANDOM - or GAME_OPTION_ITEMHELPRANDOM - or GAME_OPTION_ITEMAMMORANDOM - or GAME_OPTION_ITEMWEAPONRANDOM; + gGameSettings.Options := [TGameOption.ALLOW_EXIT, TGameOption.MONSTERS, + TGameOption.BOTS_VS_MONSTERS, TGameOption.TEAM_HIT_PROJECTILE, TGameOption.TEAM_HIT_TRACE, + TGameOption.POWERUP_RANDOM, TGameOption.ITEM_ALL_RANDOM, TGameOption.ITEM_LIFE_RANDOM, + TGameOption.ITEM_AMMO_RANDOM, TGameOption.ITEM_WEAPON_RANDOM]; gSwitchGameMode := GM_SINGLE; gLMSRespawn := LMS_RESPAWN_NONE; @@ -4587,7 +4594,7 @@ end; procedure g_Game_StartCustom(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; - Options: LongWord; nPlayers: Byte); + Options: TGameOptions; nPlayers: Byte); var i, nPl: Integer; begin @@ -4699,7 +4706,7 @@ end; procedure g_Game_StartServer(Map: String; GameMode: Byte; TimeLimit, ScoreLimit: Word; MaxLives: Byte; - Options: LongWord; nPlayers: Byte; + Options: TGameOptions; nPlayers: Byte; IPAddr: LongWord; Port: Word); begin g_Game_Free(); @@ -4920,7 +4927,7 @@ begin gGameSettings.ScoreLimit := InMsg.ReadWord(); gGameSettings.TimeLimit := InMsg.ReadWord(); gGameSettings.MaxLives := InMsg.ReadByte(); - gGameSettings.Options := InMsg.ReadLongWord(); + gGameSettings.Options := TGameOptions(InMsg.ReadLongWord()); T := InMsg.ReadLongWord(); //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash); @@ -5557,33 +5564,32 @@ var cmd: string; it: PItem; - procedure ParseGameFlag(Flag: LongWord; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False); + procedure ParseGameFlag(Flag: TGameOption; OffMsg, OnMsg: TStrings_Locale; OnMapChange: Boolean = False); var x: Boolean; begin - if Length(P) > 1 then + if Length(P) <= 1 then + x := Flag in gsGameFlags + else begin x := P[1] = '1'; - if x then - gsGameFlags := gsGameFlags or Flag - else - gsGameFlags := gsGameFlags and (not Flag); + if x + then gsGameFlags += [Flag] + else gsGameFlags -= [Flag]; if g_Game_IsServer then begin - if x then - gGameSettings.Options := gGameSettings.Options or Flag - else - gGameSettings.Options := gGameSettings.Options and (not Flag); + if x + then gGameSettings.Options += [Flag] + else gGameSettings.Options -= [Flag]; if g_Game_IsNet then MH_SEND_GameSettings; end; end; - if LongBool(gsGameFlags and Flag) then - g_Console_Add(_lc[OnMsg]) - else - g_Console_Add(_lc[OffMsg]); + if x + then g_Console_Add(_lc[OnMsg]) + else g_Console_Add(_lc[OffMsg]); if OnMapChange and g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]); @@ -5621,44 +5627,44 @@ begin end; 'g_friendlyfire': - ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); + ParseGameFlag(TGameOption.TEAM_DAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); 'g_friendly_absorb_damage': - ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON); + ParseGameFlag(TGameOption.TEAM_ABSORB_DAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON); 'g_friendly_hit_trace': - ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON); + ParseGameFlag(TGameOption.TEAM_HIT_TRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON); 'g_friendly_hit_projectile': - ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON); + ParseGameFlag(TGameOption.TEAM_HIT_PROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON); 'g_items_all_respawn_random': - ParseGameFlag(GAME_OPTION_ITEMALLRANDOM, I_MSG_ITEM_ALL_RANDOM_OFF, I_MSG_ITEM_ALL_RANDOM_ON, False); + ParseGameFlag(TGameOption.ITEM_ALL_RANDOM, I_MSG_ITEM_ALL_RANDOM_OFF, I_MSG_ITEM_ALL_RANDOM_ON, False); 'g_items_help_respawn_random': - ParseGameFlag(GAME_OPTION_ITEMHELPRANDOM, I_MSG_ITEM_HELP_RANDOM_OFF, I_MSG_ITEM_HELP_RANDOM_ON, False); + ParseGameFlag(TGameOption.ITEM_LIFE_RANDOM, I_MSG_ITEM_LIFE_RANDOM_OFF, I_MSG_ITEM_LIFE_RANDOM_ON, False); 'g_items_ammo_respawn_random': - ParseGameFlag(GAME_OPTION_ITEMAMMORANDOM, I_MSG_ITEM_AMMO_RANDOM_OFF, I_MSG_ITEM_AMMO_RANDOM_ON, False); + ParseGameFlag(TGameOption.ITEM_AMMO_RANDOM, I_MSG_ITEM_AMMO_RANDOM_OFF, I_MSG_ITEM_AMMO_RANDOM_ON, False); 'g_items_weapon_respawn_random': - ParseGameFlag(GAME_OPTION_ITEMWEAPONRANDOM, I_MSG_ITEM_WEAPON_RANDOM_OFF, I_MSG_ITEM_WEAPON_RANDOM_ON); + ParseGameFlag(TGameOption.ITEM_WEAPON_RANDOM, I_MSG_ITEM_WEAPON_RANDOM_OFF, I_MSG_ITEM_WEAPON_RANDOM_ON); 'g_powerup_randomize_respawn': - ParseGameFlag(GAME_OPTION_POWERUPRANDOM, I_MSG_POWERUP_RANDOM_OFF, I_MSG_POWERUP_RANDOM_ON, False); + ParseGameFlag(TGameOption.POWERUP_RANDOM, I_MSG_POWERUP_RANDOM_OFF, I_MSG_POWERUP_RANDOM_ON, False); 'g_weaponstay': - ParseGameFlag(GAME_OPTION_WEAPONSTAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON); + ParseGameFlag(TGameOption.WEAPONS_STAY, I_MSG_WEAPONSTAY_OFF, I_MSG_WEAPONSTAY_ON); 'g_allow_exit': - ParseGameFlag(GAME_OPTION_ALLOWEXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True); + ParseGameFlag(TGameOption.ALLOW_EXIT, I_MSG_ALLOWEXIT_OFF, I_MSG_ALLOWEXIT_ON, True); 'g_allow_monsters': - ParseGameFlag(GAME_OPTION_MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True); + ParseGameFlag(TGameOption.MONSTERS, I_MSG_ALLOWMON_OFF, I_MSG_ALLOWMON_ON, True); 'g_allow_dropflag': - ParseGameFlag(GAME_OPTION_ALLOWDROPFLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON); + ParseGameFlag(TGameOption.ALLOW_DROP_FLAG, I_MSG_ALLOWDROPFLAG_OFF, I_MSG_ALLOWDROPFLAG_ON); 'g_throw_flag': - ParseGameFlag(GAME_OPTION_THROWFLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON); + ParseGameFlag(TGameOption.THROW_FLAG, I_MSG_THROWFLAG_OFF, I_MSG_THROWFLAG_ON); 'g_bot_vsplayers': - ParseGameFlag(GAME_OPTION_BOTVSPLAYER, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON); + ParseGameFlag(TGameOption.BOTS_VS_PLAYERS, I_MSG_BOTSVSPLAYERS_OFF, I_MSG_BOTSVSPLAYERS_ON); 'g_bot_vsmonsters': - ParseGameFlag(GAME_OPTION_BOTVSMONSTER, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON); + ParseGameFlag(TGameOption.BOTS_VS_MONSTERS, I_MSG_BOTSVSMONSTERS_OFF, I_MSG_BOTSVSMONSTERS_ON); 'g_dm_keys': - ParseGameFlag(GAME_OPTION_DMKEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True); + ParseGameFlag(TGameOption.DM_KEYS, I_MSG_DMKEYS_OFF, I_MSG_DMKEYS_ON, True); 'g_gameflags': begin if Length(P) > 1 then begin - gsGameFlags := StrToDWordDef(P[1], gsGameFlags); + gsGameFlags := TGameOptions(StrToDWordDef(P[1], LongWord(gsGameFlags))); if g_Game_IsServer then begin gGameSettings.Options := gsGameFlags; @@ -5666,7 +5672,7 @@ begin end; end; - g_Console_Add(Format('%s %u', [cmd, gsGameFlags])); + g_Console_Add(Format('%s %u', [cmd, LongWord(gsGameFlags)])); end; 'g_warmup_time': begin @@ -8513,7 +8519,7 @@ var map: String; GMode, n: Byte; LimT, LimS: Integer; - Opt: LongWord; + Opt: TGameOptions; Lives: Integer; s: String; Port: Integer; @@ -8592,10 +8598,9 @@ begin // Options: s := Find_Param_Value(pars, '-opt'); - if (s = '') then - Opt := gsGameFlags - else - Opt := StrToIntDef(s, 0); + if (s = '') + then Opt := gsGameFlags + else Opt := TGameOptions(StrToIntDef(s, 0)); // Close after map: s := Find_Param_Value(pars, '--close'); @@ -8637,10 +8642,9 @@ begin // Start: s := Find_Param_Value(pars, '-port'); - if (s = '') or not TryStrToInt(s, Port) then - g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n) - else - g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port); + if (s = '') or not TryStrToInt(s, Port) + then g_Game_StartCustom(map, GMode, LimT, LimS, Lives, Opt, n) + else g_Game_StartServer(map, GMode, LimT, LimS, Lives, Opt, n, 0, Port); end; // Execute script when game loads: diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 9784d39..b3d8522 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -733,88 +733,81 @@ end; procedure g_Items_Pick (ID: DWORD); begin - if (ID < Length(ggItems)) then - begin - ggItems[ID].Obj.oldX := ggItems[ID].Obj.X; - ggItems[ID].Obj.oldY := ggItems[ID].Obj.Y; - ggItems[ID].alive := false; + if ID >= Length(ggItems) then exit; - // Items respawn timer - ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36; + ggItems[ID].Obj.oldX := ggItems[ID].Obj.X; + ggItems[ID].Obj.oldY := ggItems[ID].Obj.Y; + ggItems[ID].alive := false; - // Powerup respawn timer - if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL, - ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then - begin - ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.PowerupRespawnTime, 15) * 36; - end; + // Items respawn timer + ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36; - // #### Random powerup respawn #### - if LongBool(gGameSettings.Options and GAME_OPTION_POWERUPRANDOM) then - begin - if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL, - ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then - begin - ggItems[ID].RespawnTime := Max(1, (gGameSettings.PowerupRespawnTime + - RandomRange(-gGameSettings.PowerupRespawnRandom, gGameSettings.PowerupRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized powerup %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); - end; - end; + // Powerup respawn timer + if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL, ITEM_INVIS, + ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then + begin + ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.PowerupRespawnTime, 15) * 36; + end; - // #### Random item respawn #### - // Randomize respawn for all items (excluding powerups) - if LongBool(gGameSettings.Options and GAME_OPTION_ITEMALLRANDOM) then - begin - if ggItems[ID].ItemType in [ITEM_MEDKIT_SMALL, ITEM_MEDKIT_LARGE, ITEM_ARMOR_GREEN, - ITEM_ARMOR_BLUE, ITEM_BOTTLE, ITEM_HELMET, ITEM_OXYGEN, - ITEM_AMMO_BULLETS, ITEM_AMMO_BULLETS_BOX, ITEM_AMMO_SHELLS, - ITEM_AMMO_SHELLS_BOX, ITEM_AMMO_ROCKET, ITEM_AMMO_ROCKET_BOX, - ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN, - ITEM_AMMO_BACKPACK, ITEM_WEAPON_SAW, ITEM_WEAPON_SHOTGUN1, - ITEM_WEAPON_SHOTGUN2, ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, - ITEM_WEAPON_PLASMA, ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERCHAINGUN, - ITEM_WEAPON_FLAMETHROWER] then - begin - ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); - end; - end; + // #### Random powerup respawn #### + if (TGameOption.POWERUP_RANDOM in gGameSettings.Options) and (ggItems[ID].ItemType in [ + ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL, ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, + ITEM_SUIT + ]) then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.PowerupRespawnTime + + RandomRange(-gGameSettings.PowerupRespawnRandom, gGameSettings.PowerupRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized powerup %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); + end; - // Randomize respawn for heal/armor - if LongBool(gGameSettings.Options and GAME_OPTION_ITEMHELPRANDOM) then - begin - if ggItems[ID].ItemType in [ITEM_MEDKIT_SMALL, ITEM_MEDKIT_LARGE, ITEM_ARMOR_GREEN, - ITEM_ARMOR_BLUE, ITEM_BOTTLE, ITEM_HELMET, ITEM_OXYGEN, - ITEM_AMMO_BACKPACK] then - begin - ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized help item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); - end; - end; + // #### Random item respawn #### + // Randomize respawn for all items (excluding powerups) + if (TGameOption.ITEM_ALL_RANDOM in gGameSettings.Options) and (ggItems[ID].ItemType in [ + ITEM_MEDKIT_SMALL, ITEM_MEDKIT_LARGE, ITEM_ARMOR_GREEN, ITEM_ARMOR_BLUE, ITEM_BOTTLE, + ITEM_HELMET, ITEM_OXYGEN, ITEM_AMMO_BULLETS, ITEM_AMMO_BULLETS_BOX, ITEM_AMMO_SHELLS, + ITEM_AMMO_SHELLS_BOX, ITEM_AMMO_ROCKET, ITEM_AMMO_ROCKET_BOX, ITEM_AMMO_CELL, + ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN, ITEM_AMMO_BACKPACK, ITEM_WEAPON_SAW, + ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2, ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, + ITEM_WEAPON_PLASMA, ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERCHAINGUN, ITEM_WEAPON_FLAMETHROWER + ]) then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); + end; - // Randomize respawn for ammo - if LongBool(gGameSettings.Options and GAME_OPTION_ITEMAMMORANDOM) then - begin - if ggItems[ID].ItemType in [ITEM_AMMO_BULLETS, ITEM_AMMO_BULLETS_BOX, ITEM_AMMO_SHELLS, - ITEM_AMMO_SHELLS_BOX, ITEM_AMMO_ROCKET, ITEM_AMMO_ROCKET_BOX, - ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN] then - begin - ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized ammo %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); - end; - end; + // Randomize respawn for heal/armor + if (TGameOption.ITEM_LIFE_RANDOM in gGameSettings.Options) and (ggItems[ID].ItemType in [ + ITEM_MEDKIT_SMALL, ITEM_MEDKIT_LARGE, ITEM_ARMOR_GREEN, ITEM_ARMOR_BLUE, ITEM_BOTTLE, + ITEM_HELMET, ITEM_OXYGEN, ITEM_AMMO_BACKPACK + ]) then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized help item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); + end; - // Randomize respawn for weapons - if LongBool(gGameSettings.Options and GAME_OPTION_ITEMWEAPONRANDOM) then - begin - if ggItems[ID].ItemType in [ITEM_WEAPON_SAW, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2, - ITEM_WEAPON_CHAINGUN, ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA, - ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERCHAINGUN, ITEM_WEAPON_FLAMETHROWER] then - begin - ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized weapon %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); - end; - end; + // Randomize respawn for ammo + if (TGameOption.ITEM_AMMO_RANDOM in gGameSettings.Options) and (ggItems[ID].ItemType in [ + ITEM_AMMO_BULLETS, ITEM_AMMO_BULLETS_BOX, ITEM_AMMO_SHELLS, ITEM_AMMO_SHELLS_BOX, + ITEM_AMMO_ROCKET, ITEM_AMMO_ROCKET_BOX, ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN + ]) then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized ammo %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); + end; + + // Randomize respawn for weapons + if (TGameOption.ITEM_WEAPON_RANDOM in gGameSettings.Options) and (ggItems[ID].ItemType in [ + ITEM_WEAPON_SAW, ITEM_WEAPON_SHOTGUN1, ITEM_WEAPON_SHOTGUN2, ITEM_WEAPON_CHAINGUN, + ITEM_WEAPON_ROCKETLAUNCHER, ITEM_WEAPON_PLASMA, ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERCHAINGUN, + ITEM_WEAPON_FLAMETHROWER + ]) then + begin + ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); + //e_logwritefln ('Randomized weapon %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; diff --git a/src/game/g_language.pas b/src/game/g_language.pas index 424e553..8e8c5dd 100644 --- a/src/game/g_language.pas +++ b/src/game/g_language.pas @@ -174,11 +174,11 @@ type I_MENU_ITEM_RESPAWN_TIME, I_MENU_ITEM_RESPAWN_RANDOM, I_MENU_ITEM_RANDOM_ALL, - I_MENU_ITEM_RANDOM_HELP_ONLY, + I_MENU_ITEM_RANDOM_LIFE_ONLY, I_MENU_ITEM_RANDOM_AMMO_ONLY, I_MENU_ITEM_RANDOM_WEAPON_ONLY, - I_MENU_ITEM_RANDOM_HELP_AMMO, - I_MENU_ITEM_RANDOM_HELP_WEAPON, + I_MENU_ITEM_RANDOM_LIFE_AMMO, + I_MENU_ITEM_RANDOM_LIFE_WEAPON, I_MENU_ITEM_RANDOM_WEAPON_AMMO, I_MENU_ITEM_RANDOM_NOTHING, I_MENU_DEATHMATCH_KEYS, @@ -647,8 +647,8 @@ type I_MSG_POWERUP_RANDOM_OFF, I_MSG_ITEM_ALL_RANDOM_ON, I_MSG_ITEM_ALL_RANDOM_OFF, - I_MSG_ITEM_HELP_RANDOM_ON, - I_MSG_ITEM_HELP_RANDOM_OFF, + I_MSG_ITEM_LIFE_RANDOM_ON, + I_MSG_ITEM_LIFE_RANDOM_OFF, I_MSG_ITEM_AMMO_RANDOM_ON, I_MSG_ITEM_AMMO_RANDOM_OFF, I_MSG_ITEM_WEAPON_RANDOM_ON, @@ -1007,15 +1007,15 @@ const 'Ðàçáðîñ îòñ÷¸òà äëÿ ïðåäìåòîâ:'), ('MENU ITEM RESPAWN ALL', 'For all items', 'Âñå ðàçëîæåííûå'), - ('MENU ITEM RESPAWN HELP ONLY', 'For life-saving items only', + ('MENU ITEM RESPAWN LIFE ONLY', 'For life-saving items only', 'Òîëüêî ïîäêðåïëåíèÿ'), ('MENU ITEM RESPAWN AMMO ONLY', 'For ammo only', 'Òîëüêî áîåïðèïàñû'), ('MENU ITEM RESPAWN WEAPON ONLY', 'For weapons only', 'Òîëüêî îðóæèå'), - ('MENU ITEM RESPAWN HELP AMMO', 'For life-saving items and ammo', + ('MENU ITEM RESPAWN LIFE AMMO', 'For life-saving items and ammo', 'Ïîäêðåïëåíèÿ è áîåïðèïàñû'), - ('MENU ITEM RESPAWN HELP WEAPON', 'For life-saving items and weapons', + ('MENU ITEM RESPAWN LIFE WEAPON', 'For life-saving items and weapons', 'Ïîäêðåïëåíèÿ è îðóæèå'), ('MENU ITEM RESPAWN WEAPON AMMO', 'For weapons and ammo', 'Îðóæèå è áîåïðèïàñû'), @@ -1913,9 +1913,9 @@ const 'Ñëó÷àéíîå âîñïîëíåíèå âêëþ÷åíî äëÿ âñåõ ïðåäìåòîâ'), ('MSG ITEM ALL RANDOM OFF', 'Random respawn for all items disabled', 'Ñëó÷àéíîå âîñïîëíåíèå äëÿ âñåõ ïðåäìåòîâ âûêëþ÷åíî'), - ('MSG ITEM HELP RANDOM ON', 'Random respawn enabled for life-saving items', + ('MSG ITEM LIFE RANDOM ON', 'Random respawn enabled for life-saving items', 'Ñëó÷àéíîå âîñïîëíåíèå âêëþ÷åíî äëÿ ïîäêðåïëÿþùèõ ïðåäìåòîâ'), - ('MSG ITEM HELP RANDOM OFF', 'Random respawn for life-saving items disabled', + ('MSG ITEM LIFE RANDOM OFF', 'Random respawn for life-saving items disabled', 'Ñëó÷àéíîå âîñïîëíåíèå äëÿ ïîäêðåïëÿþùèõ ïðåäìåòîâ âûêëþ÷åíî'), ('MSG ITEM AMMO RANDOM ON', 'Random respawn enabled for ammo', 'Ñëó÷àéíîå âîñïîëíåíèå âêëþ÷åíî äëÿ áîåïðèïàñîâ'), diff --git a/src/game/g_map.pas b/src/game/g_map.pas index f87e6b7..722bd9b 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -1478,7 +1478,7 @@ begin if g_Game_IsClient then Exit; if (gGameSettings.GameType = GT_SINGLE) - or LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS) then + or (TGameOption.MONSTERS in gGameSettings.Options) then begin mon := g_Monsters_Create(monster.MonsterType, monster.X, monster.Y, TDirection(monster.Direction)); diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas index fac3ca7..8fe06a3 100644 --- a/src/game/g_menu.pas +++ b/src/game/g_menu.pas @@ -738,36 +738,36 @@ begin gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex; gsMap := Map; - gsGameFlags := 0; + gsGameFlags := []; if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE; + gsGameFlags += [TGameOption.TEAM_DAMAGE]; if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_TEAMABSORBDAMAGE; + gsGameFlags += [TGameOption.TEAM_ABSORB_DAMAGE]; if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS; + gsGameFlags += [TGameOption.DM_KEYS]; if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWEXIT; + gsGameFlags += [TGameOption.ALLOW_EXIT]; if TGUISwitch(GetControl('swWeaponStay')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_WEAPONSTAY; + gsGameFlags += [TGameOption.WEAPONS_STAY]; if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS; + gsGameFlags += [TGameOption.MONSTERS]; case TGUISwitch(GetControl('swTeamHit')).ItemIndex of - 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE; - 2: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITPROJECTILE; - 0: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE; + 1: gsGameFlags += [TGameOption.TEAM_HIT_TRACE]; + 2: gsGameFlags += [TGameOption.TEAM_HIT_PROJECTILE]; + 0: gsGameFlags += [TGameOption.TEAM_HIT_TRACE, TGameOption.TEAM_HIT_PROJECTILE]; end; case TGUISwitch(GetControl('swBotsVS')).ItemIndex of - 1: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSMONSTER; - 2: gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER; - else gsGameFlags := gsGameFlags or GAME_OPTION_BOTVSPLAYER; + 1: gsGameFlags += [TGameOption.BOTS_VS_MONSTERS]; + 2: gsGameFlags += [TGameOption.BOTS_VS_PLAYERS, TGameOption.BOTS_VS_MONSTERS]; + else gsGameFlags += [TGameOption.BOTS_VS_PLAYERS]; end; case TGUISwitch(GetControl('swFlagDrop')).ItemIndex of - 0: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG; - 1: gsGameFlags := gsGameFlags or GAME_OPTION_ALLOWDROPFLAG; - else gsGameFlags := gsGameFlags and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG); + 0: gsGameFlags += [TGameOption.ALLOW_DROP_FLAG, TGameOption.THROW_FLAG]; + 1: gsGameFlags += [TGameOption.ALLOW_DROP_FLAG]; + else gsGameFlags -= [TGameOption.ALLOW_DROP_FLAG, TGameOption.THROW_FLAG]; end; // TODO: get this crap out of here @@ -784,16 +784,16 @@ begin gsPowerupRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edPowerupRespawnRandom')).Text, 0); if TGUISwitch(GetControl('swPowerupRandom')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_POWERUPRANDOM; + gsGameFlags += [TGameOption.POWERUP_RANDOM]; case TGUISwitch(GetControl('swItemsRandom')).ItemIndex of - 1: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM; - 2: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMAMMORANDOM; - 3: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMWEAPONRANDOM; - 4: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM; - 5: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM; - 6: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM; - 0: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMALLRANDOM; + 1: gsGameFlags += [TGameOption.ITEM_LIFE_RANDOM]; + 2: gsGameFlags += [TGameOption.ITEM_AMMO_RANDOM]; + 3: gsGameFlags += [TGameOption.ITEM_WEAPON_RANDOM]; + 4: gsGameFlags += [TGameOption.ITEM_LIFE_RANDOM, TGameOption.ITEM_AMMO_RANDOM]; + 5: gsGameFlags += [TGameOption.ITEM_LIFE_RANDOM, TGameOption.ITEM_WEAPON_RANDOM]; + 6: gsGameFlags += [TGameOption.ITEM_AMMO_RANDOM, TGameOption.ITEM_WEAPON_RANDOM]; + 0: gsGameFlags += [TGameOption.ITEM_ALL_RANDOM]; end; // TODO: get this crap out of here @@ -1778,28 +1778,26 @@ begin with gGameSettings do begin with TGUISwitch(menu.GetControl('swTeamDamage')) do - if LongBool(Options and GAME_OPTION_TEAMDAMAGE) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.TEAM_DAMAGE in Options + then ItemIndex := 0 + else ItemIndex := 1; with TGUISwitch(menu.GetControl('swTeamHit')) do - if (Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then + if [TGameOption.TEAM_HIT_TRACE, TGameOption.TEAM_HIT_PROJECTILE] <= Options then ItemIndex := 0 - else if LongBool(Options and GAME_OPTION_TEAMHITTRACE) then + else if TGameOption.TEAM_HIT_TRACE in Options then ItemIndex := 1 - else if LongBool(Options and GAME_OPTION_TEAMHITPROJECTILE) then + else if TGameOption.TEAM_HIT_PROJECTILE in Options then ItemIndex := 2 else ItemIndex := 3; with TGUISwitch(menu.GetControl('swDeathmatchKeys')) do - if LongBool(Options and GAME_OPTION_DMKEYS) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.DM_KEYS in Options + then ItemIndex := 0 + else ItemIndex := 1; with TGUISwitch(menu.GetControl('swFlagDrop')) do - if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) and LongBool(Options and GAME_OPTION_THROWFLAG) then + if [TGameOption.ALLOW_DROP_FLAG, TGameOption.THROW_FLAG] <= Options then ItemIndex := 0 - else if LongBool(Options and GAME_OPTION_ALLOWDROPFLAG) then + else if TGameOption.ALLOW_DROP_FLAG in Options then ItemIndex := 1 else ItemIndex := 2; @@ -1809,65 +1807,63 @@ begin TGUIEdit(menu.GetControl('edMaxLives')).Text := IntToStr(MaxLives); with TGUISwitch(menu.GetControl('swBotsVS')) do - if LongBool(Options and GAME_OPTION_BOTVSPLAYER) and - LongBool(Options and GAME_OPTION_BOTVSMONSTER) then + if [TGameOption.BOTS_VS_PLAYERS, TGameOption.BOTS_VS_MONSTERS] <= Options then ItemIndex := 2 + else if TGameOption.BOTS_VS_MONSTERS in Options then + ItemIndex := 1 else - if LongBool(Options and GAME_OPTION_BOTVSMONSTER) then - ItemIndex := 1 - else - ItemIndex := 0; + ItemIndex := 0; if GameType in [GT_CUSTOM, GT_SERVER] then + begin + TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True; + TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True; + if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then begin - TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True; - TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True; - if (GameMode in [GM_DM, GM_TDM, GM_CTF]) then - begin - TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True; - TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_ITEMSTEXT_COLOR; - end - else - begin - TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False; - TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR; - end; - TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True; - TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR; - TGUIEdit(menu.GetControl('edScoreLimit')).Enabled := True; - TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_ITEMSTEXT_COLOR; - TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True; - TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR; - TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True; - TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := True; + TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := True; + TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_ITEMSTEXT_COLOR; end - else + else begin - TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True; - TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True; TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False; TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR; - with TGUIEdit(menu.GetControl('edTimeLimit')) do - begin - Enabled := False; - Text := ''; - end; - TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR; - with TGUIEdit(menu.GetControl('edScoreLimit')) do - begin - Enabled := False; - Text := ''; - end; - TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_UNACTIVEITEMS_COLOR; - with TGUIEdit(menu.GetControl('edMaxLives')) do - begin - Enabled := False; - Text := ''; - end; - TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_UNACTIVEITEMS_COLOR; - TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True; - TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := False; end; + TGUIEdit(menu.GetControl('edTimeLimit')).Enabled := True; + TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_ITEMSTEXT_COLOR; + TGUIEdit(menu.GetControl('edScoreLimit')).Enabled := True; + TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_ITEMSTEXT_COLOR; + TGUIEdit(menu.GetControl('edMaxLives')).Enabled := True; + TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_ITEMSTEXT_COLOR; + TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True; + TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := True; + end + else + begin + TGUISwitch(menu.GetControl('swTeamDamage')).Enabled := True; + TGUISwitch(menu.GetControl('swTeamHit')).Enabled := True; + TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled := False; + TGUILabel(menu.GetControlsText('swDeathmatchKeys')).Color := MENU_UNACTIVEITEMS_COLOR; + with TGUIEdit(menu.GetControl('edTimeLimit')) do + begin + Enabled := False; + Text := ''; + end; + TGUILabel(menu.GetControlsText('edTimeLimit')).Color := MENU_UNACTIVEITEMS_COLOR; + with TGUIEdit(menu.GetControl('edScoreLimit')) do + begin + Enabled := False; + Text := ''; + end; + TGUILabel(menu.GetControlsText('edScoreLimit')).Color := MENU_UNACTIVEITEMS_COLOR; + with TGUIEdit(menu.GetControl('edMaxLives')) do + begin + Enabled := False; + Text := ''; + end; + TGUILabel(menu.GetControlsText('edMaxLives')).Color := MENU_UNACTIVEITEMS_COLOR; + TGUISwitch(menu.GetControl('swBotsVS')).Enabled := True; + TGUISwitch(menu.GetControl('swFlagDrop')).Enabled := False; + end; end; end; @@ -1885,28 +1881,26 @@ begin begin if TGUISwitch(menu.GetControl('swTeamDamage')).Enabled then begin - if TGUISwitch(menu.GetControl('swTeamDamage')).ItemIndex = 0 then - Options := Options or GAME_OPTION_TEAMDAMAGE - else - Options := Options and (not GAME_OPTION_TEAMDAMAGE); + if TGUISwitch(menu.GetControl('swTeamDamage')).ItemIndex = 0 + then Options += [TGameOption.TEAM_DAMAGE] + else Options -= [TGameOption.TEAM_DAMAGE]; end; if TGUISwitch(menu.GetControl('swTeamHit')).Enabled then begin - Options := Options and not (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE); + Options -= [TGameOption.TEAM_HIT_TRACE, TGameOption.TEAM_HIT_PROJECTILE]; case TGUISwitch(menu.GetControl('swTeamHit')).ItemIndex of - 1: Options := Options or GAME_OPTION_TEAMHITTRACE; - 2: Options := Options or GAME_OPTION_TEAMHITPROJECTILE; - 0: Options := Options or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE; + 1: Options += [TGameOption.TEAM_HIT_TRACE]; + 2: Options += [TGameOption.TEAM_HIT_PROJECTILE]; + 0: Options += [TGameOption.TEAM_HIT_TRACE, TGameOption.TEAM_HIT_PROJECTILE]; end; end; if TGUISwitch(menu.GetControl('swDeathmatchKeys')).Enabled then begin - if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 then - Options := Options or GAME_OPTION_DMKEYS - else - Options := Options and (not GAME_OPTION_DMKEYS); + if TGUISwitch(menu.GetControl('swDeathmatchKeys')).ItemIndex = 0 + then Options += [TGameOption.DM_KEYS] + else Options -= [TGameOption.DM_KEYS]; end; if TGUIEdit(menu.GetControl('edTimeLimit')).Enabled then @@ -1970,30 +1964,25 @@ begin if TGUISwitch(menu.GetControl('swBotsVS')).Enabled then begin case TGUISwitch(menu.GetControl('swBotsVS')).ItemIndex of - 1: - begin - Options := Options and (not GAME_OPTION_BOTVSPLAYER); - Options := Options or GAME_OPTION_BOTVSMONSTER; - end; - 2: - begin - Options := Options or GAME_OPTION_BOTVSPLAYER; - Options := Options or GAME_OPTION_BOTVSMONSTER; - end; + 1: begin + Options -= [TGameOption.BOTS_VS_PLAYERS]; + Options += [TGameOption.BOTS_VS_MONSTERS]; + end; + + 2: Options += [TGameOption.BOTS_VS_PLAYERS, TGameOption.BOTS_VS_MONSTERS]; + else - begin - Options := Options or GAME_OPTION_BOTVSPLAYER; - Options := Options and (not GAME_OPTION_BOTVSMONSTER); - end; + Options -= [TGameOption.BOTS_VS_MONSTERS]; + Options += [TGameOption.BOTS_VS_PLAYERS]; end; end; if TGUISwitch(menu.GetControl('swFlagDrop')).Enabled then begin case TGUISwitch(menu.GetControl('swFlagDrop')).ItemIndex of - 0: Options := Options or GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG; - 1: Options := Options or GAME_OPTION_ALLOWDROPFLAG; - else Options := Options and not (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG); + 0: Options += [TGameOption.ALLOW_DROP_FLAG, TGameOption.THROW_FLAG]; + 1: Options += [TGameOption.ALLOW_DROP_FLAG]; + else Options -= [TGameOption.ALLOW_DROP_FLAG, TGameOption.THROW_FLAG]; end; end; @@ -2373,10 +2362,9 @@ begin Name := 'swTeamDamage'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.TEAM_DAMAGE in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_TEAM_HIT]) do begin @@ -2385,11 +2373,11 @@ begin AddItem(_lc[I_MENU_TEAM_HIT_TRACE]); AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]); AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]); - if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then + if [TGameOption.TEAM_HIT_TRACE, TGameOption.TEAM_HIT_PROJECTILE] <= gsGameFlags then ItemIndex := 0 - else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then + else if TGameOption.TEAM_HIT_TRACE in gsGameFlags then ItemIndex := 1 - else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then + else if TGameOption.TEAM_HIT_PROJECTILE in gsGameFlags then ItemIndex := 2 else ItemIndex := 3; @@ -2399,50 +2387,45 @@ begin Name := 'swTeamAbsorbDamage'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.TEAM_ABSORB_DAMAGE in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do begin Name := 'swDeathmatchKeys'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.DM_KEYS in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do begin Name := 'swEnableExits'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.ALLOW_EXIT in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do begin Name := 'swWeaponStay'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.WEAPONS_STAY in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do begin Name := 'swMonsters'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.MONSTERS in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_BOTS_VS]) do begin @@ -2451,9 +2434,9 @@ begin AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]); AddItem(_lc[I_MENU_BOTS_VS_ALL]); ItemIndex := 2; - if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then + if not (TGameOption.BOTS_VS_MONSTERS in gsGameFlags) then ItemIndex := 0; - if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then + if not (TGameOption.BOTS_VS_PLAYERS in gsGameFlags) then ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_FLAG_DROP]) do @@ -2462,9 +2445,9 @@ begin AddItem(_lc[I_MENU_FLAG_THROW]); AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then + if [TGameOption.ALLOW_DROP_FLAG, TGameOption.THROW_FLAG] <= gsGameFlags then ItemIndex := 0 - else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then + else if TGameOption.ALLOW_DROP_FLAG in gsGameFlags then ItemIndex := 1 else ItemIndex := 2; @@ -2488,7 +2471,7 @@ begin with AddEdit(_lc[I_NET_ADDRESS]) do begin Name := 'edIP'; - OnlyDigits :=False; + OnlyDigits := False; Width := 12; MaxLength := 64; Text := 'localhost'; @@ -2629,10 +2612,9 @@ begin Name := 'swTeamDamage'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_TEAMDAMAGE) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.TEAM_DAMAGE in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_TEAM_HIT]) do begin @@ -2641,11 +2623,11 @@ begin AddItem(_lc[I_MENU_TEAM_HIT_TRACE]); AddItem(_lc[I_MENU_TEAM_HIT_PROJECTILE]); AddItem(_lc[I_MENU_TEAM_HIT_NOTHING]); - if (gsGameFlags and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE)) = (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE) then + if [TGameOption.TEAM_HIT_TRACE, TGameOption.TEAM_HIT_PROJECTILE] <= gsGameFlags then ItemIndex := 0 - else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITTRACE) then + else if TGameOption.TEAM_HIT_TRACE in gsGameFlags then ItemIndex := 1 - else if LongBool(gsGameFlags and GAME_OPTION_TEAMHITPROJECTILE) then + else if TGameOption.TEAM_HIT_PROJECTILE in gsGameFlags then ItemIndex := 2 else ItemIndex := 3; @@ -2655,50 +2637,45 @@ begin Name := 'swTeamAbsorbDamage'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.TEAM_ABSORB_DAMAGE in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do begin Name := 'swDeathmatchKeys'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_DMKEYS) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.DM_KEYS in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_ENABLE_EXITS]) do begin Name := 'swEnableExits'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_ALLOWEXIT) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.ALLOW_EXIT in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_WEAPONS_STAY]) do begin Name := 'swWeaponStay'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_WEAPONSTAY) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.WEAPONS_STAY in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_ENABLE_MONSTERS]) do begin Name := 'swMonsters'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_MONSTERS) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.MONSTERS in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_BOTS_VS]) do begin @@ -2707,9 +2684,9 @@ begin AddItem(_lc[I_MENU_BOTS_VS_MONSTERS]); AddItem(_lc[I_MENU_BOTS_VS_ALL]); ItemIndex := 2; - if not LongBool(gsGameFlags and GAME_OPTION_BOTVSMONSTER) then + if not (TGameOption.BOTS_VS_MONSTERS in gsGameFlags) then ItemIndex := 0; - if not LongBool(gsGameFlags and GAME_OPTION_BOTVSPLAYER) then + if not (TGameOption.BOTS_VS_PLAYERS in gsGameFlags) then ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_FLAG_DROP]) do @@ -2718,9 +2695,9 @@ begin AddItem(_lc[I_MENU_FLAG_THROW]); AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if (gsGameFlags and (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG)) = (GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_THROWFLAG) then + if [TGameOption.ALLOW_DROP_FLAG, TGameOption.THROW_FLAG] <= gsGameFlags then ItemIndex := 0 - else if LongBool(gsGameFlags and GAME_OPTION_ALLOWDROPFLAG) then + else if TGameOption.ALLOW_DROP_FLAG in gsGameFlags then ItemIndex := 1 else ItemIndex := 2; @@ -2875,35 +2852,34 @@ begin Name := 'swPowerupRandom'; AddItem(_lc[I_MENU_YES]); AddItem(_lc[I_MENU_NO]); - if LongBool(gsGameFlags and GAME_OPTION_POWERUPRANDOM) then - ItemIndex := 0 - else - ItemIndex := 1; + if TGameOption.POWERUP_RANDOM in gsGameFlags + then ItemIndex := 0 + else ItemIndex := 1; end; with AddSwitch(_lc[I_MENU_ENABLE_ITEM_RANDOM]) do begin Name := 'swItemsRandom'; AddItem(_lc[I_MENU_ITEM_RANDOM_ALL]); - AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_ONLY]); + AddItem(_lc[I_MENU_ITEM_RANDOM_LIFE_ONLY]); AddItem(_lc[I_MENU_ITEM_RANDOM_AMMO_ONLY]); AddItem(_lc[I_MENU_ITEM_RANDOM_WEAPON_ONLY]); - AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_AMMO]); - AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_WEAPON]); + AddItem(_lc[I_MENU_ITEM_RANDOM_LIFE_AMMO]); + AddItem(_lc[I_MENU_ITEM_RANDOM_LIFE_WEAPON]); AddItem(_lc[I_MENU_ITEM_RANDOM_WEAPON_AMMO]); AddItem(_lc[I_MENU_ITEM_RANDOM_NOTHING]); - if LongBool(gsGameFlags and GAME_OPTION_ITEMALLRANDOM) then + if TGameOption.ITEM_ALL_RANDOM in gsGameFlags then ItemIndex := 0 - else if LongBool(gsGameFlags and GAME_OPTION_ITEMHELPRANDOM) then + else if TGameOption.ITEM_LIFE_RANDOM in gsGameFlags then ItemIndex := 1 - else if LongBool(gsGameFlags and GAME_OPTION_ITEMAMMORANDOM) then + else if TGameOption.ITEM_AMMO_RANDOM in gsGameFlags then ItemIndex := 2 - else if LongBool(gsGameFlags and GAME_OPTION_ITEMWEAPONRANDOM) then + else if TGameOption.ITEM_WEAPON_RANDOM in gsGameFlags then ItemIndex := 3 - else if (gsGameFlags and (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM)) = (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM) then + else if [TGameOption.ITEM_LIFE_RANDOM, TGameOption.ITEM_AMMO_RANDOM] <= gsGameFlags then ItemIndex := 4 - else if (gsGameFlags and (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM)) = (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM) then + else if [TGameOption.ITEM_LIFE_RANDOM, TGameOption.ITEM_WEAPON_RANDOM] <= gsGameFlags then ItemIndex := 5 - else if (gsGameFlags and (GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM)) = (GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM) then + else if [TGameOption.ITEM_AMMO_RANDOM, TGameOption.ITEM_WEAPON_RANDOM] <= gsGameFlags then ItemIndex := 6 else ItemIndex := 7; diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 15da1c6..a55a8a8 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -989,7 +989,7 @@ begin NetOut.Write(gGameSettings.ScoreLimit); NetOut.Write(gGameSettings.TimeLimit); NetOut.Write(gGameSettings.MaxLives); - NetOut.Write(gGameSettings.Options); + NetOut.Write(LongWord(gGameSettings.Options)); NetOut.Write(gTime); g_Net_Host_Send(ID, True); @@ -1219,7 +1219,7 @@ begin NetOut.Write(gGameSettings.ScoreLimit); NetOut.Write(gGameSettings.TimeLimit); NetOut.Write(gGameSettings.MaxLives); - NetOut.Write(gGameSettings.Options); + NetOut.Write(LongWord(gGameSettings.Options)); g_Net_Host_Send(ID, True); end; @@ -2372,7 +2372,7 @@ begin gGameSettings.ScoreLimit := M.ReadWord(); gGameSettings.TimeLimit := M.ReadWord(); gGameSettings.MaxLives := M.ReadByte(); - gGameSettings.Options := M.ReadLongWord(); + gGameSettings.Options := TGameOptions(M.ReadLongWord()); end; // PLAYER diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 22ebe3e..79da12e 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -18,7 +18,7 @@ unit g_options; interface uses - g_language, g_weapons, utils; + g_language, g_game, g_weapons, utils; function GenPlayerName (n: Integer): String; @@ -71,7 +71,7 @@ var gsScoreLimit: Word; gsMaxLives: Byte; gsPlayers: Byte; - gsGameFlags: LongWord; + gsGameFlags: TGameOptions; gsSpawnInvul: Integer = 0; gsItemRespawnTime: Word = 60; gsItemRespawnRandom: Word = 0; @@ -87,7 +87,7 @@ uses SDL2, {$ENDIF} e_log, e_input, g_console, g_window, g_sound, g_gfx, g_player, Math, - g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture, + g_map, g_net, g_netmaster, SysUtils, CONFIG, g_main, e_texture, g_items, wadreader, e_graphics, g_touch, envvars, g_system; var @@ -273,10 +273,9 @@ begin gsItemRespawnRandom := 0; gsPowerupRespawnTime := 60; gsPowerupRespawnRandom := 0; - gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or - GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or - GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE or - GAME_OPTION_ALLOWDROPFLAG; + gsGameFlags := [TGameOption.ALLOW_EXIT, TGameOption.DM_KEYS, TGameOption.BOTS_VS_PLAYERS, + TGameOption.BOTS_VS_MONSTERS, TGameOption.TEAM_HIT_TRACE, TGameOption.TEAM_HIT_PROJECTILE, + TGameOption.ALLOW_DROP_FLAG]; gsPlayers := 1; if not gGameOn then diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 6b0c4f5..a97b4ff 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -2323,7 +2323,7 @@ begin Exit; // Åñëè åñòü óðîí ñâîèì, èëè ðàíèë ñàì ñåáÿ, èëè òåáÿ ðàíèë ïðîòèâíèê: - if LongBool(gGameSettings.Options and GAME_OPTION_TEAMDAMAGE) or + if (TGameOption.TEAM_DAMAGE in gGameSettings.Options) or (SpawnerUID = FUID) or (not SameTeam(FUID, SpawnerUID)) then begin @@ -3647,7 +3647,7 @@ begin // Âûáðîñ êëþ÷åé: if (not (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF])) or - (not LongBool(gGameSettings.Options and GAME_OPTION_DMKEYS)) then + (not (TGameOption.DM_KEYS in gGameSettings.Options)) then begin if R_KEY_RED in FInventory then PushItem(ITEM_KEY_RED); @@ -4055,7 +4055,7 @@ begin if g_Game_IsClient then Exit; // a = true - ìåñòî ñïàâíà ïðåäìåòà: - a := LongBool(gGameSettings.Options and GAME_OPTION_WEAPONSTAY) and arespawn; + a := (TGameOption.WEAPONS_STAY in gGameSettings.Options) and arespawn; remove := not a; case ItemType of ITEM_MEDKIT_SMALL: @@ -4714,7 +4714,7 @@ begin FMaxAmmo[A_FUEL] := AmmoLimits[0, A_FUEL]; if (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) and - LongBool(gGameSettings.Options and GAME_OPTION_DMKEYS) then + (TGameOption.DM_KEYS in gGameSettings.Options) then FInventory := [R_KEY_RED, R_KEY_GREEN, R_KEY_BLUE] else FInventory := []; @@ -5936,10 +5936,9 @@ end; function TPlayer.TryDropFlag(): Boolean; begin - if LongBool(gGameSettings.Options and GAME_OPTION_ALLOWDROPFLAG) then - Result := DropFlag(False, LongBool(gGameSettings.Options and GAME_OPTION_THROWFLAG)) - else - Result := False; + if (TGameOption.ALLOW_DROP_FLAG in gGameSettings.Options) + then Result := DropFlag(False, TGameOption.THROW_FLAG in gGameSettings.Options) + else Result := False; end; function TPlayer.DropFlag(Silent: Boolean = True; DoThrow: Boolean = False): Boolean; @@ -6915,8 +6914,8 @@ var end; begin - vsPlayer := LongBool(gGameSettings.Options and GAME_OPTION_BOTVSPLAYER); - vsMonster := LongBool(gGameSettings.Options and GAME_OPTION_BOTVSMONSTER); + vsPlayer := TGameOption.BOTS_VS_PLAYERS in gGameSettings.Options; + vsMonster := TGameOption.BOTS_VS_MONSTERS in gGameSettings.Options; // Åñëè òåêóùåå îðóæèå íå òî, ÷òî íóæíî, òî ìåíÿåì: if FCurrWeap <> FSelectedWeapon then @@ -7945,7 +7944,7 @@ begin begin ok := False; if (g_GetUIDType(FLastSpawnerUID) = UID_PLAYER) and - LongBool(gGameSettings.Options and GAME_OPTION_BOTVSPLAYER) then + (TGameOption.BOTS_VS_PLAYERS in gGameSettings.Options) then begin // Èãðîê pla := g_Player_Get(FLastSpawnerUID); ok := not TargetOnScreen(pla.FObj.X + PLAYER_RECT.X, @@ -7953,7 +7952,7 @@ begin end else if (g_GetUIDType(FLastSpawnerUID) = UID_MONSTER) and - LongBool(gGameSettings.Options and GAME_OPTION_BOTVSMONSTER) then + (TGameOption.BOTS_VS_MONSTERS in gGameSettings.Options) then begin // Ìîíñòð mon := g_Monsters_ByUID(FLastSpawnerUID); ok := not TargetOnScreen(mon.Obj.X + mon.Obj.Rect.X, diff --git a/src/game/g_saveload.pas b/src/game/g_saveload.pas index f311bb8..2d91494 100644 --- a/src/game/g_saveload.pas +++ b/src/game/g_saveload.pas @@ -384,7 +384,7 @@ begin gGameSettings.TimeLimit := Game_TimeLimit; gGameSettings.ScoreLimit := Game_ScoreLimit; gGameSettings.MaxLives := Game_MaxLives; - gGameSettings.Options := Game_Options; + gGameSettings.Options := TGameOptions(Game_Options); gSwitchGameMode := Game_Mode; g_Game_ExecuteEvent('ongamestart'); diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index 8c11a47..3a1bec2 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -2349,14 +2349,14 @@ begin // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà if (aTrigger.TriggerType = TRIGGER_EXIT) and - (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then + (not (TGameOption.ALLOW_EXIT in gGameSettings.Options)) then begin aTrigger.TriggerType := TRIGGER_NONE; end; // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð if (aTrigger.TriggerType = TRIGGER_SPAWNMONSTER) and - (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and + (not (TGameOption.MONSTERS in gGameSettings.Options)) and (gGameSettings.GameType <> GT_SINGLE) then begin aTrigger.TriggerType := TRIGGER_NONE; diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 23898af..9b0952e 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -896,7 +896,7 @@ begin // È â êîíöå èãðîêîâ, íî òîëüêî åñëè ïîëîæåíî // (èëè ñíàðÿä îò ìîíñòðà, èëè friendlyfire, èëè friendly_hit_projectile) if (g_GetUIDType(SpawnerUID) <> UID_PLAYER) or - LongBool(gGameSettings.Options and (GAME_OPTION_TEAMDAMAGE or GAME_OPTION_TEAMHITPROJECTILE)) then + ([TGameOption.TEAM_DAMAGE, TGameOption.TEAM_HIT_PROJECTILE] <= gGameSettings.Options) then begin if PlayerHit() then begin @@ -942,7 +942,7 @@ begin // È â êîíöå ñâîèõ èãðîêîâ, íî òîëüêî åñëè ïîëîæåíî // (èëè friendlyfire, èëè friendly_hit_projectile) - if LongBool(gGameSettings.Options and (GAME_OPTION_TEAMDAMAGE or GAME_OPTION_TEAMHITPROJECTILE)) then + if [TGameOption.TEAM_DAMAGE, TGameOption.TEAM_HIT_PROJECTILE] <= gGameSettings.Options then begin if PlayerHit(1) then begin @@ -1414,10 +1414,10 @@ var if (gPlayers[idx] = nil) or not gPlayers[idx].alive then exit; if (spawnerPlr <> nil) then begin - if ((gGameSettings.Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMDAMAGE)) = 0) and + if (not ([TGameOption.TEAM_HIT_TRACE, TGameOption.TEAM_DAMAGE] <= gGameSettings.Options)) and (spawnerPlr.Team <> TEAM_NONE) and (spawnerPlr.Team = gPlayers[idx].Team) then begin - if (spawnerPlr <> gPlayers[idx]) and ((gGameSettings.Options and GAME_OPTION_TEAMABSORBDAMAGE) = 0) then + if (spawnerPlr <> gPlayers[idx]) and not (TGameOption.TEAM_ABSORB_DAMAGE in gGameSettings.Options) then dmg := Max(1, dmg div 2); exit; end;