From: DeaDDooMER Date: Tue, 4 Apr 2017 17:49:30 +0000 (+0300) Subject: Добавлена звезда и гравитация X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=f23bc975650813d88a819d403e1b9e1795086242;p=netwar.git Добавлена звезда и гравитация --- diff --git a/game.c b/game.c index 36dccb4..3acaa36 100644 --- a/game.c +++ b/game.c @@ -13,6 +13,11 @@ #define MAX_SPEED (0.3 / TICK) #define MAX_ROTATE (0.3 / TICK) +// Цифры взяты с потолка, но вроде неплохо подобраны +#define G 3.673e-4 +#define M_STAR 10.0 +#define M_SHIP 0.1 + Player g_player[MAX_PLAYERS]; Bullet g_bullet[MAX_BULLETS]; @@ -95,9 +100,17 @@ static void checkspacebound(float * a) { *a = x; } +static float length(float x1, float y1, float x2, float y2) { + return sqrtf(powf(x1 - x2, 2) + powf(y1 - y2, 2)); +} + static bool collide(float x1, float y1, float r1, float x2, float y2, float r2) { - float l = sqrtf(powf(x1 - x2, 2) + powf(y1 - y2, 2)); - return ((l - r1 - r2) <= 0); + return ((length(x1, y1, x2, y2) - r1 - r2) <= 0); +} + +static void gravity(float * vx, float * vy, float x, float y) { + *vx += copysign(G * M_STAR * M_SHIP / length(0, 0, x, y), x * -1); + *vy += copysign(G * M_STAR * M_SHIP / length(0, 0, x, y), y * -1); } void g_player_does(unsigned int id, DoesBits code) { @@ -122,12 +135,18 @@ void g_update() { g_player[i].x += g_player[i].vx; g_player[i].y += g_player[i].vy; g_player[i].r += g_player[i].vr; + + gravity(&g_player[i].vx, &g_player[i].vy, g_player[i].x, g_player[i].y); + checkspacebound(&g_player[i].x); checkspacebound(&g_player[i].y); ++g_player[i].shoot; if(g_player[i].shoot > PLAYER_SHOOT) g_player[i].shoot = PLAYER_SHOOT; + + if(collide(g_player[i].x, g_player[i].y, PLAYER_SIZE, 0, 0, STAR_SIZE)) + g_player[i].live = false; } } diff --git a/game.h b/game.h index ea505cf..e41bb05 100644 --- a/game.h +++ b/game.h @@ -7,9 +7,11 @@ #define TICK 24 // Количество обновлений мира в секунду #define TICK_DELAY (1000 / TICK) // Задержка между тиками #define BULLET_TIME (TICK * 6) // Время жизни игрока -#define PLAYER_SIZE 0.01785 // Радиус игрока #define PLAYER_SHOOT ((int)(TICK * 0.8)) // Задержка между выстрелами +#define PLAYER_SIZE 0.01785 // Радиус игрока +#define STAR_SIZE 0.1 // Радиус звезды + typedef struct Player { /* public */ bool live; diff --git a/netwar.c b/netwar.c index a3236f1..44e8725 100644 --- a/netwar.c +++ b/netwar.c @@ -12,10 +12,19 @@ #define HEIGHT 480 static const float ship[] = { - +1.0, +0.0, -1.0, -1.0, - -1.0, -1.0, +0.0, +0.0, - +0.0, +0.0, -1.0, +1.0, - -1.0, +1.0, +1.0, +0.0, + +1.0, +0.0, + -1.0, -1.0, + +0.0, +0.0, + -1.0, +1.0, + +1.0, +0.0, +}; + +static const float star[] = { + +1.0, +0.0, + +0.0, -1.0, + -1.0, +0.0, + +0.0, +1.0, + +1.0, +0.0, }; static char * host = "localhost"; @@ -78,13 +87,35 @@ static void closewindow() { SDL_DestroyWindow(window); } +static void paintmodel(const float * model, int modelsz, float mx, float my, float r, float size, int cx, int cy) { + int scale = (WIDTH + HEIGHT) / 2 * size; + + int count = modelsz / sizeof(model[0]) / 2; + int x = mx * WIDTH / 2; + int y = my * HEIGHT / 2; + + SDL_Point pix[count]; + for(int j = 0; j < count * 2; j += 2) { + float c = cos(r * 2 * M_PI); + float s = sin(r * 2 * M_PI); + float rx = model[j + 0] * scale; + float ry = model[j + 1] * scale; + pix[j / 2].x = cx + x + (c * rx - s * ry); + pix[j / 2].y = cy + y + (s * rx + c * ry); + } + + SDL_RenderDrawLines(renderer, pix, count); +} + static void paintwindow() { SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00); SDL_RenderClear(renderer); int cx = WIDTH / 2; int cy = HEIGHT / 2; - int shipsz = (WIDTH + HEIGHT) / 2 * PLAYER_SIZE; + + SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0xFF, 0x00); + paintmodel(star, sizeof(star), 0, 0, 0, STAR_SIZE, cx, cy); for(int i = 0; i < MAX_PLAYERS; i++) { if(i == cl_playerid) @@ -92,22 +123,8 @@ static void paintwindow() { else SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0x00); - int count = sizeof(ship) / sizeof(ship[0]) / 2; - int x = g_player[i].x * WIDTH / 2; - int y = g_player[i].y * HEIGHT / 2; - - SDL_Point pixship[count]; - for(int j = 0; j < count * 2; j += 2) { - float c = cos(g_player[i].r * 2 * M_PI); - float s = sin(g_player[i].r * 2 * M_PI); - float rx = ship[j + 0] * shipsz; - float ry = ship[j + 1] * shipsz; - pixship[j / 2].x = cx + x + (c * rx - s * ry); - pixship[j / 2].y = cy + y + (s * rx + c * ry); - } - if(g_player[i].live) - SDL_RenderDrawLines(renderer, pixship, count); + paintmodel(ship, sizeof(ship), g_player[i].x, g_player[i].y, g_player[i].r, PLAYER_SIZE, cx, cy); } for(int i = 0; i < MAX_BULLETS; i++) {