From: fgsfds Date: Fri, 21 Jan 2022 19:08:56 +0000 (+0300) Subject: net: sync moving items and flags X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=d55f78661cd9bd77609beed2552d7dd6262ad65c;p=d2df-sdl.git net: sync moving items and flags --- diff --git a/src/game/g_game.pas b/src/game/g_game.pas index add8be4..653ba53 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -1781,6 +1781,16 @@ var if mon.gncNeedSend then MH_SEND_MonsterPos(mon.UID); end; + function sendItemPos (it: PItem): Boolean; + begin + result := false; // don't stop + if it.needSend then + begin + MH_SEND_ItemPos(it.myId); + it.needSend := False; + end; + end; + var reliableUpdate: Boolean; begin @@ -2239,6 +2249,18 @@ begin g_Mons_ForEach(sendMonsPos); + // update flags that aren't stationary + if gGameSettings.GameMode = GM_CTF then + for I := FLAG_RED to FLAG_BLUE do + if gFlags[I].NeedSend then + begin + gFlags[I].NeedSend := False; + MH_SEND_FlagPos(I); + end; + + // update items that aren't stationary + g_Items_ForEachAlive(sendItemPos); + if reliableUpdate then begin NetTimeToReliable := 0; diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 7331242..0aa9d56 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -41,6 +41,7 @@ Type Obj: TObj; Animation: TAnimation; dropped: Boolean; // dropped from the monster? drops should be rendered after corpses, so zombie corpse will not obscure ammo container, for example + NeedSend: Boolean; procedure positionChanged (); //WARNING! call this after monster position was changed, or coldet will not work right! @@ -133,6 +134,7 @@ end; // ////////////////////////////////////////////////////////////////////////// // procedure TItem.positionChanged (); begin + NeedSend := NeedSend or (Obj.X <> Obj.oldX) or (Obj.Y <> Obj.oldY); end; @@ -348,6 +350,7 @@ begin it.alive := False; it.SpawnTrigger := -1; it.ItemType := ITEM_NONE; + it.NeedSend := false; freeIds.release(LongWord(idx)); end; @@ -371,6 +374,7 @@ begin it.alive := false; it.SpawnTrigger := -1; it.Respawnable := false; + it.NeedSend := false; //if not freeIds.hasFree[LongWord(i)] then raise Exception.Create('internal error in item idx manager'); end; end; @@ -461,6 +465,7 @@ begin it.alive := True; it.QuietRespawn := False; it.dropped := false; + it.NeedSend := false; g_Obj_Init(@it.Obj); it.Obj.X := X; diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 20bfa3b..39a6692 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -54,6 +54,7 @@ type CaptureTime: LongWord; Animation: TAnimation; Direction: TDirection; + NeedSend: Boolean; end; function g_Map_Load(Res: String): Boolean; @@ -2567,8 +2568,13 @@ begin begin if gFlags[a].Animation <> nil then gFlags[a].Animation.Update(); + Obj.oldX := Obj.X; + Obj.oldY := Obj.Y; + m := g_Obj_Move(@Obj, True, True); + NeedSend := NeedSend or (Obj.X <> Obj.oldX) or (Obj.Y <> Obj.oldY); + if gTime mod (GAME_TICK*2) <> 0 then Continue; // Ñîïðîòèâëåíèå âîçäóõà @@ -3153,6 +3159,9 @@ begin Direction := FlagPoints[Flag]^.Direction; State := FLAG_STATE_NORMAL; end; + Obj.oldX := Obj.X; + Obj.oldY := Obj.Y; + NeedSend := False; // the event will take care of this Count := -1; end; end; diff --git a/src/game/g_net.pas b/src/game/g_net.pas index 45f507a..200fd5b 100644 --- a/src/game/g_net.pas +++ b/src/game/g_net.pas @@ -21,7 +21,7 @@ uses e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF} const - NET_PROTOCOL_VER = 186; + NET_PROTOCOL_VER = 187; NET_MAXCLIENTS = 24; NET_CHANS = 12; diff --git a/src/game/g_nethandler.pas b/src/game/g_nethandler.pas index ebd9d1d..b5bc14d 100644 --- a/src/game/g_nethandler.pas +++ b/src/game/g_nethandler.pas @@ -101,6 +101,7 @@ begin NET_MSG_GEVENT: MC_RECV_GameEvent(NetMsg); NET_MSG_FLAG: MC_RECV_FlagEvent(NetMsg); NET_MSG_GSET: MC_RECV_GameSettings(NetMsg); + NET_MSG_FLAGPOS:MC_RECV_FlagPos(NetMsg); NET_MSG_PLR: MC_RECV_PlayerCreate(NetMsg); NET_MSG_PLRPOS: MC_RECV_PlayerPos(NetMsg); @@ -123,6 +124,7 @@ begin NET_MSG_ISPAWN: MC_RECV_ItemSpawn(NetMsg); NET_MSG_IDEL: MC_RECV_ItemDestroy(NetMsg); + NET_MSG_IPOS: MC_RECV_ItemPos(NetMsg); NET_MSG_PSTATE: MC_RECV_PanelState(NetMsg); NET_MSG_PTEX: MC_RECV_PanelTexture(NetMsg); diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index 0a4facf..36c0aa1 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -31,6 +31,7 @@ const NET_MSG_FLAG = 107; NET_MSG_REQFST = 108; NET_MSG_GSET = 109; + NET_MSG_FLAGPOS= 110; NET_MSG_PLR = 111; NET_MSG_PLRPOS = 112; @@ -44,6 +45,7 @@ const NET_MSG_ISPAWN = 121; NET_MSG_IDEL = 122; + NET_MSG_IPOS = 123; NET_MSG_MSPAWN = 131; NET_MSG_MPOS = 132; @@ -51,8 +53,8 @@ const NET_MSG_MSHOT = 134; NET_MSG_MDEL = 135; - NET_MSG_PSTATE = 141; - NET_MSG_PTEX = 142; + NET_MSG_PSTATE = 141; + NET_MSG_PTEX = 142; NET_MSG_TSOUND = 151; NET_MSG_TMUSIC = 152; @@ -162,6 +164,7 @@ procedure MH_SEND_GameStats(ID: Integer = NET_EVERYONE); procedure MH_SEND_CoopStats(ID: Integer = NET_EVERYONE); procedure MH_SEND_GameEvent(EvType: Byte; EvNum: Integer = 0; EvStr: string = 'N'; ID: Integer = NET_EVERYONE); procedure MH_SEND_FlagEvent(EvType: Byte; Flag: Byte; PID: Word; Quiet: Boolean = False; ID: Integer = NET_EVERYONE); +procedure MH_SEND_FlagPos(Flag: Byte; ID: Integer = NET_EVERYONE); procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE); // PLAYER procedure MH_SEND_PlayerCreate(PID: Word; ID: Integer = NET_EVERYONE); @@ -175,6 +178,7 @@ procedure MH_SEND_PlayerSettings(PID: Word; Mdl: string = ''; ID: Integer = NET_ // ITEM procedure MH_SEND_ItemSpawn(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE); procedure MH_SEND_ItemDestroy(Quiet: Boolean; IID: Word; ID: Integer = NET_EVERYONE); +procedure MH_SEND_ItemPos(IID: Word; ID: Integer = NET_EVERYONE); // PANEL procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE); procedure MH_SEND_PanelState(PGUID: Integer; ID: Integer = NET_EVERYONE); @@ -204,6 +208,7 @@ procedure MC_RECV_GameStats(var M: TMsg); procedure MC_RECV_CoopStats(var M: TMsg); procedure MC_RECV_GameEvent(var M: TMsg); procedure MC_RECV_FlagEvent(var M: TMsg); +procedure MC_RECV_FlagPos(var M: TMsg); procedure MC_RECV_GameSettings(var M: TMsg); // PLAYER function MC_RECV_PlayerCreate(var M: TMsg): Word; @@ -217,6 +222,7 @@ procedure MC_RECV_PlayerSettings(var M: TMsg); // ITEM procedure MC_RECV_ItemSpawn(var M: TMsg); procedure MC_RECV_ItemDestroy(var M: TMsg); +procedure MC_RECV_ItemPos(var M: TMsg); // PANEL procedure MC_RECV_PanelTexture(var M: TMsg); procedure MC_RECV_PanelState(var M: TMsg); @@ -1054,10 +1060,23 @@ begin NetOut.Write(gFlags[Flag].Obj.Y); NetOut.Write(gFlags[Flag].Obj.Vel.X); NetOut.Write(gFlags[Flag].Obj.Vel.Y); + NetOut.Write(Byte(gFlags[Flag].Direction)); g_Net_Host_Send(ID, True, NET_CHAN_IMPORTANT); end; +procedure MH_SEND_FlagPos(Flag: Byte; ID: Integer = NET_EVERYONE); +begin + NetOut.Write(Byte(NET_MSG_FLAGPOS)); + NetOut.Write(Flag); + NetOut.Write(gFlags[Flag].Obj.X); + NetOut.Write(gFlags[Flag].Obj.Y); + NetOut.Write(gFlags[Flag].Obj.Vel.X); + NetOut.Write(gFlags[Flag].Obj.Vel.Y); + + g_Net_Host_Send(ID, False, NET_CHAN_IMPORTANT); +end; + procedure MH_SEND_GameSettings(ID: Integer = NET_EVERYONE); begin NetOut.Write(Byte(NET_MSG_GSET)); @@ -1297,6 +1316,22 @@ begin g_Net_Host_Send(ID, True, NET_CHAN_LARGEDATA); end; +procedure MH_SEND_ItemPos(IID: Word; ID: Integer = NET_EVERYONE); +var + it: PItem; +begin + it := g_Items_ByIdx(IID); + + NetOut.Write(Byte(NET_MSG_IPOS)); + NetOut.Write(IID); + NetOut.Write(it.Obj.X); + NetOut.Write(it.Obj.Y); + NetOut.Write(it.Obj.Vel.X); + NetOut.Write(it.Obj.Vel.Y); + + g_Net_Host_Send(ID, False, NET_CHAN_LARGEDATA); +end; + // PANEL procedure MH_SEND_PanelTexture(PGUID: Integer; AnimLoop: Byte; ID: Integer = NET_EVERYONE); @@ -2026,6 +2061,18 @@ begin end; end; +procedure MC_RECV_FlagPos(var M: TMsg); +var + Fl: Byte; +begin + Fl := M.ReadByte(); + if Fl = FLAG_NONE then Exit; + gFlags[Fl].Obj.X := M.ReadLongInt(); + gFlags[Fl].Obj.Y := M.ReadLongInt(); + gFlags[Fl].Obj.Vel.X := M.ReadLongInt(); + gFlags[Fl].Obj.Vel.Y := M.ReadLongInt(); +end; + procedure MC_RECV_FlagEvent(var M: TMsg); var PID: Word; @@ -2049,6 +2096,7 @@ begin gFlags[Fl].Obj.Y := M.ReadLongInt(); gFlags[Fl].Obj.Vel.X := M.ReadLongInt(); gFlags[Fl].Obj.Vel.Y := M.ReadLongInt(); + gFlags[Fl].Direction := TDirection(M.ReadByte()); Pl := g_Player_Get(PID); if (Pl = nil) and @@ -2605,6 +2653,31 @@ begin g_Items_Remove(ID); end; +procedure MC_RECV_ItemPos(var M: TMsg); +var + ID: Word; + X, Y, VX, VY: Integer; + it: PItem; +begin + if not gGameOn then Exit; + + ID := M.ReadWord(); + X := M.ReadLongInt(); + Y := M.ReadLongInt(); + VX := M.ReadLongInt(); + VY := M.ReadLongInt(); + + if g_Items_ValidId(ID) then + begin + it := g_Items_ByIdx(ID); + it.Obj.X := X; + it.Obj.Y := Y; + it.Obj.Vel.X := VX; + it.Obj.Vel.Y := VY; + it.positionChanged(); + end; +end; + // PANEL procedure MC_RECV_PanelTexture(var M: TMsg);