From: Ketmar Dark Date: Mon, 4 Sep 2017 17:34:19 +0000 (+0300) Subject: particles: fixes for mplats X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=c16bfd4a6ac97b3ea5b3300a0e6eed93d44ace87;p=d2df-sdl.git particles: fixes for mplats --- diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas index a719ce6..ff7089b 100644 --- a/src/game/g_gfx.pas +++ b/src/game/g_gfx.pas @@ -15,6 +15,7 @@ *) {$INCLUDE ../shared/a_modes.inc} {.$DEFINE D2F_DEBUG_FALL_MPLAT} +{/$DEFINE D2F_DEBUG_PART_AWAKE} unit g_gfx; interface @@ -70,6 +71,10 @@ var gpart_dbg_phys_enabled: Boolean = true; +//WARNING: only for Holmes! +function awmIsSetHolmes (x, y: Integer): Boolean; inline; + + implementation uses @@ -149,12 +154,50 @@ var awakeMapW: Integer = -1; awakeMinX, awakeMinY: Integer; awakeDirty: Boolean = false; + {$IF DEFINED(D2F_DEBUG_PART_AWAKE)} + awakeMapHlm: packed array of LongWord = nil; + {$ENDIF} + + +// ////////////////////////////////////////////////////////////////////////// // +function awmIsSetHolmes (x, y: Integer): Boolean; inline; +begin +{$IF DEFINED(D2F_DEBUG_PART_AWAKE)} + if (Length(awakeMapHlm) = 0) then begin result := false; exit; end; + x := (x-awakeMinX) div mapGrid.tileSize; + y := (y-awakeMinY) div mapGrid.tileSize; + if (x >= 0) and (y >= 0) and (x div 32 < awakeMapW) and (y < awakeMapH) then + begin + if (y*awakeMapW+x div 32 < Length(awakeMapHlm)) then + begin + result := ((awakeMapHlm[y*awakeMapW+x div 32] and (LongWord(1) shl (x mod 32))) <> 0); + end + else + begin + result := false; + end; + end + else + begin + result := false; + end; +{$ELSE} + result := false; +{$ENDIF} +end; // ////////////////////////////////////////////////////////////////////////// // // HACK! using mapgrid procedure awmClear (); inline; begin + {$IF DEFINED(D2F_DEBUG_PART_AWAKE)} + if (Length(awakeMap) > 0) then + begin + if (Length(awakeMapHlm) <> Length(awakeMap)) then SetLength(awakeMapHlm, Length(awakeMap)); + Move(awakeMap[0], awakeMapHlm[0], Length(awakeMap)*sizeof(awakeMap[0])); + end; + {$ENDIF} if awakeDirty and (awakeMapW > 0) then begin FillDWord(awakeMap[0], Length(awakeMap), 0); @@ -172,6 +215,10 @@ begin awakeMinX := mapGrid.gridX0; awakeMinY := mapGrid.gridY0; SetLength(awakeMap, awakeMapW*awakeMapH); + {$IF DEFINED(D2F_DEBUG_PART_AWAKE)} + SetLength(awakeMapHlm, awakeMapW*awakeMapH); + FillDWord(awakeMapHlm[0], Length(awakeMapHlm), 0); + {$ENDIF} //{$IF DEFINED(D2F_DEBUG)} e_LogWritefln('particle awake map: %sx%s (for grid of size %sx%s)', [awakeMapW, awakeMapH, mapGrid.gridWidth, mapGrid.gridHeight]); //{$ENDIF} @@ -216,6 +263,55 @@ begin end; +// ////////////////////////////////////////////////////////////////////////// // +// st: set mark +// t: mark type +// currently unused +procedure g_Mark (x, y, Width, Height: Integer; t: Byte; st: Boolean=true); +const Extrude = 1; +var + dx, dy, ex, ey: Integer; + v: PLongWord; +begin + if (not gpart_dbg_enabled) or (not gpart_dbg_phys_enabled) then exit; + if (awakeMapW < 1) or (awakeMapH < 1) then exit; + + if (Width < 1) or (Height < 1) then exit; + + // make some border, so we'll hit particles around the panel + ex := x+Width+Extrude-1-awakeMinX; + ey := y+Height+Extrude-1-awakeMinY; + x := (x-Extrude)-awakeMinX; + y := (y-Extrude)-awakeMinY; + + x := x div mapGrid.tileSize; + y := y div mapGrid.tileSize; + ex := ex div mapGrid.tileSize; + ey := ey div mapGrid.tileSize; + + // has something to do? + if (ex < 0) or (ey < 0) or (x >= awakeMapW*32) or (y >= awakeMapH) then exit; + if (x < 0) then x := 0; + if (y < 0) then y := 0; + if (ex >= awakeMapW*32) then ex := awakeMapW*32-1; + if (ey >= awakeMapH) then ey := awakeMapH; + + awakeDirty := true; + for dy := y to ey do + begin + for dx := x to ex do + begin + {$IF DEFINED(D2F_DEBUG)} + assert((dx >= 0) and (dy >= 0) and (dx div 32 < awakeMapW) and (dy < awakeMapH)); + assert(dy*awakeMapW+dx div 32 < Length(awakeMap)); + {$ENDIF} + v := @awakeMap[dy*awakeMapW+dx div 32]; + v^ := v^ or (LongWord(1) shl (dx mod 32)); + end; + end; +end; + + // ////////////////////////////////////////////////////////////////////////// // function TParticle.alive (): Boolean; inline; begin result := (state <> TPartState.Free); end; procedure TParticle.die (); inline; begin state := TPartState.Free; end; @@ -361,24 +457,52 @@ end; procedure TParticle.think (); inline; procedure awake (); begin - state := TPartState.Normal; + if (state = TPartState.Stuck) then + begin + //writeln('awaking particle at (', x, ',', y, ')'); + if (stickDX = 0) then + begin + state := TPartState.Normal; // stuck to a ceiling + end + else + begin + // stuck to a wall, check if wall is still there + if (wallEndY <> Unknown) then + begin + wallEndY := Unknown; + if (g_Map_PanelAtPoint(x+stickDX, y, GridTagObstacle) = nil) then + begin + // a wall was moved out, start falling + state := TPartState.Normal; + if (velY = 0) then velY := 0.1; + if (accelY = 0) then accelY := 0.5; + end; + end; + end; + end + else + begin + state := TPartState.Normal; + if (velY = 0) then velY := 0.1; + if (accelY = 0) then accelY := 0.5; + end; floorY := Unknown; ceilingY := Unknown; - wallEndY := Unknown; - if (velY = 0) then velY := 0.1; - if (accelY = 0) then accelY := 0.5; end; begin // awake sleeping particle, if necessary if awakeDirty then begin + if awmIsSet(x, y) then awake(); + { case state of TPartState.Sleeping, TPartState.Stuck: if awmIsSet(x, y) then awake(); else if (env = TEnvType.EWall) and awmIsSet(x, y) then awake(); end; + } end; case particleType of TPartType.Blood, TPartType.Water: thinkerBloodAndWater(); @@ -485,7 +609,7 @@ begin if (stickDX = 0) then begin // yeah, stuck to a ceiling - assert(ceilingY <> Unknown); + if (ceilingY = Unknown) then findCeiling(); // dropped from a ceiling? if (y > ceilingY) then begin @@ -1395,37 +1519,6 @@ begin end; -// ////////////////////////////////////////////////////////////////////////// // -// st: set mark -// t: mark type -// currently unused -procedure g_Mark (x, y, Width, Height: Integer; t: Byte; st: Boolean=true); -var - cx, ex, ey: Integer; - ts: Integer; -begin - if not gpart_dbg_enabled then exit; - - if (Width < 1) or (Height < 1) then exit; - // make some border, so we'll hit particles lying around the panel - x -= 1; Width += 2; - y -= 1; Height += 2; - ex := x+Width; - ey := y+Height; - ts := mapGrid.tileSize; - while (y < ey) do - begin - cx := x; - while (cx < ex) do - begin - awmSet(cx, y); - Inc(cx, ts); - end; - Inc(y, ts); - end; -end; - - // ////////////////////////////////////////////////////////////////////////// // procedure g_GFX_Init (); begin