From: Ketmar Dark Date: Tue, 15 Aug 2017 15:19:13 +0000 (+0300) Subject: build "visible panels set" before rendering the frame X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=9c2247dcfd066a8ffed3137433a909e862a65640;p=d2df-sdl.git build "visible panels set" before rendering the frame statistics for Another Station starting position: before: 7538*8 after : 7538+127*8 --- diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 963f8ae..66c1edc 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -2512,6 +2512,7 @@ begin glTranslatef(-x, -y, 0); + g_Map_BuildPVP(sX, sY, sX+sWidth-1, sY+sHeight-1); g_Map_DrawPanels(PANEL_BACK); g_Map_DrawPanels(PANEL_STEP); g_Items_Draw(); @@ -2533,6 +2534,7 @@ begin g_Monsters_DrawHealth(); g_Player_DrawHealth(); end; + g_Map_ResetPVP(); glPopMatrix(); end; @@ -2626,6 +2628,8 @@ begin glTranslatef(a, b+p.IncCam, 0); + g_Map_BuildPVP(sX, sY, sX+sWidth-1, sY+sHeight-1); + g_Map_DrawPanels(PANEL_BACK); g_Map_DrawPanels(PANEL_STEP); g_Items_Draw(); @@ -2671,6 +2675,7 @@ begin } glPopMatrix(); + g_Map_ResetPVP(); p.DrawPain(); p.DrawPickup(); diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 9f9465b..e67e535 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -61,7 +61,13 @@ function g_Map_GetMapsList(WADName: String): SArray; function g_Map_Exist(Res: String): Boolean; procedure g_Map_Free(); procedure g_Map_Update(); + +// build "potentially visible panels" set, so we can avoid looping over all level panels again and again +procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer); +procedure g_Map_ResetPVP (); +// do not call this without calling `g_Map_BuildPVP()` or `g_Map_ResetPVP()` first! procedure g_Map_DrawPanels(PanelType: Word); + procedure g_Map_DrawBack(dx, dy: Integer); function g_Map_CollidePanel(X, Y: Integer; Width, Height: Word; PanelType: Word; b1x3: Boolean): Boolean; @@ -1674,30 +1680,115 @@ begin end; end; -procedure g_Map_DrawPanels(PanelType: Word); - procedure DrawPanels(var panels: TPanelArray; - drawDoors: Boolean = False); +var + pvpset: array of PPanel = nil; // potentially lit panels + pvpb, pvpe: array [0..7] of Integer; // start/end (inclusive) of the correspoinding type panels in pvpset + pvpcount: Integer = -1; // to avoid constant reallocations + +function pvpType (panelType: Word): Integer; +begin + case panelType of + PANEL_WALL, PANEL_CLOSEDOOR: result := 0; // gWalls + PANEL_BACK: result := 1; // gRenderBackgrounds + PANEL_FORE: result := 2; // gRenderForegrounds + PANEL_WATER: result := 3; // gWater + PANEL_ACID1: result := 4; // gAcid1 + PANEL_ACID2: result := 5; // gAcid2 + PANEL_STEP: result := 6; // gSteps + else result := -1; + end; +end; + +procedure g_Map_ResetPVP (); +begin + pvpcount := -1; // special +end; + +procedure g_Map_BuildPVP (minx, miny, maxx, maxy: Integer); +var + idx: Integer; + tpc: Integer; + + procedure checkPanels (var panels: TPanelArray; stp: Integer); var - a: Integer; + idx, x, y, w, h: Integer; + begin + if panels = nil then exit; + tpc := tpc+Length(panels); + if (stp < 0) or (stp > 6) then exit; + pvpb[stp] := pvpcount; + for idx := 0 to High(panels) do + begin + w := panels[idx].Width; + h := panels[idx].Height; + if (w < 1) or (h < 1) then continue; + x := panels[idx].X; + y := panels[idx].Y; + if (x > maxx) or (y > maxy) then continue; + if (x+w <= minx) or (y+h <= miny) then continue; + if pvpcount = length(pvpset) then SetLength(pvpset, pvpcount+32768); + pvpset[pvpcount] := @panels[idx]; + Inc(pvpcount); + end; + pvpe[stp] := pvpcount-1; + end; +begin + //e_WriteLog(Format('visible rect: (%d,%d)-(%d,%d)', [minx, miny, maxx, maxy]), MSG_NOTIFY); + pvpcount := 0; + for idx := 0 to High(pvpb) do begin pvpb[idx] := 0; pvpe[idx] := -1; end; + tpc := 0; + checkPanels(gWalls, 0); + checkPanels(gRenderBackgrounds, 1); + checkPanels(gRenderForegrounds, 2); + checkPanels(gWater, 3); + checkPanels(gAcid1, 4); + checkPanels(gAcid2, 5); + checkPanels(gSteps, 6); + //e_WriteLog(Format('total panels: %d; visible panels: %d', [tpc, pvpcount]), MSG_NOTIFY); +end; + +procedure g_Map_DrawPanels(PanelType: Word); + + procedure DrawPanels (stp: Integer; var panels: TPanelArray; drawDoors: Boolean=False); + var + idx: Integer; begin - if panels <> nil then - for a := 0 to High(panels) do - if not (drawDoors xor panels[a].Door) then - panels[a].Draw(); + if (panels <> nil) and (stp >= 0) and (stp <= 6) then + begin + if pvpcount < 0 then + begin + // alas, no visible set + for idx := 0 to High(panels) do + begin + if not (drawDoors xor panels[idx].Door) then panels[idx].Draw(); + end; + end + else + begin + // wow, use visible set + if pvpb[stp] <= pvpe[stp] then + begin + for idx := pvpb[stp] to pvpe[stp] do + begin + if not (drawDoors xor pvpset[idx].Door) then pvpset[idx].Draw(); + end; + end; + end; + end; end; begin case PanelType of - PANEL_WALL: DrawPanels(gWalls); - PANEL_CLOSEDOOR: DrawPanels(gWalls, True); - PANEL_BACK: DrawPanels(gRenderBackgrounds); - PANEL_FORE: DrawPanels(gRenderForegrounds); - PANEL_WATER: DrawPanels(gWater); - PANEL_ACID1: DrawPanels(gAcid1); - PANEL_ACID2: DrawPanels(gAcid2); - PANEL_STEP: DrawPanels(gSteps); + PANEL_WALL: DrawPanels(0, gWalls); + PANEL_CLOSEDOOR: DrawPanels(0, gWalls, True); + PANEL_BACK: DrawPanels(1, gRenderBackgrounds); + PANEL_FORE: DrawPanels(2, gRenderForegrounds); + PANEL_WATER: DrawPanels(3, gWater); + PANEL_ACID1: DrawPanels(4, gAcid1); + PANEL_ACID2: DrawPanels(5, gAcid2); + PANEL_STEP: DrawPanels(6, gSteps); end; end;