From: fred-boy Date: Fri, 20 Apr 2018 13:57:50 +0000 (+0700) Subject: Remove unused class Human X-Git-Tag: alpha0.2~7 X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=9bbcef90af8cf413dffafe78043c4dcdb0febba8;p=cavedroid.git Remove unused class Human --- diff --git a/core/src/ru/deadsoftware/cavecraft/game/mobs/Human.java b/core/src/ru/deadsoftware/cavecraft/game/mobs/Human.java deleted file mode 100644 index 245d349..0000000 --- a/core/src/ru/deadsoftware/cavecraft/game/mobs/Human.java +++ /dev/null @@ -1,70 +0,0 @@ -package ru.deadsoftware.cavecraft.game.mobs; - -import com.badlogic.gdx.graphics.g2d.Sprite; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.math.RandomXS128; -import com.badlogic.gdx.math.Rectangle; -import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavecraft.Assets; -import ru.deadsoftware.cavecraft.game.GameProc; - -public class Human extends Mob{ - - private RandomXS128 rand = new RandomXS128(); - private GameProc gameProc; - private Sprite[][] tex; - - public Human(int x, int y, GameProc gameProc) { - this.gameProc = gameProc; - position = new Vector2(x, y); - moveX = new Vector2(0, 0); - moveY = new Vector2(0, 0); - width = 8; - height = 30; - dir = 0; - canJump = false; - tex = Assets.playerSkin.clone(); - animation = 0; - anim_d = 1; - } - - @Override - public void ai() { - if (canJump && gameProc.world.getForeMap( - (int)(position.x/16)+(dir*2-1), (int)(position.y/16)+1)>0) - moveY.add(0, -8); - if (rand.nextInt(500)>490) dir++; - if (dir>1) dir = 0; - moveX.setZero(); - moveX.add(-2+4*dir, 0); - } - - @Override - public void draw(SpriteBatch spriteBatch, float x, float y) { - if (moveX.x!=0) { - animation+=Mob.ANIM_SPEED*anim_d; - if (animation<=-60 || animation>=60) anim_d=-anim_d; - } - tex[0][2].setRotation(animation); - tex[1][2].setRotation(-animation); - tex[0][3].setRotation(-animation); - tex[1][3].setRotation(animation); - spriteBatch.draw(tex[dir][0], x-2, y-2); - if (tex[0][2].getRotation()>=60 || tex[0][2].getRotation()<=-60) - Mob.ANIM_SPEED = -Mob.ANIM_SPEED; - tex[1][2].setPosition(x-6,y); - tex[1][2].draw(spriteBatch); - tex[1][3].setPosition(x-6, y+10); - tex[1][3].draw(spriteBatch); - tex[0][3].setPosition(x-6, y+10); - tex[0][3].draw(spriteBatch); - spriteBatch.draw(tex[dir][1], x-2, y + 8); - - tex[0][2].setPosition(x-6, y); - tex[0][2].draw(spriteBatch); - } - - public Rectangle getRect() { - return new Rectangle(position.x, position.y, width, height); - } -}