From: fgsfds Date: Wed, 4 Mar 2020 00:25:07 +0000 (+0300) Subject: Revert "purge cl_interp from the code" X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=9908fb47bd6967e6cd8a8641599615385dcb12c9;p=d2df-sdl.git Revert "purge cl_interp from the code" This reverts commit cb61300b61ba18d486d19edf315f05b5b494fac3. --- diff --git a/src/game/g_net.pas b/src/game/g_net.pas index c06a021..b658c37 100644 --- a/src/game/g_net.pas +++ b/src/game/g_net.pas @@ -166,6 +166,7 @@ var NetPlrUID1: Integer = -1; NetPlrUID2: Integer = -1; + NetInterpLevel: Integer = 1; NetUpdateRate: Cardinal = 0; // as soon as possible NetRelupdRate: Cardinal = 18; // around two times a second NetMasterRate: Cardinal = 60000; @@ -2438,6 +2439,7 @@ initialization conRegVar('cl_downloadtimeout', @g_Net_DownloadTimeout, 0.0, 1000000.0, '', 'timeout in seconds, 0 to disable it'); conRegVar('cl_predictself', @NetPredictSelf, '', 'predict local player'); conRegVar('cl_forceplayerupdate', @NetForcePlayerUpdate, '', 'update net players on NET_MSG_PLRPOS'); + conRegVar('cl_interp', @NetInterpLevel, '', 'net player interpolation steps'); conRegVar('cl_last_ip', @NetClientIP, '', 'address of the last you have connected to'); conRegVar('cl_last_port', @NetClientPort, '', 'port of the last server you have connected to'); diff --git a/src/game/g_options.pas b/src/game/g_options.pas index f7830d7..ecc30f9 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -291,6 +291,7 @@ begin NetForwardPorts := False; (* section Client *) + NetInterpLevel := 2; NetForcePlayerUpdate := False; NetPredictSelf := True; NetClientIP := '127.0.0.1'; diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 362c283..068c2b4 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -171,6 +171,7 @@ type FLastSpawnerUID: Word; FLastHit: Byte; FObj: TObj; + FXTo, FYTo: Integer; FSpectatePlayer: Integer; FFirePainTime: Integer; FFireAttacker: Word; @@ -334,6 +335,8 @@ type procedure LoadState (st: TStream); virtual; procedure PauseSounds(Enable: Boolean); procedure NetFire(Wpn: Byte; X, Y, AX, AY: Integer; WID: Integer = -1); + procedure DoLerp(Level: Integer = 2); + procedure SetLerp(XTo, YTo: Integer); procedure QueueWeaponSwitch(Weapon: Byte); procedure RealizeCurrentWeapon(); procedure FlamerOn; @@ -4781,6 +4784,8 @@ begin GameX := gMapInfo.Width div 2; GameY := gMapInfo.Height div 2; end; + FXTo := GameX; + FYTo := GameY; FAlive := False; FSpectator := True; @@ -4813,7 +4818,11 @@ begin Exit; FGhost := not FGhost; FPhysics := not FGhost; - if not FGhost then + if FGhost then + begin + FXTo := FObj.X; + FYTo := FObj.Y; + end else begin FObj.Accel.X := 0; FObj.Accel.Y := 0; @@ -4958,6 +4967,11 @@ begin FObj.Y := Y-PLAYER_RECT.Y; FObj.oldX := FObj.X; // don't interpolate after respawn FObj.oldY := FObj.Y; + if FAlive and FGhost then + begin + FXTo := FObj.X; + FYTo := FObj.Y; + end; if not g_Game_IsNet then begin @@ -5055,6 +5069,9 @@ begin NetServer := g_Game_IsNet and g_Game_IsServer; AnyServer := g_Game_IsServer; + if FGhost then + DoLerp(4); + if NetServer then if FClientID >= 0 then begin @@ -5217,33 +5234,33 @@ begin begin if FKeys[KEY_UP].Pressed or FKeys[KEY_JUMP].Pressed then begin - FObj.Y := FObj.Y - 32; + FYTo := FObj.Y - 32; FSpectatePlayer := -1; end; if FKeys[KEY_DOWN].Pressed then begin - FObj.Y := FObj.Y + 32; + FYTo := FObj.Y + 32; FSpectatePlayer := -1; end; if FKeys[KEY_LEFT].Pressed then begin - FObj.X := FObj.X - 32; + FXTo := FObj.X - 32; FSpectatePlayer := -1; end; if FKeys[KEY_RIGHT].Pressed then begin - FObj.X := FObj.X + 32; + FXTo := FObj.X + 32; FSpectatePlayer := -1; end; - if (FObj.X < -64) then - FObj.X := -64 - else if (FObj.X > gMapInfo.Width + 32) then - FObj.X := gMapInfo.Width + 32; - if (FObj.Y < -72) then - FObj.Y := -72 - else if (FObj.Y > gMapInfo.Height + 32) then - FObj.Y := gMapInfo.Height + 32; + if (FXTo < -64) then + FXTo := -64 + else if (FXTo > gMapInfo.Width + 32) then + FXTo := gMapInfo.Width + 32; + if (FYTo < -72) then + FYTo := -72 + else if (FYTo > gMapInfo.Height + 32) then + FYTo := gMapInfo.Height + 32; end; if FPhysics then @@ -5261,8 +5278,8 @@ begin if gPlayers[FSpectatePlayer] <> nil then if gPlayers[FSpectatePlayer].alive then begin - FObj.X := gPlayers[FSpectatePlayer].GameX; - FObj.Y := gPlayers[FSpectatePlayer].GameY; + FXTo := gPlayers[FSpectatePlayer].GameX; + FYTo := gPlayers[FSpectatePlayer].GameY; end; end; @@ -5721,6 +5738,35 @@ begin else if (FAngle = ANGLE_LEFTUP) or (FAngle = ANGLE_RIGHTUP) then SetAction(A_ATTACKUP); end; +procedure TPlayer.DoLerp(Level: Integer = 2); +begin + if FObj.X <> FXTo then FObj.X := Lerp(FObj.X, FXTo, Level); + if FObj.Y <> FYTo then FObj.Y := Lerp(FObj.Y, FYTo, Level); +end; + +procedure TPlayer.SetLerp(XTo, YTo: Integer); +var + AX, AY: Integer; +begin + if NetInterpLevel < 1 then + begin + FObj.X := XTo; + FObj.Y := YTo; + end + else + begin + FXTo := XTo; + FYTo := YTo; + + AX := Abs(FXTo - FObj.X); + AY := Abs(FYTo - FObj.Y); + if (AX > 32) or (AX <= NetInterpLevel) then + FObj.X := FXTo; + if (AY > 32) or (AY <= NetInterpLevel) then + FObj.Y := FYTo; + end; +end; + function TPlayer.FullInLift(XInc, YInc: Integer): Integer; begin if g_Map_CollidePanel(FObj.X+PLAYER_RECT.X+XInc, FObj.Y+PLAYER_RECT.Y+YInc,