From: Ketmar Dark Date: Wed, 6 Sep 2017 20:23:18 +0000 (+0300) Subject: trigger field renames X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=98ff3f2f38c4d82fa369ebbfdecf19b0075acd1c;p=d2df-sdl.git trigger field renames --- diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index 97648af..cf039ba 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -687,7 +687,7 @@ procedure MakeShot (var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: W begin with Trigger do begin - if (trigData.trigShotAmmo = 0) or ((trigData.trigShotAmmo > 0) and (ShotAmmoCount > 0)) then + if (trigData.trigAmmo = 0) or ((trigData.trigAmmo > 0) and (ShotAmmoCount > 0)) then begin if (trigShotPanelGUID <> -1) and (ShotPanelTime = 0) then begin @@ -695,20 +695,20 @@ begin ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà end; - if (trigData.trigShotIntSight > 0) then ShotSightTimeout := 180; // ~= 5 ñåêóíä + if (trigData.trigSight > 0) then ShotSightTimeout := 180; // ~= 5 ñåêóíä if (ShotAmmoCount > 0) then Dec(ShotAmmoCount); - dx += Random(trigData.trigShotAccuracy)-Random(trigData.trigShotAccuracy); - dy += Random(trigData.trigShotAccuracy)-Random(trigData.trigShotAccuracy); + dx += Random(trigData.trigAccuracy)-Random(trigData.trigAccuracy); + dy += Random(trigData.trigAccuracy)-Random(trigData.trigAccuracy); - tr_SpawnShot(trigData.trigShotType, wx, wy, dx, dy, trigData.trigShotSound, TargetUID); + tr_SpawnShot(trigData.trigShotType, wx, wy, dx, dy, not trigData.trigQuiet, TargetUID); end else begin - if (trigData.trigShotIntReload > 0) and (ShotReloadTime = 0) then + if (trigData.trigReload > 0) and (ShotReloadTime = 0) then begin - ShotReloadTime := trigData.trigShotIntReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè + ShotReloadTime := trigData.trigReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè end; end; end; @@ -867,36 +867,36 @@ begin if (ActivateUID < 0) or (ActivateUID > $FFFF) then Exit; msg := b_Text_Format(MText); case MSendTo of - 0: // activator + TRIGGER_MESSAGE_DEST_ME: // activator begin if g_GetUIDType(ActivateUID) = UID_PLAYER then begin if g_Game_IsWatchedPlayer(ActivateUID) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end else begin p := g_Player_Get(ActivateUID); if g_Game_IsNet and (p.FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, p.FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, p.FClientID); end; end; end; end; - 1: // activator's team + TRIGGER_MESSAGE_DEST_MY_TEAM: // activator's team begin if g_GetUIDType(ActivateUID) = UID_PLAYER then begin p := g_Player_Get(ActivateUID); if g_Game_IsWatchedTeam(p.Team) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end; if g_Game_IsNet then @@ -905,23 +905,23 @@ begin begin if (gPlayers[i].Team = p.Team) and (gPlayers[i].FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); end; end; end; end; end; - 2: // activator's enemy team + TRIGGER_MESSAGE_DEST_ENEMY_TEAM: // activator's enemy team begin if g_GetUIDType(ActivateUID) = UID_PLAYER then begin p := g_Player_Get(ActivateUID); if g_Game_IsWatchedTeam(p.Team) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end; if g_Game_IsNet then @@ -930,20 +930,20 @@ begin begin if (gPlayers[i].Team <> p.Team) and (gPlayers[i].FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); end; end; end; end; end; - 3: // red team + TRIGGER_MESSAGE_DEST_RED_TEAM: // red team begin if g_Game_IsWatchedTeam(TEAM_RED) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end; if g_Game_IsNet then @@ -952,19 +952,19 @@ begin begin if (gPlayers[i].Team = TEAM_RED) and (gPlayers[i].FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); end; end; end; end; - 4: // blue team + TRIGGER_MESSAGE_DEST_BLUE_TEAM: // blue team begin if g_Game_IsWatchedTeam(TEAM_BLUE) then begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); end; if g_Game_IsNet then @@ -973,22 +973,22 @@ begin begin if (gPlayers[i].Team = TEAM_BLUE) and (gPlayers[i].FClientID >= 0) then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM, gPlayers[i].FClientID) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg, gPlayers[i].FClientID); end; end; end; end; - 5: // everyone + TRIGGER_MESSAGE_DEST_EVERYONE: // everyone begin - if MKind = 0 then g_Console_Add(msg, True) - else if MKind = 1 then g_Game_Message(msg, MTime); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then g_Console_Add(msg, True) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then g_Game_Message(msg, MTime); if g_Game_IsNet then begin - if MKind = 0 then MH_SEND_Chat(msg, NET_CHAT_SYSTEM) - else if MKind = 1 then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg); + if MKind = TRIGGER_MESSAGE_KIND_CHAT then MH_SEND_Chat(msg, NET_CHAT_SYSTEM) + else if MKind = TRIGGER_MESSAGE_KIND_GAME then MH_SEND_GameEvent(NET_EV_BIGTEXT, MTime, msg); end; end; end; @@ -1001,11 +1001,11 @@ begin with Trigger do begin if TriggerType <> TRIGGER_SHOT then Exit; - result := (trigData.trigShotAim and TRIGGER_SHOT_AIM_ALLMAP > 0) + result := (trigData.trigAim and TRIGGER_SHOT_AIM_ALLMAP > 0) or g_Obj_Collide(X, Y, Width, Height, Obj); - if result and (trigData.trigShotAim and TRIGGER_SHOT_AIM_TRACE > 0) then + if result and (trigData.trigAim and TRIGGER_SHOT_AIM_TRACE > 0) then begin - result := g_TraceVector(trigData.trigShotPos.X, trigData.trigShotPos.Y, + result := g_TraceVector(trigData.trigTX, trigData.trigTY, Obj^.X + Obj^.Rect.X + (Obj^.Rect.Width div 2), Obj^.Y + Obj^.Rect.Y + (Obj^.Rect.Height div 2)); end; @@ -1086,7 +1086,7 @@ begin g_Sound_PlayEx('SOUND_GAME_SWITCH0'); if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0'); gExitByTrigger := True; - g_Game_ExitLevel(trigData.trigMapName); + g_Game_ExitLevel(trigData.trigMap); TimeOut := 18; Result := True; @@ -1096,21 +1096,21 @@ begin TRIGGER_TELEPORT: begin Result := tr_Teleport(ActivateUID, - trigData.trigTargetPoint.X, trigData.trigTargetPoint.Y, - trigData.trigTlpDir, trigData.trigsilent_teleport, - trigData.trigd2d_teleport); + trigData.trigTarget.X, trigData.trigTarget.Y, + trigData.trigDirection, trigData.trigSilent, + trigData.trigD2d); TimeOut := 0; end; TRIGGER_OPENDOOR: begin - Result := tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_OpenDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d); TimeOut := 0; end; TRIGGER_CLOSEDOOR: begin - Result := tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_CloseDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d); TimeOut := 0; end; @@ -1121,12 +1121,12 @@ begin begin if gWalls[{trigPanelID}pan.arrIdx].Enabled then begin - result := tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + result := tr_OpenDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d); if (TriggerType = TRIGGER_DOOR5) then DoorTime := 180; end else begin - result := tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + result := tr_CloseDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d); end; if result then TimeOut := 18; @@ -1135,7 +1135,7 @@ begin TRIGGER_CLOSETRAP, TRIGGER_TRAP: begin - tr_CloseTrap(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + tr_CloseTrap(trigPanelGUID, trigData.trigSilent, trigData.trigD2d); if TriggerType = TRIGGER_TRAP then begin @@ -1174,10 +1174,10 @@ begin TRIGGER_LIFTUP: begin - Result := tr_SetLift(trigPanelGUID, 0, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_SetLift(trigPanelGUID, 0, trigData.trigSilent, trigData.trigD2d); TimeOut := 0; - if (not trigData.trigNoSound) and Result then begin + if (not trigData.trigSilent) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1190,10 +1190,10 @@ begin TRIGGER_LIFTDOWN: begin - Result := tr_SetLift(trigPanelGUID, 1, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_SetLift(trigPanelGUID, 1, trigData.trigSilent, trigData.trigD2d); TimeOut := 0; - if (not trigData.trigNoSound) and Result then begin + if (not trigData.trigSilent) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1206,13 +1206,13 @@ begin TRIGGER_LIFT: begin - Result := tr_SetLift(trigPanelGUID, 3, trigData.trigNoSound, trigData.trigd2d_doors); + Result := tr_SetLift(trigPanelGUID, 3, trigData.trigSilent, trigData.trigD2d); if Result then begin TimeOut := 18; - if (not trigData.trigNoSound) and Result then begin + if (not trigData.trigSilent) and Result then begin g_Sound_PlayExAt('SOUND_GAME_SWITCH0', X + (Width div 2), Y + (Height div 2)); @@ -1237,7 +1237,7 @@ begin else TimeOut := 0; - animonce := trigData.trigAnimOnce; + animonce := trigData.trigAnimateOnce; Result := True; end; @@ -1265,10 +1265,10 @@ begin end; TRIGGER_SPAWNMONSTER: - if (trigData.trigMonType in [MONSTER_DEMON..MONSTER_MAN]) then + if (trigData.trigSpawnMonsType in [MONSTER_DEMON..MONSTER_MAN]) then begin Result := False; - if (trigData.trigMonDelay > 0) and (actType <> ACTIVATE_CUSTOM) then + if (trigData.trigDelay > 0) and (actType <> ACTIVATE_CUSTOM) then begin AutoSpawn := not AutoSpawn; SpawnCooldown := 0; @@ -1276,34 +1276,34 @@ begin Result := True; end; - if ((trigData.trigMonDelay = 0) and (actType <> ACTIVATE_CUSTOM)) - or ((trigData.trigMonDelay > 0) and (actType = ACTIVATE_CUSTOM)) then - for k := 1 to trigData.trigMonCount do + if ((trigData.trigDelay = 0) and (actType <> ACTIVATE_CUSTOM)) + or ((trigData.trigDelay > 0) and (actType = ACTIVATE_CUSTOM)) then + for k := 1 to trigData.trigMonsCount do begin - if (actType = ACTIVATE_CUSTOM) and (trigData.trigMonDelay > 0) then - SpawnCooldown := trigData.trigMonDelay; - if (trigData.trigMonMax > 0) and (SpawnedCount >= trigData.trigMonMax) then + if (actType = ACTIVATE_CUSTOM) and (trigData.trigDelay > 0) then + SpawnCooldown := trigData.trigDelay; + if (trigData.trigMax > 0) and (SpawnedCount >= trigData.trigMax) then Break; - mon := g_Monsters_Create(trigData.trigMonType, - trigData.trigMonPos.X, trigData.trigMonPos.Y, - TDirection(trigData.trigMonDir), True); + mon := g_Monsters_Create(trigData.trigSpawnMonsType, + trigData.trigTX, trigData.trigTY, + TDirection(trigData.trigDirection), True); Result := True; // Çäîðîâüå: - if (trigData.trigMonHealth > 0) then - mon.SetHealth(trigData.trigMonHealth); + if (trigData.trigHealth > 0) then + mon.SetHealth(trigData.trigHealth); // Óñòàíàâëèâàåì ïîâåäåíèå: - mon.MonsterBehaviour := trigData.trigMonBehav; + mon.MonsterBehaviour := trigData.trigBehaviour; mon.FNoRespawn := True; if g_Game_IsNet then MH_SEND_MonsterSpawn(mon.UID); // Èäåì èñêàòü öåëü, åñëè íàäî: - if trigData.trigMonActive then + if trigData.trigActive then mon.WakeUp(); - if trigData.trigMonType <> MONSTER_BARREL then Inc(gTotalMonsters); + if trigData.trigSpawnMonsType <> MONSTER_BARREL then Inc(gTotalMonsters); if g_Game_IsNet then begin @@ -1311,18 +1311,18 @@ begin gMonstersSpawned[High(gMonstersSpawned)] := mon.UID; end; - if trigData.trigMonMax > 0 then + if trigData.trigMax > 0 then begin mon.SpawnTrigger := ID; Inc(SpawnedCount); end; - case trigData.trigMonEffect of + case trigData.trigEffect of EFFECT_TELEPORT: begin if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then begin Anim := TAnimation.Create(FramesID, False, 3); - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigTX, trigData.trigTY); g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, Anim); Anim.Free(); @@ -1336,7 +1336,7 @@ begin if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigTX, trigData.trigTY); g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16, mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, Anim); Anim.Free(); @@ -1350,7 +1350,7 @@ begin if g_Frames_Get(FramesID, 'FRAMES_FIRE') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_FIRE', trigData.trigMonPos.X, trigData.trigMonPos.Y); + g_Sound_PlayExAt('SOUND_FIRE', trigData.trigTX, trigData.trigTY); g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32, mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, Anim); Anim.Free(); @@ -1378,10 +1378,10 @@ begin end; TRIGGER_SPAWNITEM: - if (trigData.trigItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then + if (trigData.trigSpawnItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then begin Result := False; - if (trigData.trigItemDelay > 0) and (actType <> ACTIVATE_CUSTOM) then + if (trigData.trigDelay > 0) and (actType <> ACTIVATE_CUSTOM) then begin AutoSpawn := not AutoSpawn; SpawnCooldown := 0; @@ -1389,36 +1389,36 @@ begin Result := True; end; - if ((trigData.trigItemDelay = 0) and (actType <> ACTIVATE_CUSTOM)) - or ((trigData.trigItemDelay > 0) and (actType = ACTIVATE_CUSTOM)) then - if (not trigData.trigItemOnlyDM) or + if ((trigData.trigDelay = 0) and (actType <> ACTIVATE_CUSTOM)) + or ((trigData.trigDelay > 0) and (actType = ACTIVATE_CUSTOM)) then + if (not trigData.trigDmonly) or (gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then for k := 1 to trigData.trigItemCount do begin - if (actType = ACTIVATE_CUSTOM) and (trigData.trigItemDelay > 0) then - SpawnCooldown := trigData.trigItemDelay; - if (trigData.trigItemMax > 0) and (SpawnedCount >= trigData.trigItemMax) then + if (actType = ACTIVATE_CUSTOM) and (trigData.trigDelay > 0) then + SpawnCooldown := trigData.trigDelay; + if (trigData.trigMax > 0) and (SpawnedCount >= trigData.trigMax) then Break; - iid := g_Items_Create(trigData.trigItemPos.X, trigData.trigItemPos.Y, - trigData.trigItemType, trigData.trigItemFalls, False, True); + iid := g_Items_Create(trigData.trigTX, trigData.trigTY, + trigData.trigSpawnItemType, trigData.trigGravity, False, True); Result := True; - if trigData.trigItemMax > 0 then + if trigData.trigMax > 0 then begin it := g_Items_ByIdx(iid); it.SpawnTrigger := ID; Inc(SpawnedCount); end; - case trigData.trigItemEffect of + case trigData.trigEffect of EFFECT_TELEPORT: begin it := g_Items_ByIdx(iid); if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then begin Anim := TAnimation.Create(FramesID, False, 3); - g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigTX, trigData.trigTY); g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, Anim); Anim.Free(); @@ -1433,7 +1433,7 @@ begin if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigTX, trigData.trigTY); g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16, it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, Anim); Anim.Free(); @@ -1448,7 +1448,7 @@ begin if g_Frames_Get(FramesID, 'FRAMES_FIRE') then begin Anim := TAnimation.Create(FramesID, False, 4); - g_Sound_PlayExAt('SOUND_FIRE', trigData.trigItemPos.X, trigData.trigItemPos.Y); + g_Sound_PlayExAt('SOUND_FIRE', trigData.trigTX, trigData.trigTY); g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32, it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, Anim); Anim.Free(); @@ -1483,18 +1483,15 @@ begin gMusic.Play(); end; - if Trigger.trigData.trigMusicAction = 1 then - begin // Âêëþ÷èòü + case Trigger.trigData.trigMusicAction of + TRIGGER_MUSIC_ACTION_STOP: // Âûêëþ÷èòü + gMusic.SpecPause := True; // Ïàóçà + TRIGGER_MUSIC_ACTION_PLAY: // Âêëþ÷èòü if gMusic.SpecPause then // Áûëà íà ïàóçå => èãðàòü gMusic.SpecPause := False else // Èãðàëà => ñíà÷àëà gMusic.SetPosition(0); - end - else // Âûêëþ÷èòü - begin - // Ïàóçà: - gMusic.SpecPause := True; - end; + end; if coolDown then TimeOut := 36 @@ -1506,11 +1503,11 @@ begin TRIGGER_PUSH: begin - pAngle := -DegToRad(trigData.trigPushAngle); + pAngle := -DegToRad(trigData.trigAngle); Result := tr_Push(ActivateUID, - Floor(Cos(pAngle)*trigData.trigPushForce), - Floor(Sin(pAngle)*trigData.trigPushForce), - trigData.trigResetVel); + Floor(Cos(pAngle)*trigData.trigForce), + Floor(Sin(pAngle)*trigData.trigForce), + trigData.trigResetVelocity); TimeOut := 0; end; @@ -1518,19 +1515,20 @@ begin begin Result := False; // Ïðèáàâèòü èëè îòíÿòü î÷êî - if (trigData.trigScoreAction in [0..1]) and (trigData.trigScoreCount > 0) then + if (trigData.trigScoreAction in [TRIGGER_SCORE_ACTION_ADD, TRIGGER_SCORE_ACTION_SUB]) and (trigData.trigScoreCount > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäå - if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) - or ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) + or ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then begin Inc(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Scores if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + begin + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1541,6 +1539,7 @@ begin if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+re'); end; + end; if trigData.trigScoreMsg then begin @@ -1549,13 +1548,14 @@ begin MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED); end; end; - if ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) - or ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) + or ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then begin Dec(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Fouls if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + begin + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1566,6 +1566,7 @@ begin if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-re'); end; + end; if trigData.trigScoreMsg then begin @@ -1574,13 +1575,14 @@ begin MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED); end; end; - if ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) - or ((trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) + or ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then begin Inc(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Scores if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + begin + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1591,6 +1593,7 @@ begin if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+be'); end; + end; if trigData.trigScoreMsg then begin @@ -1599,13 +1602,14 @@ begin MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE); end; end; - if ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) - or ((trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) + or ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then begin Dec(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Fouls if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + begin + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1616,6 +1620,7 @@ begin if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-be'); end; + end; if trigData.trigScoreMsg then begin @@ -1627,9 +1632,9 @@ begin Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE); end; // Êàêîé-òî êîíêðåòíîé êîìàíäå - if trigData.trigScoreTeam in [2..3] then + if trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then begin - if (trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 2) then + if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then begin Inc(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Scores @@ -1647,7 +1652,7 @@ begin MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED); end; end; - if (trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 2) then + if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then begin Dec(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Fouls @@ -1665,7 +1670,7 @@ begin MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED); end; end; - if (trigData.trigScoreAction = 0) and (trigData.trigScoreTeam = 3) then + if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then begin Inc(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Scores @@ -1683,7 +1688,7 @@ begin MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE); end; end; - if (trigData.trigScoreAction = 1) and (trigData.trigScoreTeam = 3) then + if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then begin Dec(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Fouls @@ -1705,20 +1710,22 @@ begin end; end; // Âûèãðûø - if (trigData.trigScoreAction = 2) and (gGameSettings.GoalLimit > 0) then + if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.GoalLimit > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäû - if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) // Red Wins - or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Red Wins + or ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then + begin if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + begin + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1729,17 +1736,21 @@ begin if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wre'); end; + end; Result := True; end; - if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Blue Wins - or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then + end; + if ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Blue Wins + or ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then + begin if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + begin + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1750,42 +1761,48 @@ begin if g_Game_IsServer and g_Game_IsNet then MH_SEND_GameEvent(NET_EV_SCORE, p.UID, 'wbe'); end; + end; Result := True; end; + end; end; // Êàêîé-òî êîíêðåòíîé êîìàíäû - if trigData.trigScoreTeam in [2..3] then + if trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then begin - if trigData.trigScoreTeam = 2 then // Red Wins + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Red Wins + begin if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; Result := True; end; - if trigData.trigScoreTeam = 3 then // Blue Wins + end; + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Blue Wins + begin if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; Result := True; end; + end; end; end; // Ïðîèãðûø - if (trigData.trigScoreAction = 3) and (gGameSettings.GoalLimit > 0) then + if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.GoalLimit > 0) then begin // Ñâîåé èëè ÷óæîé êîìàíäû - if (trigData.trigScoreTeam in [0..1]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then + if (trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then begin p := g_Player_Get(ActivateUID); - if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_BLUE)) // Red Wins - or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_RED)) then + if ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Red Wins + or ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1799,14 +1816,14 @@ begin Result := True; end; - if ((trigData.trigScoreTeam = 0) and (p.Team = TEAM_RED)) // Blue Wins - or ((trigData.trigScoreTeam = 1) and (p.Team = TEAM_BLUE)) then + if ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Blue Wins + or ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; if trigData.trigScoreCon then - if trigData.trigScoreTeam = 0 then + if trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then begin g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True); if g_Game_IsServer and g_Game_IsNet then @@ -1822,20 +1839,24 @@ begin end; end; // Êàêîé-òî êîíêðåòíîé êîìàíäû - if trigData.trigScoreTeam in [2..3] then + if trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_BLUE, TRIGGER_SCORE_TEAM_FORCE_RED] then begin - if trigData.trigScoreTeam = 3 then // Red Wins + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Red Wins + begin if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit; Result := True; end; - if trigData.trigScoreTeam = 2 then // Blue Wins + end; + if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Blue Wins + begin if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then begin gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit; Result := True; end; + end; end; end; if Result then begin @@ -1850,8 +1871,8 @@ begin TRIGGER_MESSAGE: begin - Result := tr_Message(trigData.trigMessageKind, trigData.trigMessageText, - trigData.trigMessageSendTo, trigData.trigMessageTime, + Result := tr_Message(trigData.trigKind, trigData.trigText, + trigData.trigMsgDest, trigData.trigMsgTime, ActivateUID); TimeOut := 18; end; @@ -1882,7 +1903,7 @@ begin end else begin // Óæå âèäåëè åãî // Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ - if (trigData.trigDamageInterval = 0) and (Activators[k].TimeOut > 0) then + if (trigData.trigInterval = 0) and (Activators[k].TimeOut > 0) then Activators[k].TimeOut := 65535; // Òàéìàóò ïðîø¸ë - ðàáîòàåì Result := Activators[k].TimeOut = 0; @@ -1899,12 +1920,12 @@ begin Exit; // Íàíîñèì óðîí èãðîêó - if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigDamageValue > 0) then - p.Damage(trigData.trigDamageValue, 0, 0, 0, HIT_SOME); + if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigAmount > 0) then + p.Damage(trigData.trigAmount, 0, 0, 0, HIT_SOME); // Ëå÷èì èãðîêà - if (TriggerType = TRIGGER_HEALTH) and (trigData.trigHealValue > 0) then - if p.Heal(trigData.trigHealValue, not trigData.trigHealMax) and (not trigData.trigHealSilent) then + if (TriggerType = TRIGGER_HEALTH) and (trigData.trigAmount > 0) then + if p.Heal(trigData.trigAmount, not trigData.trigHealMax) and (not trigData.trigSilent) then begin g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y); if g_Game_IsServer and g_Game_IsNet then @@ -1919,12 +1940,12 @@ begin Exit; // Íàíîñèì óðîí ìîíñòðó - if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigDamageValue > 0) then - m.Damage(trigData.trigDamageValue, 0, 0, 0, HIT_SOME); + if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigAmount > 0) then + m.Damage(trigData.trigAmount, 0, 0, 0, HIT_SOME); // Ëå÷èì ìîíñòðà - if (TriggerType = TRIGGER_HEALTH) and (trigData.trigHealValue > 0) then - if m.Heal(trigData.trigHealValue) and (not trigData.trigHealSilent) then + if (TriggerType = TRIGGER_HEALTH) and (trigData.trigAmount > 0) then + if m.Heal(trigData.trigAmount) and (not trigData.trigSilent) then begin g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y); if g_Game_IsServer and g_Game_IsNet then @@ -1933,10 +1954,7 @@ begin end; end; // Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ - if TriggerType = TRIGGER_DAMAGE then - idx := trigData.trigDamageInterval - else - idx := trigData.trigHealInterval; + idx := trigData.trigInterval; if coolDown then if idx > 0 then Activators[k].TimeOut := idx @@ -1953,11 +1971,11 @@ begin Exit; // put this at the beginning so it doesn't trigger itself - TimeOut := trigData.trigShotWait + 1; + TimeOut := trigData.trigWait + 1; - wx := trigData.trigShotPos.X; - wy := trigData.trigShotPos.Y; - pAngle := -DegToRad(trigData.trigShotAngle); + wx := trigData.trigTX; + wy := trigData.trigTY; + pAngle := -DegToRad(trigData.trigAngle); xd := wx + Round(Cos(pAngle) * 32.0); yd := wy + Round(Sin(pAngle) * 32.0); TargetUID := 0; @@ -2052,13 +2070,13 @@ begin ((trigData.trigShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then begin Result := True; - if (trigData.trigShotIntSight = 0) or + if (trigData.trigSight = 0) or (trigData.trigShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID = ShotSightTarget) then MakeShot(Trigger, wx, wy, xd, yd, TargetUID) else begin - ShotSightTime := trigData.trigShotIntSight; + ShotSightTime := trigData.trigSight; ShotSightTargetN := TargetUID; if trigData.trigShotType = TRIGGER_SHOT_BFG then begin @@ -2092,18 +2110,18 @@ begin wy := Y + Height div 2; end; end; - xd := trigData.trigFXVelX; - yd := trigData.trigFXVelY; - if trigData.trigFXSpreadL > 0 then xd := xd - Random(trigData.trigFXSpreadL + 1); - if trigData.trigFXSpreadR > 0 then xd := xd + Random(trigData.trigFXSpreadR + 1); - if trigData.trigFXSpreadU > 0 then yd := yd - Random(trigData.trigFXSpreadU + 1); - if trigData.trigFXSpreadD > 0 then yd := yd + Random(trigData.trigFXSpreadD + 1); + xd := trigData.trigVelX; + yd := trigData.trigVelY; + if trigData.trigSpreadL > 0 then xd -= Random(trigData.trigSpreadL+1); + if trigData.trigSpreadR > 0 then xd += Random(trigData.trigSpreadR+1); + if trigData.trigSpreadU > 0 then yd -= Random(trigData.trigSpreadU+1); + if trigData.trigSpreadD > 0 then yd += Random(trigData.trigSpreadD+1); tr_MakeEffect(wx, wy, xd, yd, trigData.trigFXType, trigData.trigFXSubType, - trigData.trigFXColorR, trigData.trigFXColorG, trigData.trigFXColorB, True, False); + trigData.trigFXRed, trigData.trigFXGreen, trigData.trigFXBlue, True, False); Dec(idx); end; - TimeOut := trigData.trigFXWait; + TimeOut := trigData.trigWait; end; end; end; @@ -2279,7 +2297,7 @@ begin ShotSightTimeout := 0; ShotSightTarget := 0; ShotSightTargetN := 0; - ShotAmmoCount := Trigger.trigData.trigShotAmmo; + ShotAmmoCount := Trigger.trigData.trigAmmo; ShotReloadTime := 0; end; @@ -2343,7 +2361,7 @@ begin continue; end; // Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà - if (trigData.trigDamageInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0; + if (trigData.trigInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0; end; end; @@ -2353,13 +2371,13 @@ begin if SpawnCooldown = 0 then begin // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà - if (TriggerType = TRIGGER_SPAWNMONSTER) and (trigData.trigMonDelay > 0) then + if (TriggerType = TRIGGER_SPAWNMONSTER) and (trigData.trigDelay > 0) then begin ActivateUID := 0; ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM); end; // Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò - if (TriggerType = TRIGGER_SPAWNITEM) and (trigData.trigItemDelay > 0) then + if (TriggerType = TRIGGER_SPAWNITEM) and (trigData.trigDelay > 0) then begin ActivateUID := 0; ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM); @@ -2393,7 +2411,7 @@ begin if ShotReloadTime > 0 then begin Dec(ShotReloadTime); - if ShotReloadTime = 0 then ShotAmmoCount := trigData.trigShotAmmo; + if ShotReloadTime = 0 then ShotAmmoCount := trigData.trigAmmo; end; end; @@ -2418,7 +2436,7 @@ begin // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (g_Map_PanelByGUID(trigPanelGUID) <> nil) then begin - tr_OpenDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors); + tr_OpenDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d); DoorTime := -1; end; @@ -2436,19 +2454,19 @@ begin else begin // Ïîêà îòêðûòà - çàêðûâàåì - if tr_CloseDoor(trigPanelGUID, trigData.trigNoSound, trigData.trigd2d_doors) then DoorTime := -1; + if tr_CloseDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d) then DoorTime := -1; end; end; end; // Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç: if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and - (PressTime = 0) and (PressCount >= trigData.trigCount) then + (PressTime = 0) and (PressCount >= trigData.trigPressCount) then begin // Ñáðàñûâàåì çàäåðæêó àêòèâàöèè: PressTime := -1; // Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé: - if trigData.trigCount > 0 then PressCount -= trigData.trigCount else PressCount := 0; + if trigData.trigPressCount > 0 then PressCount -= trigData.trigPressCount else PressCount := 0; // Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû: for b := 0 to High(gTriggers) do @@ -2754,7 +2772,7 @@ begin (TriggerType = TRIGGER_DOOR5) or (TriggerType = TRIGGER_DOOR) then begin - tr_OpenDoor(trigPanelGUID, True, trigData.trigd2d_doors); + tr_OpenDoor(trigPanelGUID, True, trigData.trigD2d); if TriggerType = TRIGGER_DOOR5 then DoorTime := 180; b := True; end;