From: DeaDDooMER Date: Mon, 25 Jul 2022 15:56:17 +0000 (+0300) Subject: gl: draw minimap X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=87d7671fba8d9f2961a1f682a406bd4049f23796;hp=d5556aa86df1c0b367d3927444715efbc19a1cdf;p=d2df-sdl.git gl: draw minimap --- diff --git a/src/game/renders/opengl/r_draw.pas b/src/game/renders/opengl/r_draw.pas index cd0c58f..1a6b573 100644 --- a/src/game/renders/opengl/r_draw.pas +++ b/src/game/renders/opengl/r_draw.pas @@ -271,10 +271,16 @@ implementation glVertex2i(r, b); glVertex2i(l, b); } +{ glVertex2f(l + 0.5, t + 0.5); glVertex2f(r - 0.5, t + 0.5); glVertex2f(r - 0.5, b - 0.5); glVertex2f(l + 0.5, b - 0.5); +} + glVertex2f(l + 0, t + 0); + glVertex2f(r + 0.75, t + 0); + glVertex2f(r + 0.75, b + 0.75); + glVertex2f(l + 0, b + 0.75); glEnd; end; diff --git a/src/game/renders/opengl/r_map.pas b/src/game/renders/opengl/r_map.pas index 24bb31c..535d56e 100644 --- a/src/game/renders/opengl/r_map.pas +++ b/src/game/renders/opengl/r_map.pas @@ -1510,7 +1510,6 @@ implementation r_Map_DrawScreenEffects(x, y, w, h, player); - // TODO draw minimap (gShowMap) // TODO draw g_debug_player glTranslatef(-x, -y, 0); diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 3209f2a..0b67e2d 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -82,8 +82,8 @@ implementation {$ENDIF} SysUtils, Classes, Math, g_basic, - e_log, utils, wadreader, - g_game, g_map, g_options, g_console, g_player, g_weapons, g_language, g_triggers, + e_log, utils, wadreader, mapdef, + g_game, g_map, g_panel, g_options, g_console, g_player, g_weapons, g_language, g_triggers, g_monsters, g_net, g_netmaster, r_draw, r_textures, r_fonts, r_common, r_console, r_map ; @@ -935,6 +935,109 @@ implementation result := p; end; + procedure r_Render_DrawMinimap (x, y: Integer; alpha: Byte); + const scale = 16; + + function IsMinimapPanel (const p: TPanel): Boolean; + begin + result := (p <> nil) and p.Enabled; + if result then + begin + case p.PanelType of + PANEL_WALL, PANEL_WATER, PANEL_ACID1, PANEL_ACID2, + PANEL_STEP, PANEL_OPENDOOR, PANEL_CLOSEDOOR, + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: + result := true; + otherwise + result := false; + end; + end; + end; + + procedure DrawObject (xx, yy, ww, hh: Integer; r, g, b: Byte); + var x0, y0, x1, y1: Integer; + begin + x0 := x + xx div scale; + y0 := y + yy div scale; + x1 := x + (xx + ww - 1) div scale; + y1 := y + (yy + hh - 1) div scale; + r_Draw_FillRect(x0, y0, x1, y1, r, g, b, alpha); + end; + + procedure DrawPanels (const a: TPanelArray); + var i: Integer; p: TPanel; c: TRGB; + begin + if a <> nil then + begin + for i := 0 to HIGH(a) do + begin + p := a[i]; + if IsMinimapPanel(p) then + begin + case p.PanelType of + PANEL_WALL: c := _RGB(208, 208, 208); + PANEL_OPENDOOR: c := _RGB(160, 160, 160); + PANEL_CLOSEDOOR: c := _RGB(160, 160, 160); + PANEL_STEP: c := _RGB(128, 128, 128); + PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT: + case p.LiftType of + LIFTTYPE_UP: c := _RGB(116, 72, 36); + LIFTTYPE_DOWN: c := _RGB(116, 124, 96); + LIFTTYPE_LEFT: c := _RGB(116, 200, 80); + LIFTTYPE_RIGHT: c := _RGB(116, 252, 140); + otherwise c := _RGB(255, 0, 0); + end; + PANEL_WATER: c := _RGB(0, 0, 192); + PANEL_ACID1: c := _RGB(0, 176, 0); + PANEL_ACID2: c := _RGB(176, 0, 0); + otherwise c := _RGB(255, 0, 0); + end; + DrawObject(p.x, p.y, p.width, p.height, c.r, c.g, c.b); + end; + end; + end; + end; + + procedure DrawPlayers; + var i: Integer; p: TPlayer; c: TRGB; + begin + if gPlayers <> nil then + begin + for i := 0 to HIGH(gPlayers) do + begin + p := gPlayers[i]; + if p.Alive then + begin + case p.Team of + TEAM_RED: c := _RGB(255, 0, 0); + TEAM_BLUE: c := _RGB(0, 0, 255); + otherwise c := _RGB(255, 128, 0); + end; + DrawObject(p.obj.x, p.obj.y, p.obj.rect.width, p.obj.rect.height, c.r, c.g, c.b); + end; + end; + end; + end; + + function DrawMonster (m: TMonster): Boolean; + begin + result := false; // don't stop + if m.alive then + DrawObject(m.obj.x, m.obj.y, m.obj.rect.width, m.obj.rect.height, 255, 255, 0); + end; + + begin + r_Draw_FillRect(x, y, (x + gMapInfo.Width - 1) div scale, (y + gMapInfo.Height - 1) div scale, 0, 0, 0, alpha); + DrawPanels(gSteps); + DrawPanels(gLifts); + DrawPanels(gWater); + DrawPanels(gAcid1); + DrawPanels(gAcid2); + DrawPanels(gWalls); + g_Mons_ForEach(DrawMonster); + DrawPlayers; + end; + procedure r_Render_Draw; var p1, p2: TPlayer; begin @@ -1013,6 +1116,9 @@ implementation r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p2); end; + if gShowMap then + r_Render_DrawMiniMap(0, 0, 160); + // TODO draw holmes inspector if MessageText <> '' then