From: Ketmar Dark Date: Thu, 24 Aug 2017 01:06:24 +0000 (+0300) Subject: fixed another bug in grid raytracer X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=798a2631a5cdda473974605b903cf80ca18f4c84;p=d2df-sdl.git fixed another bug in grid raytracer --- diff --git a/src/game/g_grid.pas b/src/game/g_grid.pas index 34cfbef..3ff9230 100644 --- a/src/game/g_grid.pas +++ b/src/game/g_grid.pas @@ -139,13 +139,13 @@ type //WARNING: don't modify grid while any query is in progress (no checks are made!) // you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it) - // no callback: return `true` on the first hit - function forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1): ITP; + // no callback: return object on the first hit or nil + function forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1; exittag: PInteger=nil): ITP; //WARNING: don't modify grid while any query is in progress (no checks are made!) // you can set enabled/disabled flag, tho (but iterator can still return objects disabled inside it) // cb with `(nil)` will be called before processing new tile - // no callback: return `true` on the nearest hit + // no callback: return object of the nearest hit or nil //WARNING: don't change tags in callbacks here! function traceRay (const x0, y0, x1, y1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP; overload; function traceRay (out ex, ey: Integer; const ax0, ay0, ax1, ay1: Integer; cb: TGridRayQueryCB; tagmask: Integer=-1): ITP; @@ -1057,7 +1057,7 @@ end; // ////////////////////////////////////////////////////////////////////////// // // no callback: return `true` on the first hit -function TBodyGridBase.forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1): ITP; +function TBodyGridBase.forEachAtPoint (x, y: Integer; cb: TGridQueryCB; tagmask: Integer=-1; exittag: PInteger=nil): ITP; var f: Integer; idx, curci: Integer; @@ -1067,6 +1067,7 @@ var ptag: Integer; begin result := Default(ITP); + if (exittag <> nil) then exittag^ := 0; tagmask := tagmask and TagFullMask; if (tagmask = 0) then exit; @@ -1126,11 +1127,17 @@ begin begin if assigned(cb) then begin - if cb(px.mObj, ptag) then begin result := px.mObj; exit; end; + if cb(px.mObj, ptag) then + begin + result := px.mObj; + if (exittag <> nil) then exittag^ := ptag; + exit; + end; end else begin result := px.mObj; + if (exittag <> nil) then exittag^ := ptag; exit; end; end; @@ -1279,7 +1286,31 @@ begin ey := ay1; // why not? if (tagmask = 0) then exit; - if (ax0 = ax1) and (ay0 = ay1) then exit; // as the first point is ignored, just get outta here + if (ax0 = ax1) and (ay0 = ay1) then + begin + result := forEachAtPoint(ax0, ay0, nil, tagmask, @ptag); + if (result <> nil) then + begin + if assigned(cb) then + begin + if cb(result, ptag, ax0, ay0, ax0, ay0) then + begin + ex := ax0; + ey := ay0; + end + else + begin + result := nil; + end; + end + else + begin + ex := ax0; + ey := ay0; + end; + end; + exit; + end; lastDistSq := distanceSq(ax0, ay0, ax1, ay1)+1; @@ -1425,7 +1456,32 @@ begin // first move, to skip starting point // DON'T DO THIS! loop will take care of that - if (xd = term) then exit; + if (xd = term) then + begin + result := forEachAtPoint(ax0, ay0, nil, tagmask, @ptag); + if (result <> nil) then + begin + if assigned(cb) then + begin + if cb(result, ptag, ax0, ay0, ax0, ay0) then + begin + ex := ax0; + ey := ay0; + end + else + begin + result := nil; + end; + end + else + begin + ex := ax0; + ey := ay0; + end; + end; + exit; + end; + prevx := xptr^+minx; prevy := yptr^+miny; (* @@ -1473,6 +1529,9 @@ begin {$ENDIF} // new tile? ga := (yptr^ div tsize)*gw+(xptr^ div tsize); + {$IF DEFINED(D2F_DEBUG_RAYTRACE)} + if assigned(dbgRayTraceTileHitCB) then e_WriteLog(Format(' xd=%d; term=%d; gx=%d; gy=%d; ga=%d; lastga=%d', [xd, term, xptr^, yptr^, ga, lastGA]), MSG_NOTIFY); + {$ENDIF} if (ga <> lastGA) then begin // yes @@ -1593,6 +1652,16 @@ begin if (e >= 0) then begin yd += sty; e -= dx2; end else e += dy2; xd += stx; end; + // we can travel less than one cell + if wasHit and not assigned(cb) then + begin + result := lastObj; + end + else + begin + ex := ax1; // why not? + ey := ay1; // why not? + end; end;