From: DeaDDooMER Date: Wed, 10 Apr 2019 16:03:56 +0000 (+0300) Subject: fixed weapon autochange X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=793c463d8e71d5b31b0f99d050bd77870a7a9f2a;p=d2df-sdl.git fixed weapon autochange --- diff --git a/src/game/g_game.pas b/src/game/g_game.pas index df56434..114c692 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -23,7 +23,7 @@ uses MAPDEF, g_basic, g_player, e_graphics, g_res_downloader, g_sound, g_gui, utils, md5, mempool, xprofiler, - g_touch; + g_touch, g_weapons; type TGameSettings = record @@ -325,7 +325,7 @@ var gDelayedEvents: Array of TDelayedEvent; gUseChatSounds: Boolean = True; gChatSounds: Array of TChatSound; - gSelectWeapon: Array [0..1] of Integer = (-1, -1); // [player] + gSelectWeapon: Array [0..1, WP_FIRST..WP_LAST] of Boolean; // [player, weapon] g_dbg_ignore_bounds: Boolean = false; r_smallmap_h: Integer = 0; // 0: left; 1: center; 2: right @@ -373,7 +373,7 @@ uses {$ENDIF} e_texture, g_textures, g_main, g_window, g_menu, e_input, e_log, g_console, g_items, g_map, g_panel, - g_playermodel, g_gfx, g_options, g_weapons, Math, + g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, g_language, g_net, ENet, e_msg, g_netmsg, g_netmaster, @@ -1504,6 +1504,7 @@ procedure ProcessPlayerControls (plr: TPlayer; p: Integer; var MoveButton: Byte) var time: Word; strafeDir: Byte; + i: Integer; begin if (plr = nil) then exit; if (p = 2) then time := 1000 else time := 1; @@ -1561,10 +1562,13 @@ begin if gPlayerAction[p, ACTION_WEAPPREV] then plr.PressKey(KEY_PREVWEAPON); if gPlayerAction[p, ACTION_ACTIVATE] then plr.PressKey(KEY_OPEN); - if gSelectWeapon[p] >= 0 then + for i := WP_FIRST to WP_LAST do begin - plr.QueueWeaponSwitch(gSelectWeapon[p]); - gSelectWeapon[p] := -1 + if gSelectWeapon[p, i] then + begin + plr.QueueWeaponSwitch(i); // all choices are passed there, and god will take the best + gSelectWeapon[p, i] := False + end end; // HACK: add dynlight here @@ -6820,7 +6824,7 @@ begin begin a := WP_FIRST + StrToInt(p[1]) - 1; if (a >= WP_FIRST) and (a <= WP_LAST) then - gSelectWeapon[0] := a + gSelectWeapon[0, a] := True end end else if (cmd = 'p1_weapon') or (cmd = 'p2_weapon') then @@ -6830,7 +6834,7 @@ begin a := WP_FIRST + StrToInt(p[1]) - 1; b := ord(cmd[2]) - ord('1'); if (a >= WP_FIRST) and (a <= WP_LAST) then - gSelectWeapon[b] := a + gSelectWeapon[b, a] := True end end // Êîìàíäû Ñâîåé èãðû: diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index e84d829..1bb60c2 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -2787,6 +2787,7 @@ var Predict: Boolean; strafeDir: Byte; WeaponSelect: Word = 0; + i: Integer; begin if not gGameOn then Exit; if gPlayers = nil then Exit; @@ -2857,10 +2858,13 @@ begin if gPlayerAction[0, ACTION_WEAPNEXT] then kByte := kByte or NET_KEY_NW; if gPlayerAction[0, ACTION_WEAPPREV] then kByte := kByte or NET_KEY_PW; - if gSelectWeapon[0] >= 0 then + for i := WP_FIRST to WP_LAST do begin - WeaponSelect := gSelectWeapon[0]; - //gSelectWeapon[0] := -1 + if gSelectWeapon[0, i] then + begin + WeaponSelect := WeaponSelect or Word(1 shl i); + gSelectWeapon[0, i] := False + end end; // fix movebutton state