From: DeaDDooMER Date: Wed, 13 Apr 2022 19:04:35 +0000 (+0300) Subject: panels: remove flag Anim from ATextureID X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=6d3998eaad0ea0130fc6391cd01bf6b6a7962c5d;p=d2df-sdl.git panels: remove flag Anim from ATextureID --- diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas index b9c94ca..07bd4ec 100644 --- a/src/game/g_panel.pas +++ b/src/game/g_panel.pas @@ -29,9 +29,7 @@ type ATextureID = array of record Texture: Cardinal; // Textures[Texture] - case Anim: Boolean of - False: (); - True: (AnTex: TAnimState); + AnTex: TAnimState; end; PPanel = ^TPanel; @@ -339,7 +337,6 @@ begin (not ByteBool(PanelRec.Flags and PANEL_FLAG_WATERTEXTURES)) then begin SetLength(FTextureIDs, 1); - FTextureIDs[0].Anim := False; case PanelRec.PanelType of PANEL_WATER: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_WATER); PANEL_ACID1: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_ACID1); @@ -362,11 +359,10 @@ begin for i := 0 to Length(FTextureIDs)-1 do begin FTextureIDs[i].Texture := AddTextures[i].Texture; - FTextureIDs[i].Anim := Textures[AddTextures[i].Texture].FramesCount > 0; - if FTextureIDs[i].Anim then - begin // Àíèìèðîâàííàÿ òåêñòóðà - FTextureIDs[i].AnTex := TAnimState.Create(True, Textures[AddTextures[i].Texture].Speed, Textures[AddTextures[i].Texture].FramesCount); - end + if Textures[AddTextures[i].Texture].FramesCount > 0 then + FTextureIDs[i].AnTex := TAnimState.Create(True, Textures[AddTextures[i].Texture].Speed, Textures[AddTextures[i].Texture].FramesCount) + else + FTextureIDs[i].AnTex.Invalidate; end; // Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ: @@ -390,14 +386,8 @@ begin end; destructor TPanel.Destroy(); -var - i: Integer; begin - for i := 0 to High(FTextureIDs) do - if FTextureIDs[i].Anim then - FTextureIDs[i].AnTex.Invalidate; SetLength(FTextureIDs, 0); - Inherited; end; @@ -607,10 +597,7 @@ var begin if (not Enabled) or (Width < 1) or (Height < 1) then exit; - if (FCurTexture >= 0) and - (FTextureIDs[FCurTexture].Anim) and - (FTextureIDs[FCurTexture].AnTex.IsValid()) and - (FAlpha < 255) then + if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()) and (FAlpha < 255) then begin FTextureIDs[FCurTexture].AnTex.Update(); FCurFrame := FTextureIDs[FCurTexture].AnTex.CurrentFrame; @@ -882,10 +869,7 @@ procedure TPanel.SetFrame(Frame: Integer; Count: Byte); end; begin - if Enabled and (FCurTexture >= 0) and - (FTextureIDs[FCurTexture].Anim) and - (FTextureIDs[FCurTexture].AnTex.IsValid()) and - (Width > 0) and (Height > 0) and (FAlpha < 255) then + if Enabled and (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()) and (Width > 0) and (Height > 0) and (FAlpha < 255) then begin FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames - 1); FCurFrameCount := Count; @@ -921,20 +905,12 @@ begin end; // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó: - if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then + if (FCurTexture >= 0) and FTextureIDs[FCurTexture].AnTex.IsValid() then begin - if (FTextureIDs[FCurTexture].AnTex.IsInvalid()) then - begin - g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]); - Exit; - end; - if AnimLoop = 1 then FTextureIDs[FCurTexture].AnTex.Loop := True - else - if AnimLoop = 2 then - FTextureIDs[FCurTexture].AnTex.Loop := False; - + else if AnimLoop = 2 then + FTextureIDs[FCurTexture].AnTex.Loop := False; FTextureIDs[FCurTexture].AnTex.Reset(); end; @@ -947,20 +923,12 @@ begin FCurTexture := ID; // Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó: - if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then + if (FCurTexture >= 0) and FTextureIDs[FCurTexture].AnTex.IsValid() then begin - if (FTextureIDs[FCurTexture].AnTex.IsInvalid()) then - begin - g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]); - Exit; - end; - if AnimLoop = 1 then FTextureIDs[FCurTexture].AnTex.Loop := True - else - if AnimLoop = 2 then - FTextureIDs[FCurTexture].AnTex.Loop := False; - + else if AnimLoop = 2 then + FTextureIDs[FCurTexture].AnTex.Loop := False; FTextureIDs[FCurTexture].AnTex.Reset(); end; @@ -986,10 +954,8 @@ function TPanel.GetTextureCount(): Integer; begin Result := Length(FTextureIDs); if Enabled and (FCurTexture >= 0) then - if (FTextureIDs[FCurTexture].Anim) and - (FTextureIDs[FCurTexture].AnTex.IsValid()) and - (Width > 0) and (Height > 0) and (FAlpha < 255) then - Result := Result + 100; + if (FTextureIDs[FCurTexture].AnTex.IsValid()) and (Width > 0) and (Height > 0) and (FAlpha < 255) then + Result := Result + 100; end; function TPanel.CanChangeTexture(): Boolean; @@ -1021,15 +987,7 @@ begin utils.writeInt(st, Word(FWidth)); utils.writeInt(st, Word(FHeight)); // Àíèìèðîâàíà ëè òåêóùàÿ òåêñòóðà - if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then - begin - assert(FTextureIDs[FCurTexture].AnTex.IsValid(), 'TPanel.SaveState: No animation object'); - anim := true; - end - else - begin - anim := false; - end; + anim := (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()); utils.writeBool(st, anim); // Åñëè äà - ñîõðàíÿåì àíèìàöèþ if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st, FAlpha, FBlending); @@ -1081,10 +1039,7 @@ begin if utils.readBool(st) then begin // Åñëè äà - çàãðóæàåì àíèìàöèþ - Assert((FCurTexture >= 0) and - (FTextureIDs[FCurTexture].Anim) and - (FTextureIDs[FCurTexture].AnTex.IsValid()), - 'TPanel.LoadState: No animation object'); + Assert((FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()), 'TPanel.LoadState: No animation object'); FTextureIDs[FCurTexture].AnTex.LoadState(st, FAlpha, FBlending); end;