From: Stas'M Date: Fri, 12 Jan 2018 21:31:09 +0000 (+0300) Subject: Game: Add chat sounds for promotion X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=57a682f2f493bb3a3ac4072d0b7dd7b4863dc6cf;p=d2df-sdl.git Game: Add chat sounds for promotion --- diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 8444232..ebb1387 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -49,6 +49,12 @@ type DEStr: String; end; + TChatSound = record + Sound: TPlayableSound; + Tags: Array of String; + FullWord: Boolean; + end; + TPlayerSettings = record Name: String; Model: String; @@ -114,6 +120,7 @@ procedure g_Game_PauseAllSounds(Enable: Boolean); procedure g_Game_StopAllSounds(all: Boolean); procedure g_Game_UpdateTriggerSounds(); function g_Game_GetMegaWADInfo(WAD: String): TMegaWADInfo; +procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); procedure g_Game_Announce_GoodShot(SpawnerUID: Word); procedure g_Game_Announce_KillCombo(Param: Integer); procedure g_Game_StartVote(Command, Initiator: string); @@ -303,6 +310,7 @@ var gVotesEnabled: Boolean = True; gEvents: Array of TGameEvent; gDelayedEvents: Array of TDelayedEvent; + gChatSounds: Array of TChatSound; // move button values: // bits 0-1: l/r state: @@ -2047,6 +2055,63 @@ begin end; end; +procedure g_Game_LoadChatSounds(Resource: string); +var + WAD: TWADFile; + FileName, Snd: string; + p: Pointer; + len, cnt, tags, i, j: Integer; + cfg: TConfig; +begin + FileName := g_ExtractWadName(Resource); + + WAD := TWADFile.Create(); + WAD.ReadFile(FileName); + + if not WAD.GetResource(g_ExtractFilePathName(Resource), p, len) then + begin + gChatSounds := nil; + WAD.Free(); + Exit; + end; + + cfg := TConfig.CreateMem(p, len); + cnt := cfg.ReadInt('ChatSounds', 'Count', 0); + + SetLength(gChatSounds, cnt); + for i := 0 to Length(gChatSounds) - 1 do + begin + gChatSounds[i].Sound := nil; + Snd := Trim(cfg.ReadStr(IntToStr(i), 'Sound', '')); + tags := cfg.ReadInt(IntToStr(i), 'Tags', 0); + if (Snd = '') or (Tags <= 0) then + continue; + g_Sound_CreateWADEx('SOUND_CHAT_MACRO' + IntToStr(i), GameWAD+':'+Snd); + gChatSounds[i].Sound := TPlayableSound.Create(); + gChatSounds[i].Sound.SetByName('SOUND_CHAT_MACRO' + IntToStr(i)); + SetLength(gChatSounds[i].Tags, tags); + for j := 0 to tags - 1 do + gChatSounds[i].Tags[j] := LowerCase(cfg.ReadStr(IntToStr(i), 'Tag' + IntToStr(j), '')); + gChatSounds[i].FullWord := cfg.ReadBool(IntToStr(i), 'FullWord', False); + end; + + cfg.Free(); + WAD.Free(); +end; + +procedure g_Game_FreeChatSounds(); +var + i: Integer; +begin + for i := 0 to Length(gChatSounds) - 1 do + begin + gChatSounds[i].Sound.Free(); + g_Sound_Delete('SOUND_CHAT_MACRO' + IntToStr(i)); + end; + SetLength(gChatSounds, 0); + gChatSounds := nil; +end; + procedure g_Game_LoadData(); var wl, hl: Integer; @@ -2136,6 +2201,8 @@ begin killsnd[2].SetByName('SOUND_ANNOUNCER_KILL4X'); killsnd[3].SetByName('SOUND_ANNOUNCER_KILLMX'); + g_Game_LoadChatSounds(GameWAD+':CHATSND\SNDCFG'); + g_Game_SetLoadingText(_lc[I_LOAD_ITEMS_DATA], 0, False); g_Items_LoadData(); @@ -2201,6 +2268,8 @@ begin g_Sound_Delete('SOUND_ANNOUNCER_KILL4X'); g_Sound_Delete('SOUND_ANNOUNCER_KILLMX'); + g_Game_FreeChatSounds(); + DataLoaded := False; end; @@ -6888,6 +6957,57 @@ begin MessageTime := Time; end; +procedure g_Game_ChatSound(Text: String; Taunt: Boolean = True); +var + i, j: Integer; + ok: Boolean; + fpText: String; + + function FilterPunctuation(S: String): String; + begin + S := StringReplace(S, '.', ' ', [rfReplaceAll]); + S := StringReplace(S, ',', ' ', [rfReplaceAll]); + S := StringReplace(S, ':', ' ', [rfReplaceAll]); + S := StringReplace(S, ';', ' ', [rfReplaceAll]); + S := StringReplace(S, '!', ' ', [rfReplaceAll]); + S := StringReplace(S, '?', ' ', [rfReplaceAll]); + Result := S; + end; +begin + g_Sound_PlayEx('SOUND_GAME_RADIO'); + + if Taunt and (gChatSounds <> nil) and (Pos(': ', Text) > 0) then + begin + // remove player name + Delete(Text, 1, Pos(': ', Text) + 2 - 1); + // for FullWord check + Text := LowerCase(' ' + Text + ' '); + fpText := FilterPunctuation(Text); + + for i := 0 to Length(gChatSounds) - 1 do + begin + ok := True; + for j := 0 to Length(gChatSounds[i].Tags) - 1 do + begin + if gChatSounds[i].FullWord and + (gChatSounds[i].Tags[j] <> '.') and (gChatSounds[i].Tags[j] <> ',') and + (gChatSounds[i].Tags[j] <> ':') and (gChatSounds[i].Tags[j] <> ';') and + (gChatSounds[i].Tags[j] <> '!') and (gChatSounds[i].Tags[j] <> '?') then + ok := Pos(' ' + gChatSounds[i].Tags[j] + ' ', fpText) > 0 + else + ok := Pos(gChatSounds[i].Tags[j], Text) > 0; + if not ok then + break; + end; + if ok then + begin + gChatSounds[i].Sound.Play(); + break; + end; + end; + end; +end; + procedure g_Game_Announce_GoodShot(SpawnerUID: Word); var a: Integer; diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index abe7278..29e9223 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -778,7 +778,7 @@ begin begin g_Console_Add(Txt, True); e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify); - g_Sound_PlayEx('SOUND_GAME_RADIO'); + g_Game_ChatSound(b_Text_Unformat(Txt)); end else if Mode = NET_CHAT_TEAM then @@ -788,13 +788,13 @@ begin begin g_Console_Add(#18'[Team] '#2 + Txt, True); e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify); - g_Sound_PlayEx('SOUND_GAME_RADIO'); + g_Game_ChatSound(b_Text_Unformat(Txt)); end else if (gPlayer1.Team = TEAM_BLUE) and (Team = TEAM_BLUE) then begin g_Console_Add(#20'[Team] '#2 + Txt, True); e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify); - g_Sound_PlayEx('SOUND_GAME_RADIO'); + g_Game_ChatSound(b_Text_Unformat(Txt)); end; end; end @@ -803,7 +803,7 @@ begin Name := g_Net_ClientName_ByID(ID); g_Console_Add('-> ' + Name + ': ' + Txt, True); e_WriteLog('[Tell ' + Name + '] ' + b_Text_Unformat(Txt), TMsgType.Notify); - g_Sound_PlayEx('SOUND_GAME_RADIO'); + g_Game_ChatSound(b_Text_Unformat(Txt), False); end; end; @@ -1410,7 +1410,7 @@ begin begin g_Console_Add(Txt, True); e_WriteLog('[Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify); - g_Sound_PlayEx('SOUND_GAME_RADIO'); + g_Game_ChatSound(b_Text_Unformat(Txt)); end else if (Mode = NET_CHAT_TEAM) and (gPlayer1 <> nil) then begin @@ -1419,7 +1419,7 @@ begin if gPlayer1.Team = TEAM_BLUE then g_Console_Add(b_Text_Format('\b[Team] ') + Txt, True); e_WriteLog('[Team Chat] ' + b_Text_Unformat(Txt), TMsgType.Notify); - g_Sound_PlayEx('SOUND_GAME_RADIO'); + g_Game_ChatSound(b_Text_Unformat(Txt)); end; end else g_Console_Add(Txt, True);