From: DeaDDooMER Date: Wed, 31 Jul 2019 18:58:06 +0000 (+0300) Subject: add cvar console_height X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=4c6bb5a1347f606d9f87b66e0e020a89a10648cb;p=d2df-sdl.git add cvar console_height --- diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 2105faf..c6a43bb 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -127,6 +127,7 @@ var RecursionDepth: Word = 0; RecursionLimitHit: Boolean = False; Cons_Y: SmallInt; + ConsoleHeight: Single; Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü? Line: AnsiString; CPos: Word; @@ -789,7 +790,7 @@ procedure g_Console_Init(); a: Integer; begin g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE'); - Cons_Y := -(gScreenHeight div 2); + Cons_Y := -Floor(gScreenHeight * ConsoleHeight); gConsoleShow := False; gChatShow := False; Cons_Shown := False; @@ -989,8 +990,7 @@ begin end; //  ïðîöåññå çàêðûòèÿ: - if (not gConsoleShow) and - (Cons_Y > -(gScreenHeight div 2)) then + if (not gConsoleShow) and (Cons_Y > -Floor(gScreenHeight * ConsoleHeight)) then Cons_Y := Cons_Y-Step; // Îêîí÷àòåëüíî îòêðûëàñü: @@ -998,9 +998,9 @@ begin Cons_Y := 0; // Îêîí÷àòåëüíî çàêðûëàñü: - if Cons_Y <= (-(gScreenHeight div 2)) then + if Cons_Y <= -Floor(gScreenHeight * ConsoleHeight) then begin - Cons_Y := -(gScreenHeight div 2); + Cons_Y := -Floor(gScreenHeight * ConsoleHeight); Cons_Shown := False; end; end; @@ -1077,7 +1077,7 @@ var begin e_TextureFontGetSize(gStdFont, CWidth, CHeight); - ty := (gScreenHeight div 2)-4-2*CHeight-Abs(Cons_Y); + ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y); skip := conSkipLines; cbufLastLine(sp, ep); repeat @@ -1125,13 +1125,13 @@ begin begin e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH); a := (gScreenWidth - 2*mfW) div 2; - b := Cons_Y + ((gScreenHeight div 2) - 2*mfH) div 2; + b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2; e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING, _RGB(128, 0, 0), 2.0); end; - e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, gScreenHeight div 2); - e_TextureFontPrint(0, Cons_Y+(gScreenHeight div 2)-CHeight-4, '> '+Line, gStdFont); + e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight)); + e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont); drawConsoleText(); (* @@ -1139,8 +1139,8 @@ begin begin b := 0; if CHeight > 0 then - if Length(ConsoleHistory) > ((gScreenHeight div 2) div CHeight)-1 then - b := Length(ConsoleHistory)-((gScreenHeight div 2) div CHeight)+1; + if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then + b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1; b := Max(b-Offset, 0); d := Max(High(ConsoleHistory)-Offset, 0); @@ -1148,14 +1148,13 @@ begin c := 2; for a := d downto b do begin - e_TextureFontPrintFmt(0, (gScreenHeight div 2)-4-c*CHeight-Abs(Cons_Y), ConsoleHistory[a], - gStdFont, True); + e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True); c := c + 1; end; end; *) - e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont); + e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont); end; procedure g_Console_Char(C: AnsiChar); @@ -1890,4 +1889,11 @@ begin g_Console_WriteConfig(GameDir + '/dfconfig.cfg'); end; +initialization + conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size'); +{$IFDEF ANDROID} + ConsoleHeight := 0.35 +{$ELSE} + ConsoleHeight := 0.5 +{$ENDIF} end.