From: DeaDDooMER Date: Thu, 29 Dec 2022 14:40:24 +0000 (+0300) Subject: gl: move holmes drawing code into render X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=4b20cdc218fe2210f1462d9f54ca7f794b9a4df0;p=d2df-sdl.git gl: move holmes drawing code into render --- diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr index 51d0cb9..3282cab 100644 --- a/src/game/Doom2DF.lpr +++ b/src/game/Doom2DF.lpr @@ -207,6 +207,9 @@ uses r_console in 'renders/opengl/r_console.pas', r_gui in 'renders/opengl/r_gui.pas', r_loadscreen in 'renders/opengl/r_loadscreen.pas', + {$IFDEF ENABLE_HOLMES} + r_holmes in 'renders/opengl/r_holmes.pas', + {$ENDIF} {$ELSE} {$FATAL render driver not selected} {$ENDIF} @@ -238,6 +241,7 @@ uses fui_wadread in '../flexui/fui_wadread.pas', fui_common in '../flexui/fui_common.pas', +// fui_gfx in '../flexui/fui_gfx.pas', fui_gfx_gl in '../flexui/fui_gfx_gl.pas', fui_events in '../flexui/fui_events.pas', fui_style in '../flexui/fui_style.pas', diff --git a/src/game/g_holmes.pas b/src/game/g_holmes.pas index 414a30f..b7ad74b 100644 --- a/src/game/g_holmes.pas +++ b/src/game/g_holmes.pas @@ -17,90 +17,100 @@ unit g_holmes; interface -uses - mempool, geom, - e_log, e_input, - g_basic, g_phys, g_grid, g_player, g_monsters, - g_map, g_triggers, g_items, g_game, g_panel, g_console, - xprofiler, - sdlcarcass, - fui_common, fui_events, fui_ctls, - fui_gfx_gl; + procedure holmesInitCommands (); + procedure holmesInitBinds (); + function monsTypeToString (mt: Byte): AnsiString; + function monsBehToString (bt: Byte): AnsiString; + function monsStateToString (st: Byte): AnsiString; + function trigType2Str (ttype: Integer): AnsiString; -procedure g_Holmes_Draw (); -procedure g_Holmes_DrawUI (); - -procedure g_Holmes_OnEvent (var ev: TFUIEvent); - -// hooks for player -procedure g_Holmes_plrViewPos (viewPortX, viewPortY: Integer); -procedure g_Holmes_plrViewSize (viewPortW, viewPortH: Integer); -procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); + var + g_holmes_imfunctional: Boolean = false; + g_holmes_enabled: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}false{$ENDIF}; + var + msX: Integer = -666; + msY: Integer = -666; + showGrid: Boolean = {$IF DEFINED(D2F_DEBUG)}false{$ELSE}false{$ENDIF}; + showMonsInfo: Boolean = false; + showMonsLOS2Plr: Boolean = false; + showAllMonsCells: Boolean = false; + showMapCurPos: Boolean = false; + showLayersWindow: Boolean = false; + showOutlineWindow: Boolean = false; + showTriggers: Boolean = {$IF DEFINED(D2F_DEBUG)}false{$ELSE}false{$ENDIF}; + showTraceBox: Boolean = {$IF DEFINED(D2F_DEBUG)}false{$ELSE}false{$ENDIF}; -var - g_holmes_imfunctional: Boolean = false; - g_holmes_enabled: Boolean = {$IF DEFINED(D2F_DEBUG)}true{$ELSE}false{$ENDIF}; + var + g_ol_nice: Boolean = false; + g_ol_fill_walls: Boolean = false; + g_ol_rlayer_back: Boolean = false; + g_ol_rlayer_step: Boolean = false; + g_ol_rlayer_wall: Boolean = false; + g_ol_rlayer_door: Boolean = false; + g_ol_rlayer_acid1: Boolean = false; + g_ol_rlayer_acid2: Boolean = false; + g_ol_rlayer_water: Boolean = false; + g_ol_rlayer_fore: Boolean = false; + var + monMarkedUID: Integer = -1; + platMarkedGUID: Integer = -1; implementation uses - {$INCLUDE ../nogl/noGLuses.inc} - {$IFDEF ENABLE_GFX} - g_gfx, - {$ENDIF} - {$IFDEF ENABLE_GIBS} - g_gibs, + {mempool,} + e_log, e_input, + g_player, g_monsters, + g_map, g_triggers, g_game, g_panel, g_console, + {xprofiler,} + fui_common, fui_events, fui_ctls, + {$IFDEF ENABLE_RENDER} + r_render, {$ENDIF} {rttiobj,} typinfo, e_res, - SysUtils, Classes, SDL2, + SysUtils, Classes, + {$IFDEF USE_SDL2} + SDL2, + {$ENDIF} MAPDEF, g_options, - utils, hashtable, xparser; + hashtable, xparser; var - hlmContext: TGxContext = nil; //globalInited: Boolean = false; - msX: Integer = -666; - msY: Integer = -666; msB: Word = 0; // button state kbS: Word = 0; // keyboard modifiers state - showGrid: Boolean = {$IF DEFINED(D2F_DEBUG)}false{$ELSE}false{$ENDIF}; - showMonsInfo: Boolean = false; - showMonsLOS2Plr: Boolean = false; - showAllMonsCells: Boolean = false; - showMapCurPos: Boolean = false; - showLayersWindow: Boolean = false; - showOutlineWindow: Boolean = false; - showTriggers: Boolean = {$IF DEFINED(D2F_DEBUG)}false{$ELSE}false{$ENDIF}; - showTraceBox: Boolean = {$IF DEFINED(D2F_DEBUG)}false{$ELSE}false{$ENDIF}; // ////////////////////////////////////////////////////////////////////////// // {$INCLUDE g_holmes.inc} -{$INCLUDE g_holmes_ol.inc} // outliner // ////////////////////////////////////////////////////////////////////////// // {$INCLUDE g_holmes_cmd.inc} -procedure holmesInitCommands (); forward; -procedure holmesInitBinds (); forward; // ////////////////////////////////////////////////////////////////////////// // -var - g_ol_nice: Boolean = false; - g_ol_fill_walls: Boolean = false; - g_ol_rlayer_back: Boolean = false; - g_ol_rlayer_step: Boolean = false; - g_ol_rlayer_wall: Boolean = false; - g_ol_rlayer_door: Boolean = false; - g_ol_rlayer_acid1: Boolean = false; - g_ol_rlayer_acid2: Boolean = false; - g_ol_rlayer_water: Boolean = false; - g_ol_rlayer_fore: Boolean = false; + +{$IF NOT DEFINED(ENABLE_RENDER)} +function pmsCurMapX (): Integer; inline; +begin + result := round(msX/g_dbg_scale) +end; + +function pmsCurMapY (): Integer; inline; +begin + result := round(msY/g_dbg_scale) +end; + +function r_Render_HolmesViewIsSet (): Boolean; +begin + result := false +end; +{$ENDIF} // ////////////////////////////////////////////////////////////////////////// // @@ -515,848 +525,7 @@ end; // ////////////////////////////////////////////////////////////////////////// // -var - vpSet: Boolean = false; - vpx, vpy: Integer; - vpw, vph: Integer; - laserSet: Boolean = false; - laserX0, laserY0, laserX1, laserY1: Integer; - monMarkedUID: Integer = -1; - platMarkedGUID: Integer = -1; - - -procedure g_Holmes_plrViewPos (viewPortX, viewPortY: Integer); -begin - vpSet := true; - vpx := viewPortX; - vpy := viewPortY; -end; - -procedure g_Holmes_plrViewSize (viewPortW, viewPortH: Integer); -begin - vpSet := true; - vpw := viewPortW; - vph := viewPortH; -end; - -procedure g_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); -begin - laserSet := true; - laserX0 := ax0; - laserY0 := ay0; - laserX1 := ax1; - laserY1 := ay1; - laserSet := laserSet; // shut up, fpc! -end; - - -function pmsCurMapX (): Integer; inline; begin result := round(msX/g_dbg_scale)+vpx; end; -function pmsCurMapY (): Integer; inline; begin result := round(msY/g_dbg_scale)+vpy; end; - - -{$IFDEF HOLMES_OLD_OUTLINES} -var - edgeBmp: array of Byte = nil; - - -procedure drawOutlines (); -var - r, g, b: Integer; - - procedure clearEdgeBmp (); - begin - SetLength(edgeBmp, (gScreenWidth+4)*(gScreenHeight+4)); - FillChar(edgeBmp[0], Length(edgeBmp)*sizeof(edgeBmp[0]), 0); - end; - - procedure drawPanel (pan: TPanel); - var - sx, len, y0, y1: Integer; - begin - if (pan = nil) or (pan.Width < 1) or (pan.Height < 1) then exit; - if (pan.X+pan.Width <= vpx-1) or (pan.Y+pan.Height <= vpy-1) then exit; - if (pan.X >= vpx+vpw+1) or (pan.Y >= vpy+vph+1) then exit; - if g_ol_nice or g_ol_fill_walls then - begin - sx := pan.X-(vpx-1); - len := pan.Width; - if (len > gScreenWidth+4) then len := gScreenWidth+4; - if (sx < 0) then begin len += sx; sx := 0; end; - if (sx+len > gScreenWidth+4) then len := gScreenWidth+4-sx; - if (len < 1) then exit; - assert(sx >= 0); - assert(sx+len <= gScreenWidth+4); - y0 := pan.Y-(vpy-1); - y1 := y0+pan.Height; - if (y0 < 0) then y0 := 0; - if (y1 > gScreenHeight+4) then y1 := gScreenHeight+4; - while (y0 < y1) do - begin - FillChar(edgeBmp[y0*(gScreenWidth+4)+sx], len*sizeof(edgeBmp[0]), 1); - Inc(y0); - end; - end - else - begin - drawRect(pan.X, pan.Y, pan.Width, pan.Height, r, g, b); - end; - end; - -var - lsx: Integer = -1; - lex: Integer = -1; - lsy: Integer = -1; - - procedure flushLine (); - begin - if (lsy > 0) and (lsx > 0) then - begin - if (lex = lsx) then - begin - glBegin(GL_POINTS); - glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); - glEnd(); - end - else - begin - glBegin(GL_LINES); - glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); - glVertex2f(lex-0+vpx+0.37, lsy-1+vpy+0.37); - glEnd(); - end; - end; - lsx := -1; - lex := -1; - end; - - procedure startLine (y: Integer); - begin - flushLine(); - lsy := y; - end; - - procedure putPixel (x: Integer); - begin - if (x < 1) then exit; - if (lex+1 <> x) then flushLine(); - if (lsx < 0) then lsx := x; - lex := x; - end; - - procedure drawEdges (); - var - x, y: Integer; - a: PByte; - begin - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - glLineWidth(1); - glPointSize(1); - glDisable(GL_LINE_SMOOTH); - glDisable(GL_POLYGON_SMOOTH); - glColor4f(r/255.0, g/255.0, b/255.0, 1.0); - for y := 1 to vph do - begin - a := @edgeBmp[y*(gScreenWidth+4)+1]; - startLine(y); - for x := 1 to vpw do - begin - if (a[0] <> 0) then - begin - if (a[-1] = 0) or (a[1] = 0) or (a[-(gScreenWidth+4)] = 0) or (a[gScreenWidth+4] = 0) or - (a[-(gScreenWidth+4)-1] = 0) or (a[-(gScreenWidth+4)+1] = 0) or - (a[gScreenWidth+4-1] = 0) or (a[gScreenWidth+4+1] = 0) then - begin - putPixel(x); - end; - end; - Inc(a); - end; - flushLine(); - end; - end; - - procedure drawFilledWalls (); - var - x, y: Integer; - a: PByte; - begin - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D); - glLineWidth(1); - glPointSize(1); - glDisable(GL_LINE_SMOOTH); - glDisable(GL_POLYGON_SMOOTH); - glColor4f(r/255.0, g/255.0, b/255.0, 1.0); - for y := 1 to vph do - begin - a := @edgeBmp[y*(gScreenWidth+4)+1]; - startLine(y); - for x := 1 to vpw do - begin - if (a[0] <> 0) then putPixel(x); - Inc(a); - end; - flushLine(); - end; - end; - - procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); - var - f: Integer; - pan: TPanel; - begin - r := ar; - g := ag; - b := ab; - if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); - for f := 0 to High(parr) do - begin - pan := parr[f]; - if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue; - if ((pan.PanelType and ptype) = 0) then continue; - drawPanel(pan); - end; - if g_ol_nice then drawEdges(); - if g_ol_fill_walls then drawFilledWalls(); - end; - -var - xptag: Word; - - function doWallCB (pan: TPanel; tag: Integer): Boolean; - begin - result := false; // don't stop - //if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then exit; - if ((pan.PanelType and xptag) = 0) then exit; - drawPanel(pan); - end; - - procedure doWalls (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); - begin - r := ar; - g := ag; - b := ab; - xptag := ptype; - if ((ptype and (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) <> 0) then ptype := GridTagWall or GridTagDoor - else panelTypeToTag(ptype); - if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); - mapGrid.forEachInAABB(vpx-1, vpy-1, vpw+2, vph+2, doWallCB, ptype); - if g_ol_nice then drawEdges(); - if g_ol_fill_walls then drawFilledWalls(); - end; - -begin - if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0); - if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192); - if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255); - if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0); - if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0); - if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0); - if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255); - if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210); -end; - -{$ELSE} -var - oliner: TOutliner = nil; - -procedure drawOutlines (); -var - r, g, b: Integer; - - procedure clearOliner (); - begin - //if (oliner <> nil) and ((oliner.height <> vph+2) or (oliner.width <> vpw+2)) then begin oliner.Free(); oliner := nil; end; - if (oliner = nil) then oliner := TOutliner.Create(vpw+2, vph+2) else oliner.setup(vpw+2, vph+2); - end; - - procedure drawOutline (ol: TOutliner; sx, sy: Integer); - procedure xline (x0, x1, y: Integer); - var - x: Integer; - begin - if (g_dbg_scale < 1.0) then - begin - glBegin(GL_POINTS); - for x := x0 to x1 do glVertex2f(sx+x+0.375, sy+y+0.375); - glEnd(); - end - else - begin - glBegin(GL_QUADS); - glVertex2f(sx+x0+0, sy+y+0); - glVertex2f(sx+x1+1, sy+y+0); - glVertex2f(sx+x1+1, sy+y+1); - glVertex2f(sx+x0+0, sy+y+1); - glEnd(); - end; - end; - var - y: Integer; - sp: TOutliner.TSpanX; - begin - if (ol = nil) then exit; - glPointSize(1); - glDisable(GL_POINT_SMOOTH); - for y := 0 to ol.height-1 do - begin - for sp in ol.eachSpanAtY(y) do - begin - if (g_dbg_scale <= 1.0) then - begin - glBegin(GL_POINTS); - glVertex2f(sx+sp.x0+0.375, sy+y+0.375); - glVertex2f(sx+sp.x1+0.375, sy+y+0.375); - glEnd(); - end - else - begin - glBegin(GL_QUADS); - glVertex2f(sx+sp.x0+0, sy+y+0); - glVertex2f(sx+sp.x0+1, sy+y+0); - glVertex2f(sx+sp.x0+1, sy+y+1); - glVertex2f(sx+sp.x0+0, sy+y+1); - - glVertex2f(sx+sp.x1+0, sy+y+0); - glVertex2f(sx+sp.x1+1, sy+y+0); - glVertex2f(sx+sp.x1+1, sy+y+1); - glVertex2f(sx+sp.x1+0, sy+y+1); - glEnd(); - end; - end; - for sp in ol.eachSpanEdgeAtY(y, -1) do - begin - xline(sp.x0, sp.x1, y); - { - glBegin(GL_QUADS); - glVertex2f(sx+sp.x0+0, sy+y+0); - glVertex2f(sx+sp.x1+1, sy+y+0); - glVertex2f(sx+sp.x1+1, sy+y+1); - glVertex2f(sx+sp.x0+0, sy+y+1); - glEnd(); - } - end; - for sp in ol.eachSpanEdgeAtY(y, +1) do - begin - xline(sp.x0, sp.x1, y); - { - glBegin(GL_QUADS); - glVertex2f(sx+sp.x0+0, sy+y+0); - glVertex2f(sx+sp.x1+1, sy+y+0); - glVertex2f(sx+sp.x1+1, sy+y+1); - glVertex2f(sx+sp.x0+0, sy+y+1); - glEnd(); - } - end; - end; - end; - - procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); - var - f: Integer; - pan: TPanel; - begin - r := ar; - g := ag; - b := ab; - if g_ol_nice then clearOliner(); - hlmContext.color := TGxRGBA.Create(r, g, b); - for f := 0 to High(parr) do - begin - pan := parr[f]; - if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue; - if ((pan.PanelType and ptype) = 0) then continue; - if (pan.X > vpx+vpw+41) or (pan.Y > vpy+vph+41) then continue; - if (pan.X+pan.Width < vpx-41) then continue; - if (pan.Y+pan.Height < vpy-41) then continue; - if g_ol_nice then - begin - oliner.addRect(pan.X-(vpx+1), pan.Y-(vpy+1), pan.Width, pan.Height); - end; - if g_ol_fill_walls then - begin - hlmContext.fillRect(pan.X, pan.Y, pan.Width, pan.Height); - end - else if not g_ol_nice then - begin - hlmContext.rect(pan.X, pan.Y, pan.Width, pan.Height); - end; - end; - if g_ol_nice then - begin - glColor4f(r/255.0, g/255.0, b/255.0, 1.0); - drawOutline(oliner, vpx+1, vpy+1); - end; - end; - -begin - if (vpw < 2) or (vph < 2) then exit; - if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0); - if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192); - if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255); - if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0); - if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0); - if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0); - if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255); - if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210); -end; -{$ENDIF} - - -procedure plrDebugDraw (); - procedure drawTileGrid (); - var - x, y: Integer; - begin - hlmContext.color := TGxRGBA.Create(96, 96, 96); - for y := 0 to (mapGrid.gridHeight div mapGrid.tileSize) do - begin - hlmContext.line(mapGrid.gridX0, mapGrid.gridY0+y*mapGrid.tileSize, mapGrid.gridX0+mapGrid.gridWidth, mapGrid.gridY0+y*mapGrid.tileSize); - end; - - hlmContext.color := TGxRGBA.Create(96, 96, 96); - for x := 0 to (mapGrid.gridWidth div mapGrid.tileSize) do - begin - hlmContext.line(mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0, mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0+y*mapGrid.gridHeight); - end; - end; - -{$IFDEF ENABLE_GFX} - procedure drawAwakeCells (); - var - x, y: Integer; - begin - hlmContext.color := TGxRGBA.Create(128, 0, 128, 64); - for y := 0 to (mapGrid.gridHeight div mapGrid.tileSize) do - begin - for x := 0 to (mapGrid.gridWidth div mapGrid.tileSize) do - begin - if awmIsSetHolmes(x*mapGrid.tileSize+mapGrid.gridX0+1, y*mapGrid.tileSize++mapGrid.gridY0+1) then - begin - hlmContext.fillRect(x*mapGrid.tileSize++mapGrid.gridX0, y*mapGrid.tileSize++mapGrid.gridY0, monsGrid.tileSize, monsGrid.tileSize); - end; - end; - end; - end; -{$ENDIF} - - procedure drawTraceBox (); - var - plr: TPlayer; - px, py, pw, ph: Integer; - pdx, pdy: Integer; - ex, ey: Integer; - pan: TPanel; - begin - if (Length(gPlayers) < 1) then exit; - plr := gPlayers[0]; - if (plr = nil) then exit; - plr.getMapBox(px, py, pw, ph); - hlmContext.color := TGxRGBA.Create(255, 0, 255, 200); - hlmContext.rect(px, py, pw, ph); - pdx := pmsCurMapX-(px+pw div 2); - pdy := pmsCurMapY-(py+ph div 2); - hlmContext.color := TGxRGBA.Create(255, 0, 255, 200); - hlmContext.line(px+pw div 2, py+ph div 2, px+pw div 2+pdx, py+ph div 2+pdy); - pan := mapGrid.traceBox(ex, ey, px, py, pw, ph, pdx, pdy, GridTagObstacle); - if (pan = nil) then - begin - hlmContext.color := TGxRGBA.Create(255, 255, 255, 180); - hlmContext.rect(px+pdx, py+pdy, pw, ph); - end - else - begin - hlmContext.color := TGxRGBA.Create(255, 255, 0, 180); - hlmContext.rect(px+pdx, py+pdy, pw, ph); - end; - hlmContext.color := TGxRGBA.Create(255, 127, 0, 180); - hlmContext.rect(ex, ey, pw, ph); - end; - - procedure hilightCell (cx, cy: Integer); - begin - hlmContext.color := TGxRGBA.Create(0, 128, 0, 64); - hlmContext.fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize); - end; - - procedure hilightBodyCells (proxyId: Integer); - var - it: CellCoordIter; - pcellxy: PGridCellCoord; - begin - //monsGrid.forEachBodyCell(mon.proxyId, hilightCell); - it := monsGrid.forEachBodyCell(proxyId); - for pcellxy in it do hilightCell(pcellxy^.x, pcellxy^.y); - it.release(); - end; - - procedure hilightCell1 (cx, cy: Integer); - begin - //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY); - cx := cx and (not (monsGrid.tileSize-1)); - cy := cy and (not (monsGrid.tileSize-1)); - hlmContext.color := TGxRGBA.Create(255, 255, 0, 92); - hlmContext.fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize); - end; - - function hilightWallTrc (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean; - begin - result := false; // don't stop - if (pan = nil) then exit; // cell completion, ignore - //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY); - hlmContext.color := TGxRGBA.Create(0, 128, 128, 64); - hlmContext.fillRect(pan.X, pan.Y, pan.Width, pan.Height); - end; - - procedure monsCollector (mon: TMonster); - var - ex, ey: Integer; - mx, my, mw, mh: Integer; - begin - mon.getMapBox(mx, my, mw, mh); - hlmContext.color := TGxRGBA.Create(255, 255, 0, 160); - hlmContext.rect(mx, my, mw, mh); - //e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 255, 0, 96); - if lineAABBIntersects(laserX0, laserY0, laserX1, laserY1, mx, my, mw, mh, ex, ey) then - begin - //e_DrawPoint(8, ex, ey, 0, 255, 0); - hlmContext.color := TGxRGBA.Create(0, 255, 0, 220); - hlmContext.fillRect(ex-2, ey-2, 7, 7); - end; - end; - - procedure drawMonsterInfo (mon: TMonster); - var - mx, my, mw, mh: Integer; - - procedure drawMonsterTargetLine (); - var - emx, emy, emw, emh: Integer; - enemy: TMonster; - eplr: TPlayer; - ex, ey: Integer; - begin - if (g_GetUIDType(mon.MonsterTargetUID) = UID_PLAYER) then - begin - eplr := g_Player_Get(mon.MonsterTargetUID); - if (eplr <> nil) then eplr.getMapBox(emx, emy, emw, emh) else exit; - end - else if (g_GetUIDType(mon.MonsterTargetUID) = UID_MONSTER) then - begin - enemy := g_Monsters_ByUID(mon.MonsterTargetUID); - if (enemy <> nil) then enemy.getMapBox(emx, emy, emw, emh) else exit; - end - else - begin - exit; - end; - mon.getMapBox(mx, my, mw, mh); - hlmContext.color := TGxRGBA.Create(255, 0, 0); - hlmContext.line(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2); - if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then - begin - hlmContext.color := TGxRGBA.Create(0, 255, 0); - hlmContext.line(mx+mw div 2, my+mh div 2, ex, ey); - end; - end; - - procedure drawLOS2Plr (); - var - emx, emy, emw, emh: Integer; - eplr: TPlayer; - ex, ey: Integer; - begin - eplr := gPlayers[0]; - if (eplr = nil) then exit; - eplr.getMapBox(emx, emy, emw, emh); - mon.getMapBox(mx, my, mw, mh); - hlmContext.color := TGxRGBA.Create(255, 0, 0); - hlmContext.line(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2); - {$IF DEFINED(D2F_DEBUG)} - mapGrid.dbgRayTraceTileHitCB := hilightCell1; - {$ENDIF} - if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then - //if (mapGrid.traceRay(ex, ey, mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, hilightWallTrc, (GridTagWall or GridTagDoor)) <> nil) then - begin - hlmContext.color := TGxRGBA.Create(0, 255, 0); - hlmContext.line(mx+mw div 2, my+mh div 2, ex, ey); - end; - {$IF DEFINED(D2F_DEBUG)} - mapGrid.dbgRayTraceTileHitCB := nil; - {$ENDIF} - end; - - begin - if (mon = nil) then exit; - mon.getMapBox(mx, my, mw, mh); - //mx += mw div 2; - - //monsGrid.forEachBodyCell(mon.proxyId, hilightCell); - hilightBodyCells(mon.proxyId); - - if showMonsInfo then - begin - //fillRect(mx-4, my-7*8-6, 110, 7*8+6, 0, 0, 94, 250); - hlmContext.font := 'msx6'; - hlmContext.color := TGxRGBA.Create(255, 127, 0); - - hlmContext.darkenRect(mx-4, my-7*hlmContext.charWidth(' ')-6, 110, 7*hlmContext.charWidth(' ')+6, 128); - my -= 8; - my -= 2; - - // type - hlmContext.drawText(mx, my, Format('%s(U:%u)', [monsTypeToString(mon.MonsterType), mon.UID])); my -= hlmContext.charWidth(' '); - // beh - hlmContext.drawText(mx, my, Format('Beh: %s', [monsBehToString(mon.MonsterBehaviour)])); my -= hlmContext.charWidth(' '); - // state - hlmContext.drawText(mx, my, Format('State:%s (%d)', [monsStateToString(mon.MonsterState), mon.MonsterSleep])); my -= hlmContext.charWidth(' '); - // health - hlmContext.drawText(mx, my, Format('Health:%d', [mon.MonsterHealth])); my -= hlmContext.charWidth(' '); - // ammo - hlmContext.drawText(mx, my, Format('Ammo:%d', [mon.MonsterAmmo])); my -= hlmContext.charWidth(' '); - // target - hlmContext.drawText(mx, my, Format('TgtUID:%u', [mon.MonsterTargetUID])); my -= hlmContext.charWidth(' '); - hlmContext.drawText(mx, my, Format('TgtTime:%d', [mon.MonsterTargetTime])); my -= hlmContext.charWidth(' '); - end; - - drawMonsterTargetLine(); - if showMonsLOS2Plr then drawLOS2Plr(); - { - property MonsterRemoved: Boolean read FRemoved write FRemoved; - property MonsterPain: Integer read FPain write FPain; - property MonsterAnim: Byte read FCurAnim write FCurAnim; - } - end; - - function highlightAllMonsterCells (mon: TMonster): Boolean; - begin - result := false; // don't stop - //monsGrid.forEachBodyCell(mon.proxyId, hilightCell); - hilightBodyCells(mon.proxyId); - end; - - procedure drawSelectedPlatformCells (); - var - pan: TPanel; - begin - if not showGrid then exit; - pan := g_Map_PanelByGUID(platMarkedGUID); - if (pan = nil) then exit; - //mapGrid.forEachBodyCell(pan.proxyId, hilightCell); - hilightBodyCells(pan.proxyId); - hlmContext.color := TGxRGBA.Create(0, 200, 0, 200); - hlmContext.rect(pan.x, pan.y, pan.width, pan.height); - end; - - procedure drawTrigger (var trig: TTrigger); - - procedure drawPanelDest (pguid: Integer); - var - pan: TPanel; - begin - pan := g_Map_PanelByGUID(pguid); - if (pan = nil) then exit; - hlmContext.color := TGxRGBA.Create(255, 0, 255, 220); - hlmContext.line(trig.trigCenter.x, trig.trigCenter.y, pan.x+pan.width div 2, pan.y+pan.height div 2); - end; - - var - tts: AnsiString; - tx: Integer; - begin - hlmContext.font := 'msx6'; - hlmContext.color := TGxRGBA.Create(255, 0, 255, 96); - hlmContext.fillRect(trig.x, trig.y, trig.width, trig.height); - tts := trigType2Str(trig.TriggerType); - tx := trig.x+(trig.width-Length(tts)*6) div 2; - hlmContext.darkenRect(tx-2, trig.y-10, Length(tts)*6+4, 10, 64); - hlmContext.color := TGxRGBA.Create(255, 127, 0); - hlmContext.drawText(tx, trig.y-9, tts); - tx := trig.x+(trig.width-Length(trig.mapId)*6) div 2; - hlmContext.darkenRect(tx-2, trig.y-20, Length(trig.mapId)*6+4, 10, 64); - hlmContext.color := TGxRGBA.Create(255, 255, 0); - hlmContext.drawText(tx, trig.y-19, trig.mapId); - drawPanelDest(trig.trigPanelGUID); - case trig.TriggerType of - TRIGGER_NONE: begin end; - TRIGGER_EXIT: begin end; - TRIGGER_TELEPORT: begin end; - TRIGGER_OPENDOOR: begin end; - TRIGGER_CLOSEDOOR: begin end; - TRIGGER_DOOR: begin end; - TRIGGER_DOOR5: begin end; - TRIGGER_CLOSETRAP: begin end; - TRIGGER_TRAP: begin end; - TRIGGER_SECRET: begin end; - TRIGGER_LIFTUP: begin end; - TRIGGER_LIFTDOWN: begin end; - TRIGGER_LIFT: begin end; - TRIGGER_TEXTURE: begin end; - TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF, TRIGGER_PRESS: - begin - if (trig.trigDataRec.trigTWidth > 0) and (trig.trigDataRec.trigTHeight > 0) then - begin - hlmContext.color := TGxRGBA.Create(0, 255, 255, 42); - hlmContext.fillRect( - trig.trigDataRec.trigTX, trig.trigDataRec.trigTY, - trig.trigDataRec.trigTWidth, trig.trigDataRec.trigTHeight); - hlmContext.color := TGxRGBA.Create(255, 0, 255, 220); - hlmContext.line( - trig.trigCenter.x, trig.trigCenter.y, - trig.trigDataRec.trigTX+trig.trigDataRec.trigTWidth div 2, - trig.trigDataRec.trigTY+trig.trigDataRec.trigTHeight div 2); - end; - end; - TRIGGER_SOUND: begin end; - TRIGGER_SPAWNMONSTER: begin end; - TRIGGER_SPAWNITEM: begin end; - TRIGGER_MUSIC: begin end; - TRIGGER_PUSH: begin end; - TRIGGER_SCORE: begin end; - TRIGGER_MESSAGE: begin end; - TRIGGER_DAMAGE: begin end; - TRIGGER_HEALTH: begin end; - TRIGGER_SHOT: begin end; - TRIGGER_EFFECT: begin end; - TRIGGER_SCRIPT: begin end; - end; - //trigType2Str - //trigPanelId: Integer; - end; - - procedure drawTriggers (); - var - f: Integer; - begin - for f := 0 to High(gTriggers) do drawTrigger(gTriggers[f]); - end; - -{$IFDEF ENABLE_GIBS} - procedure drawGibsBoxes (); - var - f: Integer; - px, py, pw, ph: Integer; - gib: PGib; - begin - for f := 0 to High(gGibs) do - begin - gib := @gGibs[f]; - if gib.alive then - begin - gib.getMapBox(px, py, pw, ph); - hlmContext.color := TGxRGBA.Create(255, 0, 255); - hlmContext.rect(px, py, pw, ph); - end; - end; - end; -{$ENDIF} - -var - mon: TMonster; - mit: PMonster; - it: TMonsterGrid.Iter; - mx, my, mw, mh: Integer; - //pan: TPanel; - //ex, ey: Integer; - s: AnsiString; - dx, dy: Integer; -begin - if (gPlayer1 = nil) then exit; - - if (hlmContext = nil) then hlmContext := TGxContext.Create(); - - gxSetContext(hlmContext); - try - //glScissor(0, gScreenHeight-gPlayerScreenSize.Y-1, vpw, vph); - //hlmContext.clip := TGxRect.Create(0, gScreenHeight-gPlayerScreenSize.Y-1, gPlayerScreenSize.X, gPlayerScreenSize.Y); - - { - glScalef(g_dbg_scale, g_dbg_scale, 1.0); - glTranslatef(-vpx, -vpy, 0); - } - hlmContext.glSetScaleTrans(g_dbg_scale, -vpx, -vpy); - glEnable(GL_SCISSOR_TEST); - glScissor(0, gScreenHeight-gPlayerScreenSize.Y-1, gPlayerScreenSize.X, gPlayerScreenSize.Y); - - if (showGrid) then drawTileGrid(); - drawOutlines(); - - if (laserSet) then - begin - //g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); - it := monsGrid.forEachAlongLine(laserX0, laserY0, laserX1, laserY1, -1, true); - for mit in it do monsCollector(mit^); - it.release(); - end; - - if (monMarkedUID <> -1) then - begin - mon := g_Monsters_ByUID(monMarkedUID); - if (mon <> nil) then - begin - mon.getMapBox(mx, my, mw, mh); - //e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30); - hlmContext.color := TGxRGBA.Create(255, 0, 0, 220); - hlmContext.rect(mx, my, mw, mh); - drawMonsterInfo(mon); - end; - end; - - if showAllMonsCells and showGrid then g_Mons_ForEach(highlightAllMonsterCells); - if showTriggers then drawTriggers(); - if showGrid then drawSelectedPlatformCells(); - - {$IFDEF ENABLE_GFX} - // drawAwakeCells(); - {$ENDIF} - - if showTraceBox then drawTraceBox(); - - {$IFDEF ENABLE_GIBS} - // drawGibsBoxes(); - {$ENDIF} - - //pan := g_Map_traceToNearest(16, 608, 16, 8, (GridTagObstacle or GridTagLiquid), @ex, @ey); - (* - {$IF DEFINED(D2F_DEBUG)} - mapGrid.dbgRayTraceTileHitCB := hilightCell1; - {$ENDIF} - pan := mapGrid.traceRay(ex, ey, 16, 608, 16, 8, nil, (GridTagObstacle or GridTagLiquid)); - if (pan <> nil) then writeln('end=(', ex, ',', ey, ')'); - {$IF DEFINED(D2F_DEBUG)} - mapGrid.dbgRayTraceTileHitCB := nil; - {$ENDIF} - - pan := g_Map_PanelAtPoint(16, 608, (GridTagObstacle or GridTagLiquid)); - if (pan <> nil) then writeln('hit!'); - *) - - finally - gxSetContext(nil); - end; - - if showMapCurPos then - begin - s := Format('mappos:(%d,%d)', [pmsCurMapX, pmsCurMapY]); - gxSetContext(hlmContext); - hlmContext.font := 'win8'; - hlmContext.color := TGxRGBA.Create(0, 0, 0); - for dy := -1 to 1 do - begin - for dx := -1 to 1 do - begin - if (dx <> 0) or (dy <> 0) then hlmContext.drawText(4+dx, gScreenHeight-10+dy, s); - end; - end; - hlmContext.color := TGxRGBA.Create(255, 255, 0); - hlmContext.drawText(4, gScreenHeight-10, s); - gxSetContext(nil); - end; -end; - - -// ////////////////////////////////////////////////////////////////////////// // +{$IFDEF USE_SDL2} procedure onKeyEvent (var ev: TFUIEvent); {$IF DEFINED(D2F_DEBUG)} var @@ -1402,6 +571,11 @@ begin {$ENDIF} end; end; +{$ELSE} +procedure onKeyEvent (var ev: TFUIEvent); +begin +end; +{$ENDIF} // ////////////////////////////////////////////////////////////////////////// // @@ -1443,7 +617,7 @@ begin if (ev.mouse) then begin - if (gPlayer1 <> nil) and (vpSet) then msbindExecute(ev); + if (gPlayer1 <> nil) and r_Render_HolmesViewIsSet() then msbindExecute(ev); ev.eat(); end else @@ -1456,53 +630,6 @@ begin end; -// ////////////////////////////////////////////////////////////////////////// // -procedure g_Holmes_Draw (); -begin - if g_Game_IsNet then exit; - if not g_holmes_enabled then exit; - if g_holmes_imfunctional then exit; - - holmesInitCommands(); - holmesInitBinds(); - -{$IFDEF ENABLE_RENDER} - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer - glDisable(GL_STENCIL_TEST); - glDisable(GL_BLEND); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_TEXTURE_2D); - - if gGameOn then plrDebugDraw(); -{$ENDIF} - - laserSet := false; -end; - - -procedure g_Holmes_DrawUI (); -begin - if g_Game_IsNet then exit; - if not g_holmes_enabled then exit; - if g_holmes_imfunctional then exit; - - gGfxDoClear := false; - -{$IFDEF ENABLE_RENDER} - //if assigned(prerenderFrameCB) then prerenderFrameCB(); - uiDraw(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - try - //glLoadIdentity(); - if assigned(postrenderFrameCB) then postrenderFrameCB(); - finally - glPopMatrix(); - end; -{$ENDIF} -end; - - // ////////////////////////////////////////////////////////////////////////// // procedure bcOneMonsterThinkStep (); begin gmon_debug_think := false; gmon_debug_one_think_step := true; end; procedure bcOneMPlatThinkStep (); begin g_dbgpan_mplat_active := false; g_dbgpan_mplat_step := true; end; @@ -1792,10 +919,7 @@ end; begin // shut up, fpc! msB := msB; - vpSet := vpSet; fuiEventCB := g_Holmes_OnEvent; //uiContext.font := 'win14'; - - conRegVar('hlm_ui_scale', @fuiRenderScale, 0.01, 5.0, 'Holmes UI scale', '', false); end. diff --git a/src/game/renders/opengl/r_holmes.pas b/src/game/renders/opengl/r_holmes.pas new file mode 100644 index 0000000..e04fbc4 --- /dev/null +++ b/src/game/renders/opengl/r_holmes.pas @@ -0,0 +1,947 @@ +(* Copyright (C) Doom 2D: Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../../../shared/a_modes.inc} +unit r_holmes; + +interface + +procedure r_Holmes_Draw (); +procedure r_Holmes_DrawUI (); + +// hooks for player +procedure r_Holmes_plrViewPos (viewPortX, viewPortY: Integer); +procedure r_Holmes_plrViewSize (viewPortW, viewPortH: Integer); +procedure r_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); + +function pmsCurMapX (): Integer; +function pmsCurMapY (): Integer; + +var + vpSet: Boolean = false; + +implementation + +uses + {$INCLUDE ../nogl/noGLuses.inc} + geom, + e_log, + g_basic, g_grid, g_player, g_monsters, + g_map, g_triggers, g_items, g_game, g_panel, g_console, + xprofiler, + sdlcarcass, + fui_common, fui_ctls, + fui_gfx_gl, + {$IFDEF ENABLE_GFX} + g_gfx, + {$ENDIF} + {$IFDEF ENABLE_GIBS} + g_gibs, + {$ENDIF} + g_holmes, + typinfo, SysUtils, Classes, + MAPDEF, g_options; + +var + hlmContext: TGxContext = nil; + vpx, vpy: Integer; + vpw, vph: Integer; + laserSet: Boolean = false; + laserX0, laserY0, laserX1, laserY1: Integer; + +// ////////////////////////////////////////////////////////////////////////// // + +{$INCLUDE r_holmes_ol.inc} + +// ////////////////////////////////////////////////////////////////////////// // + +procedure r_Holmes_plrViewPos (viewPortX, viewPortY: Integer); +begin + vpSet := true; + vpx := viewPortX; + vpy := viewPortY; +end; + +procedure r_Holmes_plrViewSize (viewPortW, viewPortH: Integer); +begin + vpSet := true; + vpw := viewPortW; + vph := viewPortH; +end; + +procedure r_Holmes_plrLaser (ax0, ay0, ax1, ay1: Integer); +begin + laserSet := true; + laserX0 := ax0; + laserY0 := ay0; + laserX1 := ax1; + laserY1 := ay1; + laserSet := laserSet; // shut up, fpc! +end; + +function pmsCurMapX (): Integer; inline; begin result := round(msX/g_dbg_scale)+vpx; end; +function pmsCurMapY (): Integer; inline; begin result := round(msY/g_dbg_scale)+vpy; end; + +{$IFDEF HOLMES_OLD_OUTLINES} +var + edgeBmp: array of Byte = nil; + + +procedure drawOutlines (); +var + r, g, b: Integer; + + procedure clearEdgeBmp (); + begin + SetLength(edgeBmp, (gScreenWidth+4)*(gScreenHeight+4)); + FillChar(edgeBmp[0], Length(edgeBmp)*sizeof(edgeBmp[0]), 0); + end; + + procedure drawPanel (pan: TPanel); + var + sx, len, y0, y1: Integer; + begin + if (pan = nil) or (pan.Width < 1) or (pan.Height < 1) then exit; + if (pan.X+pan.Width <= vpx-1) or (pan.Y+pan.Height <= vpy-1) then exit; + if (pan.X >= vpx+vpw+1) or (pan.Y >= vpy+vph+1) then exit; + if g_ol_nice or g_ol_fill_walls then + begin + sx := pan.X-(vpx-1); + len := pan.Width; + if (len > gScreenWidth+4) then len := gScreenWidth+4; + if (sx < 0) then begin len += sx; sx := 0; end; + if (sx+len > gScreenWidth+4) then len := gScreenWidth+4-sx; + if (len < 1) then exit; + assert(sx >= 0); + assert(sx+len <= gScreenWidth+4); + y0 := pan.Y-(vpy-1); + y1 := y0+pan.Height; + if (y0 < 0) then y0 := 0; + if (y1 > gScreenHeight+4) then y1 := gScreenHeight+4; + while (y0 < y1) do + begin + FillChar(edgeBmp[y0*(gScreenWidth+4)+sx], len*sizeof(edgeBmp[0]), 1); + Inc(y0); + end; + end + else + begin + drawRect(pan.X, pan.Y, pan.Width, pan.Height, r, g, b); + end; + end; + +var + lsx: Integer = -1; + lex: Integer = -1; + lsy: Integer = -1; + + procedure flushLine (); + begin + if (lsy > 0) and (lsx > 0) then + begin + if (lex = lsx) then + begin + glBegin(GL_POINTS); + glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); + glEnd(); + end + else + begin + glBegin(GL_LINES); + glVertex2f(lsx-1+vpx+0.37, lsy-1+vpy+0.37); + glVertex2f(lex-0+vpx+0.37, lsy-1+vpy+0.37); + glEnd(); + end; + end; + lsx := -1; + lex := -1; + end; + + procedure startLine (y: Integer); + begin + flushLine(); + lsy := y; + end; + + procedure putPixel (x: Integer); + begin + if (x < 1) then exit; + if (lex+1 <> x) then flushLine(); + if (lsx < 0) then lsx := x; + lex := x; + end; + + procedure drawEdges (); + var + x, y: Integer; + a: PByte; + begin + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glLineWidth(1); + glPointSize(1); + glDisable(GL_LINE_SMOOTH); + glDisable(GL_POLYGON_SMOOTH); + glColor4f(r/255.0, g/255.0, b/255.0, 1.0); + for y := 1 to vph do + begin + a := @edgeBmp[y*(gScreenWidth+4)+1]; + startLine(y); + for x := 1 to vpw do + begin + if (a[0] <> 0) then + begin + if (a[-1] = 0) or (a[1] = 0) or (a[-(gScreenWidth+4)] = 0) or (a[gScreenWidth+4] = 0) or + (a[-(gScreenWidth+4)-1] = 0) or (a[-(gScreenWidth+4)+1] = 0) or + (a[gScreenWidth+4-1] = 0) or (a[gScreenWidth+4+1] = 0) then + begin + putPixel(x); + end; + end; + Inc(a); + end; + flushLine(); + end; + end; + + procedure drawFilledWalls (); + var + x, y: Integer; + a: PByte; + begin + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glLineWidth(1); + glPointSize(1); + glDisable(GL_LINE_SMOOTH); + glDisable(GL_POLYGON_SMOOTH); + glColor4f(r/255.0, g/255.0, b/255.0, 1.0); + for y := 1 to vph do + begin + a := @edgeBmp[y*(gScreenWidth+4)+1]; + startLine(y); + for x := 1 to vpw do + begin + if (a[0] <> 0) then putPixel(x); + Inc(a); + end; + flushLine(); + end; + end; + + procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); + var + f: Integer; + pan: TPanel; + begin + r := ar; + g := ag; + b := ab; + if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); + for f := 0 to High(parr) do + begin + pan := parr[f]; + if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue; + if ((pan.PanelType and ptype) = 0) then continue; + drawPanel(pan); + end; + if g_ol_nice then drawEdges(); + if g_ol_fill_walls then drawFilledWalls(); + end; + +var + xptag: Word; + + function doWallCB (pan: TPanel; tag: Integer): Boolean; + begin + result := false; // don't stop + //if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then exit; + if ((pan.PanelType and xptag) = 0) then exit; + drawPanel(pan); + end; + + procedure doWalls (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); + begin + r := ar; + g := ag; + b := ab; + xptag := ptype; + if ((ptype and (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) <> 0) then ptype := GridTagWall or GridTagDoor + else panelTypeToTag(ptype); + if g_ol_nice or g_ol_fill_walls then clearEdgeBmp(); + mapGrid.forEachInAABB(vpx-1, vpy-1, vpw+2, vph+2, doWallCB, ptype); + if g_ol_nice then drawEdges(); + if g_ol_fill_walls then drawFilledWalls(); + end; + +begin + if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0); + if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192); + if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255); + if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0); + if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0); + if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0); + if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255); + if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210); +end; + +{$ELSE} +var + oliner: TOutliner = nil; + +procedure drawOutlines (); +var + r, g, b: Integer; + + procedure clearOliner (); + begin + //if (oliner <> nil) and ((oliner.height <> vph+2) or (oliner.width <> vpw+2)) then begin oliner.Free(); oliner := nil; end; + if (oliner = nil) then oliner := TOutliner.Create(vpw+2, vph+2) else oliner.setup(vpw+2, vph+2); + end; + + procedure drawOutline (ol: TOutliner; sx, sy: Integer); + procedure xline (x0, x1, y: Integer); + var + x: Integer; + begin + if (g_dbg_scale < 1.0) then + begin + glBegin(GL_POINTS); + for x := x0 to x1 do glVertex2f(sx+x+0.375, sy+y+0.375); + glEnd(); + end + else + begin + glBegin(GL_QUADS); + glVertex2f(sx+x0+0, sy+y+0); + glVertex2f(sx+x1+1, sy+y+0); + glVertex2f(sx+x1+1, sy+y+1); + glVertex2f(sx+x0+0, sy+y+1); + glEnd(); + end; + end; + var + y: Integer; + sp: TOutliner.TSpanX; + begin + if (ol = nil) then exit; + glPointSize(1); + glDisable(GL_POINT_SMOOTH); + for y := 0 to ol.height-1 do + begin + for sp in ol.eachSpanAtY(y) do + begin + if (g_dbg_scale <= 1.0) then + begin + glBegin(GL_POINTS); + glVertex2f(sx+sp.x0+0.375, sy+y+0.375); + glVertex2f(sx+sp.x1+0.375, sy+y+0.375); + glEnd(); + end + else + begin + glBegin(GL_QUADS); + glVertex2f(sx+sp.x0+0, sy+y+0); + glVertex2f(sx+sp.x0+1, sy+y+0); + glVertex2f(sx+sp.x0+1, sy+y+1); + glVertex2f(sx+sp.x0+0, sy+y+1); + + glVertex2f(sx+sp.x1+0, sy+y+0); + glVertex2f(sx+sp.x1+1, sy+y+0); + glVertex2f(sx+sp.x1+1, sy+y+1); + glVertex2f(sx+sp.x1+0, sy+y+1); + glEnd(); + end; + end; + for sp in ol.eachSpanEdgeAtY(y, -1) do + begin + xline(sp.x0, sp.x1, y); + { + glBegin(GL_QUADS); + glVertex2f(sx+sp.x0+0, sy+y+0); + glVertex2f(sx+sp.x1+1, sy+y+0); + glVertex2f(sx+sp.x1+1, sy+y+1); + glVertex2f(sx+sp.x0+0, sy+y+1); + glEnd(); + } + end; + for sp in ol.eachSpanEdgeAtY(y, +1) do + begin + xline(sp.x0, sp.x1, y); + { + glBegin(GL_QUADS); + glVertex2f(sx+sp.x0+0, sy+y+0); + glVertex2f(sx+sp.x1+1, sy+y+0); + glVertex2f(sx+sp.x1+1, sy+y+1); + glVertex2f(sx+sp.x0+0, sy+y+1); + glEnd(); + } + end; + end; + end; + + procedure doWallsOld (parr: array of TPanel; ptype: Word; ar, ag, ab: Integer); + var + f: Integer; + pan: TPanel; + begin + r := ar; + g := ag; + b := ab; + if g_ol_nice then clearOliner(); + hlmContext.color := TGxRGBA.Create(r, g, b); + for f := 0 to High(parr) do + begin + pan := parr[f]; + if (pan = nil) or not pan.Enabled or (pan.Width < 1) or (pan.Height < 1) then continue; + if ((pan.PanelType and ptype) = 0) then continue; + if (pan.X > vpx+vpw+41) or (pan.Y > vpy+vph+41) then continue; + if (pan.X+pan.Width < vpx-41) then continue; + if (pan.Y+pan.Height < vpy-41) then continue; + if g_ol_nice then + begin + oliner.addRect(pan.X-(vpx+1), pan.Y-(vpy+1), pan.Width, pan.Height); + end; + if g_ol_fill_walls then + begin + hlmContext.fillRect(pan.X, pan.Y, pan.Width, pan.Height); + end + else if not g_ol_nice then + begin + hlmContext.rect(pan.X, pan.Y, pan.Width, pan.Height); + end; + end; + if g_ol_nice then + begin + glColor4f(r/255.0, g/255.0, b/255.0, 1.0); + drawOutline(oliner, vpx+1, vpy+1); + end; + end; + +begin + if (vpw < 2) or (vph < 2) then exit; + if g_ol_rlayer_back then doWallsOld(gRenderBackgrounds, PANEL_BACK, 255, 127, 0); + if g_ol_rlayer_step then doWallsOld(gSteps, PANEL_STEP, 192, 192, 192); + if g_ol_rlayer_wall then doWallsOld(gWalls, PANEL_WALL, 255, 255, 255); + if g_ol_rlayer_door then doWallsOld(gWalls, PANEL_OPENDOOR or PANEL_CLOSEDOOR, 0, 255, 0); + if g_ol_rlayer_acid1 then doWallsOld(gAcid1, PANEL_ACID1, 255, 0, 0); + if g_ol_rlayer_acid2 then doWallsOld(gAcid2, PANEL_ACID2, 198, 198, 0); + if g_ol_rlayer_water then doWallsOld(gWater, PANEL_WATER, 0, 255, 255); + if g_ol_rlayer_fore then doWallsOld(gRenderForegrounds, PANEL_FORE, 210, 210, 210); +end; +{$ENDIF} + + +procedure plrDebugDraw (); + procedure drawTileGrid (); + var + x, y: Integer; + begin + hlmContext.color := TGxRGBA.Create(96, 96, 96); + for y := 0 to (mapGrid.gridHeight div mapGrid.tileSize) do + begin + hlmContext.line(mapGrid.gridX0, mapGrid.gridY0+y*mapGrid.tileSize, mapGrid.gridX0+mapGrid.gridWidth, mapGrid.gridY0+y*mapGrid.tileSize); + end; + + hlmContext.color := TGxRGBA.Create(96, 96, 96); + for x := 0 to (mapGrid.gridWidth div mapGrid.tileSize) do + begin + hlmContext.line(mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0, mapGrid.gridX0+x*mapGrid.tileSize, mapGrid.gridY0+y*mapGrid.gridHeight); + end; + end; + +{$IFDEF ENABLE_GFX} + procedure drawAwakeCells (); + var + x, y: Integer; + begin + hlmContext.color := TGxRGBA.Create(128, 0, 128, 64); + for y := 0 to (mapGrid.gridHeight div mapGrid.tileSize) do + begin + for x := 0 to (mapGrid.gridWidth div mapGrid.tileSize) do + begin + if awmIsSetHolmes(x*mapGrid.tileSize+mapGrid.gridX0+1, y*mapGrid.tileSize++mapGrid.gridY0+1) then + begin + hlmContext.fillRect(x*mapGrid.tileSize++mapGrid.gridX0, y*mapGrid.tileSize++mapGrid.gridY0, monsGrid.tileSize, monsGrid.tileSize); + end; + end; + end; + end; +{$ENDIF} + + procedure drawTraceBox (); + var + plr: TPlayer; + px, py, pw, ph: Integer; + pdx, pdy: Integer; + ex, ey: Integer; + pan: TPanel; + begin + if (Length(gPlayers) < 1) then exit; + plr := gPlayers[0]; + if (plr = nil) then exit; + plr.getMapBox(px, py, pw, ph); + hlmContext.color := TGxRGBA.Create(255, 0, 255, 200); + hlmContext.rect(px, py, pw, ph); + pdx := pmsCurMapX-(px+pw div 2); + pdy := pmsCurMapY-(py+ph div 2); + hlmContext.color := TGxRGBA.Create(255, 0, 255, 200); + hlmContext.line(px+pw div 2, py+ph div 2, px+pw div 2+pdx, py+ph div 2+pdy); + pan := mapGrid.traceBox(ex, ey, px, py, pw, ph, pdx, pdy, GridTagObstacle); + if (pan = nil) then + begin + hlmContext.color := TGxRGBA.Create(255, 255, 255, 180); + hlmContext.rect(px+pdx, py+pdy, pw, ph); + end + else + begin + hlmContext.color := TGxRGBA.Create(255, 255, 0, 180); + hlmContext.rect(px+pdx, py+pdy, pw, ph); + end; + hlmContext.color := TGxRGBA.Create(255, 127, 0, 180); + hlmContext.rect(ex, ey, pw, ph); + end; + + procedure hilightCell (cx, cy: Integer); + begin + hlmContext.color := TGxRGBA.Create(0, 128, 0, 64); + hlmContext.fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize); + end; + + procedure hilightBodyCells (proxyId: Integer); + var + it: CellCoordIter; + pcellxy: PGridCellCoord; + begin + //monsGrid.forEachBodyCell(mon.proxyId, hilightCell); + it := monsGrid.forEachBodyCell(proxyId); + for pcellxy in it do hilightCell(pcellxy^.x, pcellxy^.y); + it.release(); + end; + + procedure hilightCell1 (cx, cy: Integer); + begin + //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY); + cx := cx and (not (monsGrid.tileSize-1)); + cy := cy and (not (monsGrid.tileSize-1)); + hlmContext.color := TGxRGBA.Create(255, 255, 0, 92); + hlmContext.fillRect(cx, cy, monsGrid.tileSize, monsGrid.tileSize); + end; + + function hilightWallTrc (pan: TPanel; tag: Integer; x, y, prevx, prevy: Integer): Boolean; + begin + result := false; // don't stop + if (pan = nil) then exit; // cell completion, ignore + //e_WriteLog(Format('h1: (%d,%d)', [cx, cy]), MSG_NOTIFY); + hlmContext.color := TGxRGBA.Create(0, 128, 128, 64); + hlmContext.fillRect(pan.X, pan.Y, pan.Width, pan.Height); + end; + + procedure monsCollector (mon: TMonster); + var + ex, ey: Integer; + mx, my, mw, mh: Integer; + begin + mon.getMapBox(mx, my, mw, mh); + hlmContext.color := TGxRGBA.Create(255, 255, 0, 160); + hlmContext.rect(mx, my, mw, mh); + //e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 255, 0, 96); + if lineAABBIntersects(laserX0, laserY0, laserX1, laserY1, mx, my, mw, mh, ex, ey) then + begin + //e_DrawPoint(8, ex, ey, 0, 255, 0); + hlmContext.color := TGxRGBA.Create(0, 255, 0, 220); + hlmContext.fillRect(ex-2, ey-2, 7, 7); + end; + end; + + procedure drawMonsterInfo (mon: TMonster); + var + mx, my, mw, mh: Integer; + + procedure drawMonsterTargetLine (); + var + emx, emy, emw, emh: Integer; + enemy: TMonster; + eplr: TPlayer; + ex, ey: Integer; + begin + if (g_GetUIDType(mon.MonsterTargetUID) = UID_PLAYER) then + begin + eplr := g_Player_Get(mon.MonsterTargetUID); + if (eplr <> nil) then eplr.getMapBox(emx, emy, emw, emh) else exit; + end + else if (g_GetUIDType(mon.MonsterTargetUID) = UID_MONSTER) then + begin + enemy := g_Monsters_ByUID(mon.MonsterTargetUID); + if (enemy <> nil) then enemy.getMapBox(emx, emy, emw, emh) else exit; + end + else + begin + exit; + end; + mon.getMapBox(mx, my, mw, mh); + hlmContext.color := TGxRGBA.Create(255, 0, 0); + hlmContext.line(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2); + if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then + begin + hlmContext.color := TGxRGBA.Create(0, 255, 0); + hlmContext.line(mx+mw div 2, my+mh div 2, ex, ey); + end; + end; + + procedure drawLOS2Plr (); + var + emx, emy, emw, emh: Integer; + eplr: TPlayer; + ex, ey: Integer; + begin + eplr := gPlayers[0]; + if (eplr = nil) then exit; + eplr.getMapBox(emx, emy, emw, emh); + mon.getMapBox(mx, my, mw, mh); + hlmContext.color := TGxRGBA.Create(255, 0, 0); + hlmContext.line(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2); + {$IF DEFINED(D2F_DEBUG)} + mapGrid.dbgRayTraceTileHitCB := hilightCell1; + {$ENDIF} + if (g_Map_traceToNearestWall(mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, @ex, @ey) <> nil) then + //if (mapGrid.traceRay(ex, ey, mx+mw div 2, my+mh div 2, emx+emw div 2, emy+emh div 2, hilightWallTrc, (GridTagWall or GridTagDoor)) <> nil) then + begin + hlmContext.color := TGxRGBA.Create(0, 255, 0); + hlmContext.line(mx+mw div 2, my+mh div 2, ex, ey); + end; + {$IF DEFINED(D2F_DEBUG)} + mapGrid.dbgRayTraceTileHitCB := nil; + {$ENDIF} + end; + + begin + if (mon = nil) then exit; + mon.getMapBox(mx, my, mw, mh); + //mx += mw div 2; + + //monsGrid.forEachBodyCell(mon.proxyId, hilightCell); + hilightBodyCells(mon.proxyId); + + if showMonsInfo then + begin + //fillRect(mx-4, my-7*8-6, 110, 7*8+6, 0, 0, 94, 250); + hlmContext.font := 'msx6'; + hlmContext.color := TGxRGBA.Create(255, 127, 0); + + hlmContext.darkenRect(mx-4, my-7*hlmContext.charWidth(' ')-6, 110, 7*hlmContext.charWidth(' ')+6, 128); + my -= 8; + my -= 2; + + // type + hlmContext.drawText(mx, my, Format('%s(U:%u)', [monsTypeToString(mon.MonsterType), mon.UID])); my -= hlmContext.charWidth(' '); + // beh + hlmContext.drawText(mx, my, Format('Beh: %s', [monsBehToString(mon.MonsterBehaviour)])); my -= hlmContext.charWidth(' '); + // state + hlmContext.drawText(mx, my, Format('State:%s (%d)', [monsStateToString(mon.MonsterState), mon.MonsterSleep])); my -= hlmContext.charWidth(' '); + // health + hlmContext.drawText(mx, my, Format('Health:%d', [mon.MonsterHealth])); my -= hlmContext.charWidth(' '); + // ammo + hlmContext.drawText(mx, my, Format('Ammo:%d', [mon.MonsterAmmo])); my -= hlmContext.charWidth(' '); + // target + hlmContext.drawText(mx, my, Format('TgtUID:%u', [mon.MonsterTargetUID])); my -= hlmContext.charWidth(' '); + hlmContext.drawText(mx, my, Format('TgtTime:%d', [mon.MonsterTargetTime])); my -= hlmContext.charWidth(' '); + end; + + drawMonsterTargetLine(); + if showMonsLOS2Plr then drawLOS2Plr(); + { + property MonsterRemoved: Boolean read FRemoved write FRemoved; + property MonsterPain: Integer read FPain write FPain; + property MonsterAnim: Byte read FCurAnim write FCurAnim; + } + end; + + function highlightAllMonsterCells (mon: TMonster): Boolean; + begin + result := false; // don't stop + //monsGrid.forEachBodyCell(mon.proxyId, hilightCell); + hilightBodyCells(mon.proxyId); + end; + + procedure drawSelectedPlatformCells (); + var + pan: TPanel; + begin + if not showGrid then exit; + pan := g_Map_PanelByGUID(platMarkedGUID); + if (pan = nil) then exit; + //mapGrid.forEachBodyCell(pan.proxyId, hilightCell); + hilightBodyCells(pan.proxyId); + hlmContext.color := TGxRGBA.Create(0, 200, 0, 200); + hlmContext.rect(pan.x, pan.y, pan.width, pan.height); + end; + + procedure drawTrigger (var trig: TTrigger); + + procedure drawPanelDest (pguid: Integer); + var + pan: TPanel; + begin + pan := g_Map_PanelByGUID(pguid); + if (pan = nil) then exit; + hlmContext.color := TGxRGBA.Create(255, 0, 255, 220); + hlmContext.line(trig.trigCenter.x, trig.trigCenter.y, pan.x+pan.width div 2, pan.y+pan.height div 2); + end; + + var + tts: AnsiString; + tx: Integer; + begin + hlmContext.font := 'msx6'; + hlmContext.color := TGxRGBA.Create(255, 0, 255, 96); + hlmContext.fillRect(trig.x, trig.y, trig.width, trig.height); + tts := trigType2Str(trig.TriggerType); + tx := trig.x+(trig.width-Length(tts)*6) div 2; + hlmContext.darkenRect(tx-2, trig.y-10, Length(tts)*6+4, 10, 64); + hlmContext.color := TGxRGBA.Create(255, 127, 0); + hlmContext.drawText(tx, trig.y-9, tts); + tx := trig.x+(trig.width-Length(trig.mapId)*6) div 2; + hlmContext.darkenRect(tx-2, trig.y-20, Length(trig.mapId)*6+4, 10, 64); + hlmContext.color := TGxRGBA.Create(255, 255, 0); + hlmContext.drawText(tx, trig.y-19, trig.mapId); + drawPanelDest(trig.trigPanelGUID); + case trig.TriggerType of + TRIGGER_NONE: begin end; + TRIGGER_EXIT: begin end; + TRIGGER_TELEPORT: begin end; + TRIGGER_OPENDOOR: begin end; + TRIGGER_CLOSEDOOR: begin end; + TRIGGER_DOOR: begin end; + TRIGGER_DOOR5: begin end; + TRIGGER_CLOSETRAP: begin end; + TRIGGER_TRAP: begin end; + TRIGGER_SECRET: begin end; + TRIGGER_LIFTUP: begin end; + TRIGGER_LIFTDOWN: begin end; + TRIGGER_LIFT: begin end; + TRIGGER_TEXTURE: begin end; + TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF, TRIGGER_PRESS: + begin + if (trig.trigDataRec.trigTWidth > 0) and (trig.trigDataRec.trigTHeight > 0) then + begin + hlmContext.color := TGxRGBA.Create(0, 255, 255, 42); + hlmContext.fillRect( + trig.trigDataRec.trigTX, trig.trigDataRec.trigTY, + trig.trigDataRec.trigTWidth, trig.trigDataRec.trigTHeight); + hlmContext.color := TGxRGBA.Create(255, 0, 255, 220); + hlmContext.line( + trig.trigCenter.x, trig.trigCenter.y, + trig.trigDataRec.trigTX+trig.trigDataRec.trigTWidth div 2, + trig.trigDataRec.trigTY+trig.trigDataRec.trigTHeight div 2); + end; + end; + TRIGGER_SOUND: begin end; + TRIGGER_SPAWNMONSTER: begin end; + TRIGGER_SPAWNITEM: begin end; + TRIGGER_MUSIC: begin end; + TRIGGER_PUSH: begin end; + TRIGGER_SCORE: begin end; + TRIGGER_MESSAGE: begin end; + TRIGGER_DAMAGE: begin end; + TRIGGER_HEALTH: begin end; + TRIGGER_SHOT: begin end; + TRIGGER_EFFECT: begin end; + TRIGGER_SCRIPT: begin end; + end; + //trigType2Str + //trigPanelId: Integer; + end; + + procedure drawTriggers (); + var + f: Integer; + begin + for f := 0 to High(gTriggers) do drawTrigger(gTriggers[f]); + end; + +{$IFDEF ENABLE_GIBS} + procedure drawGibsBoxes (); + var + f: Integer; + px, py, pw, ph: Integer; + gib: PGib; + begin + for f := 0 to High(gGibs) do + begin + gib := @gGibs[f]; + if gib.alive then + begin + gib.getMapBox(px, py, pw, ph); + hlmContext.color := TGxRGBA.Create(255, 0, 255); + hlmContext.rect(px, py, pw, ph); + end; + end; + end; +{$ENDIF} + +var + mon: TMonster; + mit: PMonster; + it: TMonsterGrid.Iter; + mx, my, mw, mh: Integer; + //pan: TPanel; + //ex, ey: Integer; + s: AnsiString; + dx, dy: Integer; +begin + if (gPlayer1 = nil) then exit; + + if (hlmContext = nil) then hlmContext := TGxContext.Create(); + + gxSetContext(hlmContext); + try + //glScissor(0, gScreenHeight-gPlayerScreenSize.Y-1, vpw, vph); + //hlmContext.clip := TGxRect.Create(0, gScreenHeight-gPlayerScreenSize.Y-1, gPlayerScreenSize.X, gPlayerScreenSize.Y); + + { + glScalef(g_dbg_scale, g_dbg_scale, 1.0); + glTranslatef(-vpx, -vpy, 0); + } + hlmContext.glSetScaleTrans(g_dbg_scale, -vpx, -vpy); + glEnable(GL_SCISSOR_TEST); + glScissor(0, gScreenHeight-gPlayerScreenSize.Y-1, gPlayerScreenSize.X, gPlayerScreenSize.Y); + + if (showGrid) then drawTileGrid(); + drawOutlines(); + + if (laserSet) then + begin + //g_Mons_AlongLine(laserX0, laserY0, laserX1, laserY1, monsCollector, true); + it := monsGrid.forEachAlongLine(laserX0, laserY0, laserX1, laserY1, -1, true); + for mit in it do monsCollector(mit^); + it.release(); + end; + + if (monMarkedUID <> -1) then + begin + mon := g_Monsters_ByUID(monMarkedUID); + if (mon <> nil) then + begin + mon.getMapBox(mx, my, mw, mh); + //e_DrawQuad(mx, my, mx+mw-1, my+mh-1, 255, 0, 0, 30); + hlmContext.color := TGxRGBA.Create(255, 0, 0, 220); + hlmContext.rect(mx, my, mw, mh); + drawMonsterInfo(mon); + end; + end; + + if showAllMonsCells and showGrid then g_Mons_ForEach(highlightAllMonsterCells); + if showTriggers then drawTriggers(); + if showGrid then drawSelectedPlatformCells(); + + {$IFDEF ENABLE_GFX} + // drawAwakeCells(); + {$ENDIF} + + if showTraceBox then drawTraceBox(); + + {$IFDEF ENABLE_GIBS} + // drawGibsBoxes(); + {$ENDIF} + + //pan := g_Map_traceToNearest(16, 608, 16, 8, (GridTagObstacle or GridTagLiquid), @ex, @ey); + (* + {$IF DEFINED(D2F_DEBUG)} + mapGrid.dbgRayTraceTileHitCB := hilightCell1; + {$ENDIF} + pan := mapGrid.traceRay(ex, ey, 16, 608, 16, 8, nil, (GridTagObstacle or GridTagLiquid)); + if (pan <> nil) then writeln('end=(', ex, ',', ey, ')'); + {$IF DEFINED(D2F_DEBUG)} + mapGrid.dbgRayTraceTileHitCB := nil; + {$ENDIF} + + pan := g_Map_PanelAtPoint(16, 608, (GridTagObstacle or GridTagLiquid)); + if (pan <> nil) then writeln('hit!'); + *) + + finally + gxSetContext(nil); + end; + + if showMapCurPos then + begin + s := Format('mappos:(%d,%d)', [pmsCurMapX, pmsCurMapY]); + gxSetContext(hlmContext); + hlmContext.font := 'win8'; + hlmContext.color := TGxRGBA.Create(0, 0, 0); + for dy := -1 to 1 do + begin + for dx := -1 to 1 do + begin + if (dx <> 0) or (dy <> 0) then hlmContext.drawText(4+dx, gScreenHeight-10+dy, s); + end; + end; + hlmContext.color := TGxRGBA.Create(255, 255, 0); + hlmContext.drawText(4, gScreenHeight-10, s); + gxSetContext(nil); + end; +end; + + +// ////////////////////////////////////////////////////////////////////////// // +procedure r_Holmes_Draw (); +begin + if g_Game_IsNet then exit; + if not g_holmes_enabled then exit; + if g_holmes_imfunctional then exit; + + holmesInitCommands(); + holmesInitBinds(); + +{$IFDEF ENABLE_RENDER} + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // modify color buffer + glDisable(GL_STENCIL_TEST); + glDisable(GL_BLEND); + glDisable(GL_SCISSOR_TEST); + glDisable(GL_TEXTURE_2D); + + if gGameOn then plrDebugDraw(); +{$ENDIF} + + laserSet := false; +end; + + +procedure r_Holmes_DrawUI (); +begin + if g_Game_IsNet then exit; + if not g_holmes_enabled then exit; + if g_holmes_imfunctional then exit; + + gGfxDoClear := false; + +{$IFDEF ENABLE_RENDER} + //if assigned(prerenderFrameCB) then prerenderFrameCB(); + uiDraw(); + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + try + //glLoadIdentity(); + if assigned(postrenderFrameCB) then postrenderFrameCB(); + finally + glPopMatrix(); + end; +{$ENDIF} +end; + + +begin + conRegVar('hlm_ui_scale', @fuiRenderScale, 0.01, 5.0, 'Holmes UI scale', '', false); +end. diff --git a/src/game/g_holmes_ol.inc b/src/game/renders/opengl/r_holmes_ol.inc similarity index 100% rename from src/game/g_holmes_ol.inc rename to src/game/renders/opengl/r_holmes_ol.inc diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 18b1420..9fa586a 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -73,6 +73,12 @@ interface procedure r_Render_StepLoading (incval: Integer); procedure r_Render_DrawLoading (force: Boolean); + {$IFDEF ENABLE_HOLMES} + function pmsCurMapX (): Integer; + function pmsCurMapY (): Integer; + function r_Render_HolmesViewIsSet (): Boolean; + {$ENDIF} + implementation uses @@ -88,7 +94,7 @@ implementation g_system, {$ENDIF} {$IFDEF ENABLE_HOLMES} - g_holmes, + r_holmes, {$ENDIF} SysUtils, Classes, Math, g_basic, @@ -397,8 +403,8 @@ implementation {$IFDEF ENABLE_HOLMES} if p = gPlayer1 then begin - g_Holmes_plrViewPos(x, y); - g_Holmes_plrViewSize(w, h); + r_Holmes_plrViewPos(x, y); + r_Holmes_plrViewSize(w, h); end; {$ENDIF} r_Map_Draw(x, y, w, h, xx, yy, p); @@ -1118,8 +1124,7 @@ implementation r_Render_DrawMiniMap(0, 0, 160); {$IFDEF ENABLE_HOLMES} - if g_holmes_enabled then - g_Holmes_Draw; + r_Holmes_Draw; {$ENDIF} if MessageText <> '' then @@ -1229,7 +1234,7 @@ implementation // TODO draw profilers {$IFDEF ENABLE_HOLMES} - g_Holmes_DrawUI; + r_Holmes_DrawUI; {$ENDIF} // TODO draw touch screen controls @@ -1333,4 +1338,21 @@ implementation r_Common_DrawLoading(force); end; +{$IFDEF ENABLE_HOLMES} + function pmsCurMapX (): Integer; + begin + result := r_holmes.pmsCurMapX(); + end; + + function pmsCurMapY (): Integer; + begin + result := r_holmes.pmsCurMapY(); + end; + + function r_Render_HolmesViewIsSet (): Boolean; + begin + result := vpSet; + end; +{$ENDIF} + end.