From: DeaDDooMER Date: Wed, 21 Feb 2018 18:41:47 +0000 (+0300) Subject: Fix font rendering with nanoGL X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=493ddccd61a63b3adb71d549eb62604acce75430;p=d2df-sdl.git Fix font rendering with nanoGL --- diff --git a/src/engine/e_graphics.pas b/src/engine/e_graphics.pas index 18e4c1a..891c658 100644 --- a/src/engine/e_graphics.pas +++ b/src/engine/e_graphics.pas @@ -169,7 +169,8 @@ type Base: Uint32; CharWidth: Byte; CharHeight: Byte; - XC, YC, SPC: Word; + XC, YC: WORD; + SPC: ShortInt; end; TCharFont = record @@ -1594,10 +1595,11 @@ begin id := High(e_TextureFonts); end; -{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists with e_TextureFonts[id] do begin +{$IF not DEFINED(USE_NANOGL)} Base := glGenLists(XCount*YCount); +{$ENDIF} TextureID := e_Textures[Tex].tx.id; CharWidth := (e_Textures[Tex].tx.Width div XCount)+Space; CharHeight := e_Textures[Tex].tx.Height div YCount; @@ -1607,6 +1609,7 @@ begin SPC := Space; end; +{$IF not DEFINED(USE_NANOGL)} glBindTexture(GL_TEXTURE_2D, e_Textures[Tex].tx.id); for loop1 := 0 to XCount*YCount-1 do begin @@ -1638,15 +1641,53 @@ end; procedure e_TextureFontKill(FontID: DWORD); begin if e_NoGraphics then Exit; -{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists +{$IF not DEFINED(USE_NANOGL)} glDeleteLists(e_TextureFonts[FontID].Base, 256); {$ENDIF} e_TextureFonts[FontID].Base := 0; end; +{$IFDEF USE_NANOGL} +procedure e_TextureFontDrawChar(ch: Char; FontID: DWORD); + var + index: Integer; + cx, cy: GLfloat; + Tex: Integer; + Width, Height: Integer; + XCount, YCount: Integer; +begin + index := Ord(ch) - 32; + Tex := e_TextureFonts[FontID].Texture; + Width := e_Textures[Tex].tx.Width; + Height := e_Textures[Tex].tx.Height; + XCount := e_TextureFonts[FontID].XC; + YCount := e_TextureFonts[FontID].YC; + cx := (index mod XCount)/XCount; + cy := (index div YCount)/YCount; + glBegin(GL_QUADS); + glTexCoord2f(cx, 1 - cy - 1/YCount); + glVertex2i(0, Height div YCount); + glTexCoord2f(cx + 1/XCount, 1 - cy - 1/YCount); + glVertex2i(Width div XCount, Height div YCount); + glTexCoord2f(cx + 1/XCount, 1 - cy); + glVertex2i(Width div XCount, 0); + glTexCoord2f(cx, 1 - cy); + glVertex2i(0, 0); + glEnd(); + glTranslatef((e_Textures[Tex].tx.Width div XCount) + e_TextureFonts[FontID].SPC, 0, 0); +end; + +procedure e_TextureFontDrawString(Text: String; FontID: DWORD); + var + i: Integer; +begin + for i := 1 to High(Text) do + e_TextureFontDrawChar(Text[i], FontID); +end; +{$ENDIF} + procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD); begin -{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists if e_NoGraphics then Exit; if Integer(FontID) > High(e_TextureFonts) then Exit; if Text = '' then Exit; @@ -1659,38 +1700,47 @@ begin glPushMatrix; glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); - glTranslated(x, y, 0); + glTranslatef(x, y, 0); +{$IFDEF USE_NANOGL} + e_TextureFontDrawString(Text, FontID); +{$ELSE} glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); +{$ENDIF} glDisable(GL_TEXTURE_2D); glPopMatrix; glDisable(GL_BLEND); -{$ENDIF} end; // god forgive me for this, but i cannot figure out how to do it without lists procedure e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False); begin -{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists if e_NoGraphics then Exit; glPushMatrix; if Shadow then begin glColor4ub(0, 0, 0, 128); - glTranslated(X+1, Y+1, 0); + glTranslatef(X+1, Y+1, 0); +{$IFDEF USE_NANOGL} + e_TextureFontDrawChar(Ch, FontID); +{$ELSE} glCallLists(1, GL_UNSIGNED_BYTE, @Ch); +{$ENDIF} glPopMatrix; glPushMatrix; end; glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255); - glTranslated(X, Y, 0); + glTranslatef(X, Y, 0); +{$IFDEF USE_NANOGL} + e_TextureFontDrawChar(Ch, FontID); +{$ELSE} glCallLists(1, GL_UNSIGNED_BYTE, @Ch); +{$ENDIF} glPopMatrix; -{$ENDIF} end; procedure e_TextureFontPrintCharEx (X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False); @@ -1717,7 +1767,6 @@ var tc, c: TRGB; w: Word; begin -{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists if e_NoGraphics then Exit; if Text = '' then Exit; if e_TextureFonts = nil then Exit; @@ -1737,7 +1786,10 @@ begin begin glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); + +{$IF not DEFINED(USE_NANOGL)} glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); +{$ENDIF} glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -1803,20 +1855,21 @@ begin glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); end; -{$ENDIF} end; procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green, Blue: Byte; Scale: Single; Shadow: Boolean = False); begin -{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists if e_NoGraphics then Exit; if Text = '' then Exit; glPushMatrix; glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID); glEnable(GL_TEXTURE_2D); + +{$IF not DEFINED(USE_NANOGL)} glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32)); +{$ENDIF} glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); @@ -1824,23 +1877,30 @@ begin if Shadow then begin glColor4ub(0, 0, 0, 128); - glTranslated(x+1, y+1, 0); + glTranslatef(x+1, y+1, 0); glScalef(Scale, Scale, 0); +{$IFDEF USE_NANOGL} + e_TextureFontDrawString(Text, FontID); +{$ELSE} glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); +{$ENDIF} glPopMatrix; glPushMatrix; end; glColor4ub(Red, Green, Blue, 255); - glTranslated(x, y, 0); + glTranslatef(x, y, 0); glScalef(Scale, Scale, 0); +{$IFDEF USE_NANOGL} + e_TextureFontDrawString(Text, FontID); +{$ELSE} glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text)); +{$ENDIF} glDisable(GL_TEXTURE_2D); glPopMatrix; glColor3ub(e_Colors.R, e_Colors.G, e_Colors.B); glDisable(GL_BLEND); -{$ENDIF} end; procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte); @@ -1864,7 +1924,7 @@ begin for i := 0 to High(e_TextureFonts) do if e_TextureFonts[i].Base <> 0 then begin -{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists +{$IFNDEF USE_NANOGL} glDeleteLists(e_TextureFonts[i].Base, 256); {$ENDIF} e_TextureFonts[i].Base := 0;