From: fgsfds Date: Mon, 24 Feb 2020 16:21:27 +0000 (+0300) Subject: add p?_model commands; clean up p?_color and p?_name X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=3d9a4caf6b9c79640ea51cd8b5cdf602c5ed19a2;p=d2df-sdl.git add p?_model commands; clean up p?_color and p?_name --- diff --git a/src/game/g_console.pas b/src/game/g_console.pas index 94b6531..cde25fe 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -910,6 +910,8 @@ begin AddCommand('p2_name', GameCVars); AddCommand('p1_color', GameCVars); AddCommand('p2_color', GameCVars); + AddCommand('p1_model', GameCVars); + AddCommand('p2_model', GameCVars); AddCommand('r_showscore', GameCVars); AddCommand('r_showlives', GameCVars); AddCommand('r_showstat', GameCVars); diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 0395bf4..8453f05 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -5708,87 +5708,93 @@ begin end else if cmd = 'p1_name' then begin - if (Length(P) > 1) and gGameOn then + if (Length(P) > 1) then begin + gPlayer1Settings.Name := b_Text_Unformat(P[1]); if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer1 <> nil) then begin - gPlayer1Settings.Name := b_Text_Unformat(P[1]); - MC_SEND_PlayerSettings; - end - else - if gPlayer1 <> nil then - begin - gPlayer1.Name := b_Text_Unformat(P[1]); - if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); - end - else - gPlayer1Settings.Name := b_Text_Unformat(P[1]); + gPlayer1.Name := b_Text_Unformat(P[1]); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); + end; end; end else if cmd = 'p2_name' then begin - if (Length(P) > 1) and gGameOn then + if (Length(P) > 1) then begin + gPlayer2Settings.Name := b_Text_Unformat(P[1]); if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer2 <> nil) then begin - gPlayer2Settings.Name := b_Text_Unformat(P[1]); - MC_SEND_PlayerSettings; - end - else - if gPlayer2 <> nil then - begin - gPlayer2.Name := b_Text_Unformat(P[1]); - if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); - end - else - gPlayer2Settings.Name := b_Text_Unformat(P[1]); + gPlayer2.Name := b_Text_Unformat(P[1]); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); + end; end; end else if cmd = 'p1_color' then begin if Length(P) > 3 then + begin + gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), + EnsureRange(StrToIntDef(P[2], 0), 0, 255), + EnsureRange(StrToIntDef(P[3], 0), 0, 255)); if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer1 <> nil) then begin - gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - MC_SEND_PlayerSettings; - end - else - if gPlayer1 <> nil then - begin - gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); - end - else - gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); + gPlayer1.SetColor(gPlayer1Settings.Color); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); + end; + end; end - else if (cmd = 'p2_color') and not g_Game_IsNet then + else if cmd = 'p2_color' then begin if Length(P) > 3 then + begin + gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), + EnsureRange(StrToIntDef(P[2], 0), 0, 255), + EnsureRange(StrToIntDef(P[3], 0), 0, 255)); if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer2 <> nil) then begin - gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - MC_SEND_PlayerSettings; - end - else - if gPlayer2 <> nil then - begin - gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); - if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); - end - else - gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255), - EnsureRange(StrToIntDef(P[2], 0), 0, 255), - EnsureRange(StrToIntDef(P[3], 0), 0, 255)); + gPlayer2.SetColor(gPlayer2Settings.Color); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); + end; + end; + end + else if cmd = 'p1_model' then + begin + if (Length(P) > 1) then + begin + gPlayer1Settings.Model := P[1]; + if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer1 <> nil) then + begin + gPlayer1.FActualModelName := gPlayer1Settings.Model; + gPlayer1.SetModel(gPlayer1Settings.Model); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID); + end; + end; + end + else if cmd = 'p2_model' then + begin + if (Length(P) > 1) then + begin + gPlayer2Settings.Model := P[1]; + if g_Game_IsClient then + MC_SEND_PlayerSettings + else if gGameOn and (gPlayer2 <> nil) then + begin + gPlayer2.FActualModelName := gPlayer2Settings.Model; + gPlayer2.SetModel(gPlayer2Settings.Model); + if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID); + end; + end; end else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then begin