From: DeaDDooMER Date: Sun, 20 Jun 2021 11:53:46 +0000 (+0300) Subject: render: move textures loaders to render X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=3af68bc5a306b013ddb2a04c24543b6ec6e288af;p=d2df-sdl.git render: move textures loaders to render --- diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr index 13d80a6..500f703 100644 --- a/src/game/Doom2DF.lpr +++ b/src/game/Doom2DF.lpr @@ -166,6 +166,7 @@ uses r_playermodel in 'opengl/r_playermodel.pas', r_render in 'opengl/r_render.pas', r_texture in 'opengl/r_texture.pas', + r_textures in 'opengl/r_textures.pas', r_weapons in 'opengl/r_weapons.pas', r_window in 'opengl/r_window.pas', diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 9c548ca..a0f3090 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -439,7 +439,7 @@ uses {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} - e_res, g_textures, g_window, g_menu, r_render, + e_res, g_window, g_menu, r_render, r_textures, r_animations, e_input, e_log, g_console, r_console, g_items, g_map, g_panel, g_playermodel, g_gfx, g_options, Math, g_triggers, g_monsters, e_sound, CONFIG, diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas index 8e45c5d..960ba74 100644 --- a/src/game/g_gui.pas +++ b/src/game/g_gui.pas @@ -550,7 +550,7 @@ procedure g_GUI_LoadMenuPos(); implementation uses - g_textures, g_sound, SysUtils, e_res, + g_sound, SysUtils, e_res, r_textures, g_game, Math, StrUtils, g_player, g_options, r_playermodel, g_map, g_weapons, xdynrec, wadreader; diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 6c8041d..c578d2f 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -91,7 +91,7 @@ implementation uses Math, - g_basic, g_sound, g_gfx, g_map, + g_basic, g_sound, g_gfx, g_map, r_textures, r_animations, g_game, g_triggers, g_console, g_player, g_net, g_netmsg, e_log, g_options, g_grid, binheap, idpool, utils, xstreams; diff --git a/src/game/g_map.pas b/src/game/g_map.pas index eb94542..a33ceda 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -248,7 +248,7 @@ implementation uses e_input, e_log, e_res, g_items, g_gfx, g_console, g_weapons, g_game, g_sound, e_sound, CONFIG, - g_options, g_triggers, g_player, + g_options, g_triggers, g_player, r_textures, r_animations, Math, g_monsters, g_saveload, g_language, g_netmsg, sfs, xstreams, hashtable, wadreader, ImagingTypes, Imaging, ImagingUtility, diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas index bca5dbe..af62dba 100644 --- a/src/game/g_menu.pas +++ b/src/game/g_menu.pas @@ -43,7 +43,7 @@ var implementation uses - g_gui, g_textures, r_graphics, g_game, g_map, + g_gui, r_textures, r_graphics, g_game, g_map, g_base, g_basic, g_console, g_sound, g_gfx, g_player, g_options, g_weapons, e_log, SysUtils, CONFIG, g_playermodel, DateUtils, MAPDEF, Math, g_saveload, diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index 5824ffe..d8c3fba 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -488,7 +488,7 @@ var implementation uses - e_log, g_sound, g_gfx, g_player, g_game, + e_log, g_sound, g_gfx, g_player, g_game, r_textures, r_animations, g_weapons, g_triggers, g_items, g_options, g_console, g_map, Math, g_menu, wadreader, g_language, g_netmsg, idpool, utils, xstreams; diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index c49ffaa..c699c4b 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -276,7 +276,7 @@ function IsValidFilePath(const S: String): Boolean; implementation uses - Math, ENet, e_input, e_log, g_base, g_basic, + Math, ENet, e_input, e_log, g_base, g_basic, r_textures, r_animations, g_textures, g_gfx, g_sound, g_console, g_options, g_game, g_player, g_map, g_panel, g_items, g_weapons, g_phys, g_gui, g_language, g_monsters, g_netmaster, utils, wadreader, MAPDEF; diff --git a/src/game/g_player.pas b/src/game/g_player.pas index 9e410bf..b346d3b 100644 --- a/src/game/g_player.pas +++ b/src/game/g_player.pas @@ -635,7 +635,7 @@ uses {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} - e_log, g_map, g_items, g_console, g_gfx, Math, + e_log, g_map, g_items, g_console, g_gfx, Math, r_textures, r_animations, g_options, g_triggers, g_menu, g_game, g_grid, e_res, wadreader, g_monsters, CONFIG, g_language, g_net, g_netmsg, diff --git a/src/game/g_playermodel.pas b/src/game/g_playermodel.pas index b2f57e6..af56f51 100644 --- a/src/game/g_playermodel.pas +++ b/src/game/g_playermodel.pas @@ -167,7 +167,7 @@ function g_PlayerModel_GetGibs(ModelName: String; var Gibs: TGibsArray): Boolea implementation uses - g_sound, g_console, SysUtils, g_player, CONFIG, + g_sound, g_console, SysUtils, g_player, CONFIG, r_textures, r_animations, e_sound, g_options, g_map, Math, e_log, wadreader; type diff --git a/src/game/g_textures.pas b/src/game/g_textures.pas index e95fc6d..d12a9a2 100644 --- a/src/game/g_textures.pas +++ b/src/game/g_textures.pas @@ -83,656 +83,12 @@ type property id: LongWord read mId; end; - -function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean; -function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean; -function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean; -function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean; -function g_Texture_Get (const textureName: AnsiString; var ID: LongWord): Boolean; -function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload; -function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload; -procedure g_Texture_Delete (const textureName: AnsiString); -procedure g_Texture_DeleteAll (); - -function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean=false): Boolean; - -function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean; -//function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean; -function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean; -function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean; -function g_Frames_Exists (const FramesName: AnsiString): Boolean; -procedure g_Frames_DeleteByName (const FramesName: AnsiString); -procedure g_Frames_DeleteByID (ID: LongWord); -procedure g_Frames_DeleteAll (); - -procedure DumpTextureNames (); - - type (* private state *) - TFrames = record - texturesID: array of LongWord; - name: AnsiString; - frameWidth, frameHeight: Word; - used: Boolean; - end; - - var (* private state *) - framesArray: array of TFrames = nil; - implementation uses - g_game, e_log, g_basic, g_console, wadreader, + g_game, e_log, g_basic, g_console, wadreader, r_animations, g_language, utils, xstreams; -type - _TTexture = record - name: AnsiString; - id: LongWord; - width, height: Word; - used: Boolean; - end; - -var - texturesArray: array of _TTexture = nil; - - -const - ANIM_SIGNATURE = $4D494E41; // 'ANIM' - - -function allocTextureSlot (): LongWord; -var - f: integer; -begin - for f := 0 to High(texturesArray) do - begin - if (not texturesArray[f].used) then - begin - result := f; - exit; - end; - end; - - result := Length(texturesArray); - SetLength(texturesArray, result+64); - for f := result to High(texturesArray) do - begin - with texturesArray[f] do - begin - name := ''; - id := 0; - width := 0; - height := 0; - used := false; - end; - end; -end; - - -function allocFrameSlot (): LongWord; -var - f: integer; -begin - for f := 0 to High(framesArray) do - begin - if (not framesArray[f].used) then - begin - result := f; - exit; - end; - end; - - result := Length(framesArray); - SetLength(framesArray, result+64); - for f := result to High(framesArray) do - begin - with framesArray[f] do - begin - texturesID := nil; - name := ''; - frameWidth := 0; - frameHeight := 0; - used := false; - end; - end; -end; - - -// ////////////////////////////////////////////////////////////////////////// // -function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - ResourceLength: Integer; -begin - result := false; - FileName := g_ExtractWadName(Resource); - - WAD := TWADFile.Create; - WAD.ReadFile(FileName); - - if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - if e_CreateTextureMem(TextureData, ResourceLength, ID, filterHint) then - result := true; - FreeMem(TextureData) - end - else - begin - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - end; - WAD.Free(); -end; - - -function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean; -begin - result := true; - if not e_CreateTexture(FileName, ID) then - begin - e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning); - result := false; - end; -end; - - -function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - find_id: LongWord; - ResourceLength: Integer; -begin - FileName := g_ExtractWadName(Resource); - - find_id := allocTextureSlot(); - - WAD := TWADFile.Create; - WAD.ReadFile(FileName); - - if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - result := e_CreateTextureMem(TextureData, ResourceLength, texturesArray[find_id].ID, filterHint); - if result then - begin - e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); - texturesArray[find_id].used := true; - texturesArray[find_id].Name := textureName; - end; - FreeMem(TextureData) - end - else - begin - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - result := false; - end; - WAD.Free(); -end; - - -function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean; -var - find_id: LongWord; -begin - find_id := allocTextureSlot(); - result := e_CreateTexture(FileName, texturesArray[find_id].ID); - if result then - begin - texturesArray[find_id].used := true; - texturesArray[find_id].Name := textureName; - e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); - end - else e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning); -end; - - -function g_Texture_Get (const textureName: AnsiString; var id: LongWord): Boolean; -var - a: Integer; -begin - result := false; - if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (StrEquCI1251(texturesArray[a].name, textureName)) then - begin - id := texturesArray[a].id; - result := true; - break; - end; - end; - //if not Result then g_ConsoleAdd('Texture '+TextureName+' not found'); -end; - - -function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload; -var - a: Integer; -begin - result := false; - w := 0; - h := 0; - if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (StrEquCI1251(texturesArray[a].name, textureName)) then - begin - w := texturesArray[a].width; - h := texturesArray[a].height; - result := true; - break; - end; - end; -end; - - -function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload; -var - a: Integer; -begin - result := false; - w := 0; - h := 0; - if (Length(texturesArray) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (texturesArray[a].id = ID) then - begin - w := texturesArray[a].width; - h := texturesArray[a].height; - result := true; - break; - end; - end; -end; - - -procedure g_Texture_Delete (const textureName: AnsiString); -var - a: Integer; -begin - if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; - for a := 0 to High(texturesArray) do - begin - if (StrEquCI1251(texturesArray[a].name, textureName)) then - begin - e_DeleteTexture(texturesArray[a].ID); - texturesArray[a].used := false; - texturesArray[a].name := ''; - texturesArray[a].id := 0; - texturesArray[a].width := 0; - texturesArray[a].height := 0; - end; - end; -end; - - -procedure g_Texture_DeleteAll (); -var - a: Integer; -begin - for a := 0 to High(texturesArray) do - begin - if (texturesArray[a].used) then e_DeleteTexture(texturesArray[a].ID); - end; - texturesArray := nil; -end; - - -function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -var - a: Integer; - find_id: LongWord; -begin - result := false; - - find_id := allocFrameSlot(); - - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); - - for a := 0 to mCount-1 do - begin - if not e_CreateTextureEx(FileName, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then exit; - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := mWidth; - framesArray[find_id].FrameHeight := mHeight; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function CreateFramesMem (pData: Pointer; dataSize: LongInt; ID: PDWORD; Name: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -var - find_id: LongWord; - a: Integer; -begin - result := false; - - find_id := allocFrameSlot(); - - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); - - for a := 0 to mCount-1 do - if not e_CreateTextureMemEx(pData, dataSize, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then - begin - //!!!FreeMem(pData); - exit; - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := mWidth; - framesArray[find_id].FrameHeight := mHeight; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean; -var - find_id: LongWord; - a, mCount: Integer; -begin - result := false; - find_id := allocFrameSlot(); - - mCount := Length(ia); - - //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY); - - if (mCount < 1) then exit; - if (mCount <= 2) then BackAnimation := false; - - if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) - else SetLength(framesArray[find_id].TexturesID, mCount); - - //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY); - - for a := 0 to mCount-1 do - begin - if not e_CreateTextureImg(ia[a], framesArray[find_id].TexturesID[a]) then exit; - //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY); - end; - - if BackAnimation then - begin - for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; - end; - - framesArray[find_id].used := true; - framesArray[find_id].FrameWidth := ia[0].width; - framesArray[find_id].FrameHeight := ia[0].height; - if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; - - if (ID <> nil) then ID^ := find_id; - - result := true; -end; - - -function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; -var - WAD: TWADFile; - FileName: AnsiString; - TextureData: Pointer; - ResourceLength: Integer; -begin - result := false; - - // models without "advanced" animations asks for "nothing" like this; don't spam log - if (Length(Resource) > 0) and ((Resource[Length(Resource)] = '/') or (Resource[Length(Resource)] = '\')) then exit; - - FileName := g_ExtractWadName(Resource); - - WAD := TWADFile.Create(); - WAD.ReadFile(FileName); - - if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then - begin - WAD.Free(); - e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); - //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); - exit; - end; - - if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then - begin - FreeMem(TextureData); - WAD.Free(); - exit; - end; - - FreeMem(TextureData); - WAD.Free(); - - result := true; -end; - - -function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; - mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; -begin - result := CreateFramesMem(pData, dataSize, ID, Name, mWidth, mHeight, mCount, BackAnimation); -end; - - -{function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean; -var - find_id, b: DWORD; - a, c: Integer; -begin - Result := False; - - if not g_Frames_Get(b, Frames) then Exit; - - find_id := FindFrame(); - - FramesArray[find_id].Name := Name; - FramesArray[find_id].FrameWidth := FramesArray[b].FrameWidth; - FramesArray[find_id].FrameHeight := FramesArray[b].FrameHeight; - - c := High(FramesArray[find_id].TexturesID); - - for a := 0 to c do - FramesArray[find_id].TexturesID[a] := FramesArray[b].TexturesID[c-a]; - - Result := True; -end;} - - -function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean; -var - find_id, b: LongWord; - a, c: Integer; -begin - result := false; - - if not g_Frames_Get(b, OldName) then exit; - - find_id := allocFrameSlot(); - - framesArray[find_id].used := true; - framesArray[find_id].Name := NewName; - framesArray[find_id].FrameWidth := framesArray[b].FrameWidth; - framesArray[find_id].FrameHeight := framesArray[b].FrameHeight; - - c := High(framesArray[b].TexturesID); - SetLength(framesArray[find_id].TexturesID, c+1); - - for a := 0 to c do framesArray[find_id].TexturesID[a] := framesArray[b].TexturesID[a]; - - result := true; -end; - - -procedure g_Frames_DeleteByName (const FramesName: AnsiString); -var - a, b: Integer; -begin - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - if framesArray[a].TexturesID <> nil then - begin - for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]); - end; - framesArray[a].used := false; - framesArray[a].TexturesID := nil; - framesArray[a].Name := ''; - framesArray[a].FrameWidth := 0; - framesArray[a].FrameHeight := 0; - end; - end; -end; - - -procedure g_Frames_DeleteByID (ID: LongWord); -var - b: Integer; -begin - if (Length(framesArray) = 0) then exit; - if (framesArray[ID].TexturesID <> nil) then - begin - for b := 0 to High(framesArray[ID].TexturesID) do e_DeleteTexture(framesArray[ID].TexturesID[b]); - end; - framesArray[ID].used := false; - framesArray[ID].TexturesID := nil; - framesArray[ID].Name := ''; - framesArray[ID].FrameWidth := 0; - framesArray[ID].FrameHeight := 0; -end; - - -procedure g_Frames_DeleteAll (); -var - a, b: Integer; -begin - for a := 0 to High(framesArray) do - begin - if (framesArray[a].used) then - begin - for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]); - end; - framesArray[a].used := false; - framesArray[a].TexturesID := nil; - framesArray[a].Name := ''; - framesArray[a].FrameWidth := 0; - framesArray[a].FrameHeight := 0; - end; - framesArray := nil; -end; - - -function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean; -var - a: Integer; -begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - ID := a; - result := true; - break; - end; - end; - if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName])); -end; - - -function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean; -var - a: Integer; -begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - if (Frame < Length(framesArray[a].TexturesID)) then - begin - ID := framesArray[a].TexturesID[Frame]; - result := true; - break; - end; - end; - end; - if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName])); -end; - - -function g_Frames_Exists (const FramesName: AnsiString): Boolean; -var - a: Integer; -begin - result := false; - if (Length(framesArray) = 0) then exit; - for a := 0 to High(framesArray) do - begin - if (StrEquCI1251(framesArray[a].Name, FramesName)) then - begin - result := true; - exit; - end; - end; -end; - - -procedure DumpTextureNames (); -var - i: Integer; -begin - e_WriteLog('BEGIN Textures:', TMsgType.Notify); - for i := 0 to High(texturesArray) do e_WriteLog(' '+IntToStr(i)+'. '+texturesArray[i].Name, TMsgType.Notify); - e_WriteLog('END Textures.', TMsgType.Notify); - - e_WriteLog('BEGIN Frames:', TMsgType.Notify); - for i := 0 to High(framesArray) do e_WriteLog(' '+IntToStr(i)+'. '+framesArray[i].Name, TMsgType.Notify); - e_WriteLog('END Frames.', TMsgType.Notify); -end; - - -{ TAnimation } - constructor TAnimation.Create (aframesID: LongWord; aloop: Boolean; aspeed: Byte); begin if (aframesID >= Length(framesArray)) then diff --git a/src/game/g_triggers.pas b/src/game/g_triggers.pas index e8891a0..1c8e0c7 100644 --- a/src/game/g_triggers.pas +++ b/src/game/g_triggers.pas @@ -103,7 +103,7 @@ implementation uses Math, - g_player, g_map, g_panel, g_gfx, g_game, g_textures, + g_player, g_map, g_panel, g_gfx, g_game, g_textures, r_textures, r_animations, g_console, g_monsters, g_items, g_phys, g_weapons, wadreader, e_log, g_language, e_res, g_options, g_net, g_netmsg, utils, xparser, xstreams; diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 81767e6..bf9a095 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -114,7 +114,7 @@ implementation uses Math, g_map, g_player, g_gfx, g_sound, g_panel, - g_console, g_options, g_game, + g_console, g_options, g_game, r_textures, r_animations, g_triggers, MAPDEF, e_log, g_monsters, g_saveload, g_language, g_netmsg, g_grid, geom, binheap, hashtable, utils, xstreams; diff --git a/src/game/opengl/r_animations.pas b/src/game/opengl/r_animations.pas index 71d752a..1b63405 100644 --- a/src/game/opengl/r_animations.pas +++ b/src/game/opengl/r_animations.pas @@ -17,14 +17,44 @@ unit r_animations; interface - uses g_base, g_textures, MAPDEF; // TMirrorType, TAnimation, TDFPoint + uses g_base, g_textures, MAPDEF, Imaging; // TMirrorType, TAnimation, TDFPoint, TDynImageDataArray procedure r_Animation_Draw (t: TAnimation; x, y: Integer; mirror: TMirrorType); procedure r_Animation_DrawEx (t: TAnimation; x, y: Integer; mirror: TMirrorType; rpoint: TDFPoint; angle: SmallInt); + function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean; + + function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; + function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; + function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; + function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean; + function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean; + function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean; + function g_Frames_Exists (const FramesName: AnsiString): Boolean; + procedure g_Frames_DeleteByName (const FramesName: AnsiString); + procedure g_Frames_DeleteByID (ID: LongWord); + procedure g_Frames_DeleteAll; + + type + TFrames = record + texturesID: array of LongWord; + name: AnsiString; + frameWidth, frameHeight: Word; + used: Boolean; + end; + + var + framesArray: array of TFrames = nil; + implementation - uses r_graphics; + uses + SysUtils, Classes, Math, + WadReader, utils, + e_log, + r_graphics, + g_language, g_game + ; procedure r_Animation_Draw (t: TAnimation; x, y: Integer; mirror: TMirrorType); begin @@ -38,4 +68,328 @@ implementation e_DrawAdv(framesArray[t.id].TexturesID[t.currentFrame], x, y, t.alpha, true, t.blending, angle, @rpoint, mirror) end; +function allocFrameSlot (): LongWord; +var + f: integer; +begin + for f := 0 to High(framesArray) do + begin + if (not framesArray[f].used) then + begin + result := f; + exit; + end; + end; + + result := Length(framesArray); + SetLength(framesArray, result+64); + for f := result to High(framesArray) do + begin + with framesArray[f] do + begin + texturesID := nil; + name := ''; + frameWidth := 0; + frameHeight := 0; + used := false; + end; + end; +end; + +function g_Frames_CreateFile (ID: PDWORD; const Name, FileName: AnsiString; + mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; +var + a: Integer; + find_id: LongWord; +begin + result := false; + + find_id := allocFrameSlot(); + + if (mCount <= 2) then BackAnimation := false; + + if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) + else SetLength(framesArray[find_id].TexturesID, mCount); + + for a := 0 to mCount-1 do + begin + if not e_CreateTextureEx(FileName, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then exit; + end; + + if BackAnimation then + begin + for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; + end; + + framesArray[find_id].used := true; + framesArray[find_id].FrameWidth := mWidth; + framesArray[find_id].FrameHeight := mHeight; + if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; + + if (ID <> nil) then ID^ := find_id; + + result := true; +end; + +function CreateFramesMem (pData: Pointer; dataSize: LongInt; ID: PDWORD; Name: AnsiString; + mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; +var + find_id: LongWord; + a: Integer; +begin + result := false; + + find_id := allocFrameSlot(); + + if (mCount <= 2) then BackAnimation := false; + + if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) + else SetLength(framesArray[find_id].TexturesID, mCount); + + for a := 0 to mCount-1 do + if not e_CreateTextureMemEx(pData, dataSize, framesArray[find_id].TexturesID[a], a*mWidth, 0, mWidth, mHeight) then + begin + //!!!FreeMem(pData); + exit; + end; + + if BackAnimation then + begin + for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; + end; + + framesArray[find_id].used := true; + framesArray[find_id].FrameWidth := mWidth; + framesArray[find_id].FrameHeight := mHeight; + if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; + + if (ID <> nil) then ID^ := find_id; + + result := true; +end; + +function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; const Name: AnsiString; BackAnimation: Boolean = false): Boolean; +var + find_id: LongWord; + a, mCount: Integer; +begin + result := false; + find_id := allocFrameSlot(); + + mCount := Length(ia); + + //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY); + + if (mCount < 1) then exit; + if (mCount <= 2) then BackAnimation := false; + + if BackAnimation then SetLength(framesArray[find_id].TexturesID, mCount+mCount-2) + else SetLength(framesArray[find_id].TexturesID, mCount); + + //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY); + + for a := 0 to mCount-1 do + begin + if not e_CreateTextureImg(ia[a], framesArray[find_id].TexturesID[a]) then exit; + //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY); + end; + + if BackAnimation then + begin + for a := 1 to mCount-2 do framesArray[find_id].TexturesID[mCount+mCount-2-a] := framesArray[find_id].TexturesID[a]; + end; + + framesArray[find_id].used := true; + framesArray[find_id].FrameWidth := ia[0].width; + framesArray[find_id].FrameHeight := ia[0].height; + if (Name <> '') then framesArray[find_id].Name := Name else framesArray[find_id].Name := ''; + + if (ID <> nil) then ID^ := find_id; + + result := true; +end; + +function g_Frames_CreateWAD (ID: PDWORD; const Name, Resource: AnsiString; + mWidth, mHeight, mCount: Word; BackAnimation: Boolean=false): Boolean; +var + WAD: TWADFile; + FileName: AnsiString; + TextureData: Pointer; + ResourceLength: Integer; +begin + result := false; + + // models without "advanced" animations asks for "nothing" like this; don't spam log + if (Length(Resource) > 0) and ((Resource[Length(Resource)] = '/') or (Resource[Length(Resource)] = '\')) then exit; + + FileName := g_ExtractWadName(Resource); + + WAD := TWADFile.Create(); + WAD.ReadFile(FileName); + + if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then + begin + WAD.Free(); + e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); + //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + exit; + end; + + if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then + begin + FreeMem(TextureData); + WAD.Free(); + exit; + end; + + FreeMem(TextureData); + WAD.Free(); + + result := true; +end; + +function g_Frames_CreateMemory (ID: PDWORD; const Name: AnsiString; pData: Pointer; dataSize: LongInt; + mWidth, mHeight, mCount: Word; BackAnimation: Boolean = false): Boolean; +begin + result := CreateFramesMem(pData, dataSize, ID, Name, mWidth, mHeight, mCount, BackAnimation); +end; + +function g_Frames_Dup (const NewName, OldName: AnsiString): Boolean; +var + find_id, b: LongWord; + a, c: Integer; +begin + result := false; + + if not g_Frames_Get(b, OldName) then exit; + + find_id := allocFrameSlot(); + + framesArray[find_id].used := true; + framesArray[find_id].Name := NewName; + framesArray[find_id].FrameWidth := framesArray[b].FrameWidth; + framesArray[find_id].FrameHeight := framesArray[b].FrameHeight; + + c := High(framesArray[b].TexturesID); + SetLength(framesArray[find_id].TexturesID, c+1); + + for a := 0 to c do framesArray[find_id].TexturesID[a] := framesArray[b].TexturesID[a]; + + result := true; +end; + + +procedure g_Frames_DeleteByName (const FramesName: AnsiString); +var + a, b: Integer; +begin + if (Length(framesArray) = 0) then exit; + for a := 0 to High(framesArray) do + begin + if (StrEquCI1251(framesArray[a].Name, FramesName)) then + begin + if framesArray[a].TexturesID <> nil then + begin + for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]); + end; + framesArray[a].used := false; + framesArray[a].TexturesID := nil; + framesArray[a].Name := ''; + framesArray[a].FrameWidth := 0; + framesArray[a].FrameHeight := 0; + end; + end; +end; + +procedure g_Frames_DeleteByID (ID: LongWord); +var + b: Integer; +begin + if (Length(framesArray) = 0) then exit; + if (framesArray[ID].TexturesID <> nil) then + begin + for b := 0 to High(framesArray[ID].TexturesID) do e_DeleteTexture(framesArray[ID].TexturesID[b]); + end; + framesArray[ID].used := false; + framesArray[ID].TexturesID := nil; + framesArray[ID].Name := ''; + framesArray[ID].FrameWidth := 0; + framesArray[ID].FrameHeight := 0; +end; + +procedure g_Frames_DeleteAll (); +var + a, b: Integer; +begin + for a := 0 to High(framesArray) do + begin + if (framesArray[a].used) then + begin + for b := 0 to High(framesArray[a].TexturesID) do e_DeleteTexture(framesArray[a].TexturesID[b]); + end; + framesArray[a].used := false; + framesArray[a].TexturesID := nil; + framesArray[a].Name := ''; + framesArray[a].FrameWidth := 0; + framesArray[a].FrameHeight := 0; + end; + framesArray := nil; +end; + + +function g_Frames_Get (out ID: LongWord; const FramesName: AnsiString): Boolean; +var + a: Integer; +begin + result := false; + if (Length(framesArray) = 0) then exit; + for a := 0 to High(framesArray) do + begin + if (StrEquCI1251(framesArray[a].Name, FramesName)) then + begin + ID := a; + result := true; + break; + end; + end; + if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName])); +end; + +function g_Frames_GetTexture (out ID: LongWord; const FramesName: AnsiString; Frame: Word): Boolean; +var + a: Integer; +begin + result := false; + if (Length(framesArray) = 0) then exit; + for a := 0 to High(framesArray) do + begin + if (StrEquCI1251(framesArray[a].Name, FramesName)) then + begin + if (Frame < Length(framesArray[a].TexturesID)) then + begin + ID := framesArray[a].TexturesID[Frame]; + result := true; + break; + end; + end; + end; + if not result then g_FatalError(Format(_lc[I_GAME_ERROR_FRAMES], [FramesName])); +end; + +function g_Frames_Exists (const FramesName: AnsiString): Boolean; +var + a: Integer; +begin + result := false; + if (Length(framesArray) = 0) then exit; + for a := 0 to High(framesArray) do + begin + if (StrEquCI1251(framesArray[a].Name, FramesName)) then + begin + result := true; + exit; + end; + end; +end; + end. diff --git a/src/game/opengl/r_console.pas b/src/game/opengl/r_console.pas index 1d5081e..1204fcd 100644 --- a/src/game/opengl/r_console.pas +++ b/src/game/opengl/r_console.pas @@ -25,9 +25,9 @@ implementation uses SysUtils, Classes, Math, - e_log, r_graphics, g_options, + e_log, r_graphics, g_options, r_textures, conbuf, - g_base, g_console, g_game, g_menu, g_textures + g_base, g_console, g_game, g_menu ; (* ====== Console ====== *) diff --git a/src/game/opengl/r_game.pas b/src/game/opengl/r_game.pas index df9e82d..1ea8aef 100644 --- a/src/game/opengl/r_game.pas +++ b/src/game/opengl/r_game.pas @@ -32,10 +32,10 @@ implementation g_base, r_graphics, g_system, g_touch, MAPDEF, xprofiler, utils, wadreader, - g_textures, e_input, e_sound, + e_input, e_sound, g_language, g_console, g_menu, g_triggers, g_player, g_options, g_monsters, g_map, g_panel, g_items, g_weapons, g_gfx, g_phys, g_net, g_gui, g_netmaster, - g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster, r_player + g_game, r_console, r_gfx, r_items, r_map, r_panel, r_monsters, r_weapons, r_netmaster, r_player, r_textures ; var diff --git a/src/game/opengl/r_panel.pas b/src/game/opengl/r_panel.pas index c9de77c..a844631 100644 --- a/src/game/opengl/r_panel.pas +++ b/src/game/opengl/r_panel.pas @@ -27,8 +27,8 @@ implementation uses {$INCLUDE ../nogl/noGLuses.inc} SysUtils, Classes, Math, - r_graphics, g_options, r_animations, - g_base, g_basic, g_textures + r_graphics, g_options, r_animations, r_textures, + g_base, g_basic ; // TODO: remove WITH operator diff --git a/src/game/opengl/r_player.pas b/src/game/opengl/r_player.pas index 32e7ca8..faff88b 100644 --- a/src/game/opengl/r_player.pas +++ b/src/game/opengl/r_player.pas @@ -42,11 +42,11 @@ implementation uses SysUtils, Classes, Math, MAPDEF, utils, - g_basic, g_game, g_phys, g_map, g_textures, g_menu, g_language, g_weapons, g_items, g_net, g_options, + g_basic, g_game, g_phys, g_map, g_menu, g_language, g_weapons, g_items, g_net, g_options, {$IFDEF ENABLE_HOLMES} g_holmes, {$ENDIF} - r_playermodel, r_graphics, r_animations + r_playermodel, r_graphics, r_animations, r_textures ; procedure r_Player_DrawAll; diff --git a/src/game/opengl/r_playermodel.pas b/src/game/opengl/r_playermodel.pas index fc15760..c15a713 100644 --- a/src/game/opengl/r_playermodel.pas +++ b/src/game/opengl/r_playermodel.pas @@ -28,8 +28,8 @@ implementation uses SysUtils, Classes, Math, MAPDEF, - r_graphics, g_options, r_animations, - g_base, g_basic, g_map, g_weapons, g_textures + r_graphics, g_options, r_animations, r_textures, + g_base, g_basic, g_map, g_weapons ; const diff --git a/src/game/opengl/r_textures.pas b/src/game/opengl/r_textures.pas new file mode 100644 index 0000000..9445049 --- /dev/null +++ b/src/game/opengl/r_textures.pas @@ -0,0 +1,259 @@ +(* Copyright (C) Doom 2D: Forever Developers + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3 of the License ONLY. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + *) +{$INCLUDE ../../shared/a_modes.inc} +unit r_textures; + +interface + + function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean; + function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean; + function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean; + function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean; + function g_Texture_Get (const textureName: AnsiString; var ID: LongWord): Boolean; + function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload; + function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload; + procedure g_Texture_Delete (const textureName: AnsiString); + procedure g_Texture_DeleteAll; + +implementation + + uses + SysUtils, Classes, Math, + WadReader, utils, + e_log, + r_graphics, + g_language, g_game + ; + + type + _TTexture = record + name: AnsiString; + id: LongWord; + width, height: Word; + used: Boolean; + end; + + var + texturesArray: array of _TTexture = nil; + +function allocTextureSlot (): LongWord; +var + f: integer; +begin + for f := 0 to High(texturesArray) do + begin + if (not texturesArray[f].used) then + begin + result := f; + exit; + end; + end; + + result := Length(texturesArray); + SetLength(texturesArray, result+64); + for f := result to High(texturesArray) do + begin + with texturesArray[f] do + begin + name := ''; + id := 0; + width := 0; + height := 0; + used := false; + end; + end; +end; + +function g_Texture_CreateWAD (var ID: LongWord; const Resource: AnsiString; filterHint: Boolean = False): Boolean; +var + WAD: TWADFile; + FileName: AnsiString; + TextureData: Pointer; + ResourceLength: Integer; +begin + result := false; + FileName := g_ExtractWadName(Resource); + + WAD := TWADFile.Create; + WAD.ReadFile(FileName); + + if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then + begin + if e_CreateTextureMem(TextureData, ResourceLength, ID, filterHint) then + result := true; + FreeMem(TextureData) + end + else + begin + e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); + //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + end; + WAD.Free(); +end; + + +function g_Texture_CreateFile (var ID: LongWord; const FileName: AnsiString): Boolean; +begin + result := true; + if not e_CreateTexture(FileName, ID) then + begin + e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning); + result := false; + end; +end; + +function g_Texture_CreateWADEx (const textureName, Resource: AnsiString; filterHint: Boolean = False): Boolean; +var + WAD: TWADFile; + FileName: AnsiString; + TextureData: Pointer; + find_id: LongWord; + ResourceLength: Integer; +begin + FileName := g_ExtractWadName(Resource); + + find_id := allocTextureSlot(); + + WAD := TWADFile.Create; + WAD.ReadFile(FileName); + + if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then + begin + result := e_CreateTextureMem(TextureData, ResourceLength, texturesArray[find_id].ID, filterHint); + if result then + begin + e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); + texturesArray[find_id].used := true; + texturesArray[find_id].Name := textureName; + end; + FreeMem(TextureData) + end + else + begin + e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning); + //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING); + result := false; + end; + WAD.Free(); +end; + + +function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean; +var + find_id: LongWord; +begin + find_id := allocTextureSlot(); + result := e_CreateTexture(FileName, texturesArray[find_id].ID); + if result then + begin + texturesArray[find_id].used := true; + texturesArray[find_id].Name := textureName; + e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height); + end + else e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning); +end; + + +function g_Texture_Get (const textureName: AnsiString; var id: LongWord): Boolean; +var + a: Integer; +begin + result := false; + if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; + for a := 0 to High(texturesArray) do + begin + if (StrEquCI1251(texturesArray[a].name, textureName)) then + begin + id := texturesArray[a].id; + result := true; + break; + end; + end; + //if not Result then g_ConsoleAdd('Texture '+TextureName+' not found'); +end; + +function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload; +var + a: Integer; +begin + result := false; + w := 0; + h := 0; + if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; + for a := 0 to High(texturesArray) do + begin + if (StrEquCI1251(texturesArray[a].name, textureName)) then + begin + w := texturesArray[a].width; + h := texturesArray[a].height; + result := true; + break; + end; + end; +end; + + +function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload; +var + a: Integer; +begin + result := false; + w := 0; + h := 0; + if (Length(texturesArray) = 0) then exit; + for a := 0 to High(texturesArray) do + begin + if (texturesArray[a].id = ID) then + begin + w := texturesArray[a].width; + h := texturesArray[a].height; + result := true; + break; + end; + end; +end; + + +procedure g_Texture_Delete (const textureName: AnsiString); +var + a: Integer; +begin + if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit; + for a := 0 to High(texturesArray) do + begin + if (StrEquCI1251(texturesArray[a].name, textureName)) then + begin + e_DeleteTexture(texturesArray[a].ID); + texturesArray[a].used := false; + texturesArray[a].name := ''; + texturesArray[a].id := 0; + texturesArray[a].width := 0; + texturesArray[a].height := 0; + end; + end; +end; + +procedure g_Texture_DeleteAll (); +var + a: Integer; +begin + for a := 0 to High(texturesArray) do + begin + if (texturesArray[a].used) then e_DeleteTexture(texturesArray[a].ID); + end; + texturesArray := nil; +end; + +end.