From: Ketmar Dark Date: Mon, 5 Jun 2017 15:57:00 +0000 (+0300) Subject: some shitcode to make strafing work in network games (not tested yet) X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=386dec8dac5d12bacc6f1ccf216cd015ff583457;p=d2df-sdl.git some shitcode to make strafing work in network games (not tested yet) --- diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas index d03760d..1b80ddd 100644 --- a/src/game/g_netmsg.pas +++ b/src/game/g_netmsg.pas @@ -2781,6 +2781,7 @@ procedure MC_SEND_PlayerPos(); var kByte: Word; Predict: Boolean; + strafeDir: Byte; begin if not gGameOn then Exit; if gPlayers = nil then Exit; @@ -2790,15 +2791,31 @@ begin Predict := NetPredictSelf; // and (not NetGotKeys); if (not gConsoleShow) and (not gChatShow) and (g_ActiveWindow = nil) then + begin + strafeDir := P1MoveButton shr 4; + P1MoveButton := P1MoveButton and $0F; with gGameControls.P1Control do begin if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 1 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then P1MoveButton := 2 else if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then P1MoveButton := 0; - if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT) - else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT) - else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1)); + // strafing + if isKeyPressed(KeyStrafe, KeyStrafe2) then + begin + // new strafe mechanics + if (strafeDir = 0) then strafeDir := P1MoveButton; // start strafing + // now set direction according to strafe + if (strafeDir = 1) then gPlayer1.SetDirection(D_LEFT) + else if (strafeDir = 2) then gPlayer1.SetDirection(D_RIGHT) + else gPlayer1.SetDirection(TDirection(P1MoveButton-1)); + end + else + begin + if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then gPlayer1.SetDirection(D_LEFT) + else if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then gPlayer1.SetDirection(D_RIGHT) + else if P1MoveButton <> 0 then gPlayer1.SetDirection(TDirection(P1MoveButton-1)); + end; gPlayer1.ReleaseKeys; if P1MoveButton = 1 then @@ -2830,7 +2847,10 @@ begin if isKeyPressed(KeyOpen, KeyOpen2) then kByte := kByte or NET_KEY_OPEN; if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then kByte := kByte or NET_KEY_NW; if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then kByte := kByte or NET_KEY_PW; - end + end; + // fix movebutton state + P1MoveButton := P1MoveButton or (strafeDir shl 4); + end else kByte := NET_KEY_CHAT;